skia2/tests/sksl/folding/IntFoldingES2.glsl
John Stiles 132cfdd49d Revert "Inline functions of the form 'return (expr)' only."
This reverts commit 92748af1a5.

Reason for revert: SkSLCommaSideEffects_GPU crashing on Android

Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com

Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-03-15 22:08:48 +00:00

73 lines
1.8 KiB
GLSL

out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
uniform float unknownInput;
vec4 main() {
int _0_unknown = int(unknownInput);
bool _1_ok = true;
int _2_x = 34;
_1_ok = _1_ok && _2_x == 34;
_2_x = 30;
_1_ok = _1_ok && _2_x == 30;
_2_x = 64;
_1_ok = _1_ok && _2_x == 64;
_2_x = 16;
_1_ok = _1_ok && _2_x == 16;
_2_x = 1;
_1_ok = _1_ok && _2_x == 1;
_2_x = -2;
_1_ok = _1_ok && _2_x == -2;
_2_x = 3;
_1_ok = _1_ok && _2_x == 3;
_2_x = -4;
_1_ok = _1_ok && _2_x == -4;
_2_x = 5;
_1_ok = _1_ok && _2_x == 5;
_2_x = -6;
_1_ok = _1_ok && _2_x == -6;
_2_x = 7;
_1_ok = _1_ok && _2_x == 7;
_2_x = -8;
_1_ok = _1_ok && _2_x == -8;
_2_x = 9;
_1_ok = _1_ok && _2_x == 9;
_2_x = -10;
_1_ok = _1_ok && _2_x == -10;
_2_x = 11;
_1_ok = _1_ok && _2_x == 11;
_2_x = -12;
_1_ok = _1_ok && _2_x == -12;
_2_x = _0_unknown;
_1_ok = _1_ok && _2_x == _0_unknown;
_2_x = _0_unknown;
_1_ok = _1_ok && _2_x == _0_unknown;
_2_x = _0_unknown;
_1_ok = _1_ok && _2_x == _0_unknown;
_2_x = 0;
_1_ok = _1_ok && _2_x == 0;
_2_x = _0_unknown;
_1_ok = _1_ok && _2_x == _0_unknown;
_2_x = _0_unknown;
_1_ok = _1_ok && _2_x == _0_unknown;
_2_x = 0;
_1_ok = _1_ok && _2_x == 0;
_2_x = _0_unknown;
_1_ok = _1_ok && _2_x == _0_unknown;
_2_x = 0;
_1_ok = _1_ok && _2_x == 0;
_2_x += 1;
_1_ok = _1_ok && _2_x == 1;
_1_ok = _1_ok && _2_x == 1;
_2_x -= 2;
_1_ok = _1_ok && _2_x == -1;
_1_ok = _1_ok && _2_x == -1;
_1_ok = _1_ok && _2_x == -1;
_2_x *= 2;
_1_ok = _1_ok && _2_x == -2;
_1_ok = _1_ok && _2_x == -2;
_2_x /= 2;
_1_ok = _1_ok && _2_x == -1;
return _1_ok ? colorGreen : colorRed;
}