8c595fed7c
'in' variables without locations aren't allowed. Use uniforms instead. Bug: skia:11738 Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
8 lines
211 B
GLSL
8 lines
211 B
GLSL
#version 400
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out vec4 sk_FragColor;
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uniform vec4 src;
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uniform vec4 dst;
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void main() {
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sk_FragColor = vec4((src.xyz + dst.xyz) - 2.0 * min(src.xyz * dst.w, dst.xyz * src.w), src.w + (1.0 - src.w) * dst.w);
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}
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