7a3f5506b6
This CL will be used to test for potential performance regressions (or improvements) that we might cause by disabling this optimization pass. It will be reverted in ~1 day. Change-Id: I26b7687c341eb6d81231406381c39869cfccf6d6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/381259 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
34 lines
536 B
GLSL
34 lines
536 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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vec4 main() {
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bool ok = true;
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int a = 1;
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a = a + a;
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a += a;
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a = a + a;
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a += a;
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a = a + a;
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ok = ok && a == 32;
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int b = 10;
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b = b - 2;
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b -= 2;
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b = b - 1;
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b -= 3;
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ok = ok && b == 2;
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int c = 2;
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c = c * c;
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c *= c;
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c = c * 4;
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c *= 2;
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ok = ok && c == 128;
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int d = 256;
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d = d / 2;
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d /= 2;
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d = d / 4;
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d /= 4;
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ok = ok && d == 4;
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return ok ? colorGreen : colorRed;
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}
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