132cfdd49d
This reverts commit 92748af1a5
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Reason for revert: SkSLCommaSideEffects_GPU crashing on Android
Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
73 lines
1.8 KiB
GLSL
73 lines
1.8 KiB
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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uniform float unknownInput;
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vec4 main() {
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int _0_unknown = int(unknownInput);
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bool _1_ok = true;
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int _2_x = 34;
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_1_ok = _1_ok && _2_x == 34;
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_2_x = 30;
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_1_ok = _1_ok && _2_x == 30;
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_2_x = 64;
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_1_ok = _1_ok && _2_x == 64;
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_2_x = 16;
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_1_ok = _1_ok && _2_x == 16;
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_2_x = 1;
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_1_ok = _1_ok && _2_x == 1;
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_2_x = -2;
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_1_ok = _1_ok && _2_x == -2;
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_2_x = 3;
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_1_ok = _1_ok && _2_x == 3;
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_2_x = -4;
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_1_ok = _1_ok && _2_x == -4;
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_2_x = 5;
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_1_ok = _1_ok && _2_x == 5;
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_2_x = -6;
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_1_ok = _1_ok && _2_x == -6;
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_2_x = 7;
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_1_ok = _1_ok && _2_x == 7;
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_2_x = -8;
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_1_ok = _1_ok && _2_x == -8;
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_2_x = 9;
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_1_ok = _1_ok && _2_x == 9;
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_2_x = -10;
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_1_ok = _1_ok && _2_x == -10;
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_2_x = 11;
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_1_ok = _1_ok && _2_x == 11;
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_2_x = -12;
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_1_ok = _1_ok && _2_x == -12;
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_2_x = _0_unknown;
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_1_ok = _1_ok && _2_x == _0_unknown;
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_2_x = _0_unknown;
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_1_ok = _1_ok && _2_x == _0_unknown;
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_2_x = _0_unknown;
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_1_ok = _1_ok && _2_x == _0_unknown;
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_2_x = 0;
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_1_ok = _1_ok && _2_x == 0;
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_2_x = _0_unknown;
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_1_ok = _1_ok && _2_x == _0_unknown;
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_2_x = _0_unknown;
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_1_ok = _1_ok && _2_x == _0_unknown;
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_2_x = 0;
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_1_ok = _1_ok && _2_x == 0;
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_2_x = _0_unknown;
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_1_ok = _1_ok && _2_x == _0_unknown;
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_2_x = 0;
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_1_ok = _1_ok && _2_x == 0;
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_2_x += 1;
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_1_ok = _1_ok && _2_x == 1;
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_1_ok = _1_ok && _2_x == 1;
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_2_x -= 2;
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_1_ok = _1_ok && _2_x == -1;
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_1_ok = _1_ok && _2_x == -1;
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_1_ok = _1_ok && _2_x == -1;
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_2_x *= 2;
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_1_ok = _1_ok && _2_x == -2;
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_1_ok = _1_ok && _2_x == -2;
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_2_x /= 2;
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_1_ok = _1_ok && _2_x == -1;
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return _1_ok ? colorGreen : colorRed;
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}
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