8c595fed7c
'in' variables without locations aren't allowed. Use uniforms instead. Bug: skia:11738 Change-Id: Ic066106deb7409cff154b4be7cfb3e03a7025c7d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385000 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: John Stiles <johnstiles@google.com>
10 lines
229 B
GLSL
10 lines
229 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 src;
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uniform vec4 dst;
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void main() {
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vec4 _0_result = src + (1.0 - src.w) * dst;
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_0_result.xyz = max(_0_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz);
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sk_FragColor = _0_result;
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}
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