skia2/gm/gradient_matrix.cpp
caryclark 65cdba6ba7 Revert of Revert of make gm background colors 565 compatible (patchset #1 id:1 of https://codereview.chromium.org/1184123002/)
Reason for revert:
underlying problem with portable refs deleted more than once fixed

Original issue's description:
> Revert of make gm background colors 565 compatible (patchset #2 id:20001 of https://codereview.chromium.org/1176243006/)
>
> Reason for revert:
> breaks many bots with refcnt error
>
> Original issue's description:
> > make gm background colors 565 compatible
> >
> > Change a batch of GM tests to convert their background color
> > so that it is representable in 8888 and 565.
> >
> > Enable portable text in those same tests to minimize platform
> > differences.
> >
> > In a couple of bitmap tests, use portable typefaces instead of
> > choosing 'Times' which may or may not be available on the platform.
> >
> > R=borenet@google.com
> >
> > Committed: https://skia.googlesource.com/skia/+/be7f768a357aefb39c42d24b81b24d647bb6ab70
>
> TBR=borenet@google.com
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/0bdb08b1ba8fbd18c4838f86a23f1ef4b3a3bfdf

TBR=borenet@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1182403003
2015-06-15 06:51:08 -07:00

148 lines
4.4 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkGradientShader.h"
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkPoint.h"
#include "SkRect.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
#include "SkSize.h"
#include "SkString.h"
#include "gm.h"
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorYELLOW
};
// These annoying defines are necessary, because the only other alternative
// is to use SkIntToScalar(...) everywhere.
static const SkScalar sZero = 0;
static const SkScalar sHalf = SK_ScalarHalf;
static const SkScalar sOne = SK_Scalar1;
// These arrays define the gradient stop points
// as x1, y1, x2, y2 per gradient to draw.
static const SkPoint linearPts[][2] = {
{{sZero, sZero}, {sOne, sZero}},
{{sZero, sZero}, {sZero, sOne}},
{{sOne, sZero}, {sZero, sZero}},
{{sZero, sOne}, {sZero, sZero}},
{{sZero, sZero}, {sOne, sOne}},
{{sOne, sOne}, {sZero, sZero}},
{{sOne, sZero}, {sZero, sOne}},
{{sZero, sOne}, {sOne, sZero}}
};
static const SkPoint radialPts[][2] = {
{{sZero, sHalf}, {sOne, sHalf}},
{{sHalf, sZero}, {sHalf, sOne}},
{{sOne, sHalf}, {sZero, sHalf}},
{{sHalf, sOne}, {sHalf, sZero}},
{{sZero, sZero}, {sOne, sOne}},
{{sOne, sOne}, {sZero, sZero}},
{{sOne, sZero}, {sZero, sOne}},
{{sZero, sOne}, {sOne, sZero}}
};
// These define the pixels allocated to each gradient image.
static const SkScalar TESTGRID_X = SkIntToScalar(200);
static const SkScalar TESTGRID_Y = SkIntToScalar(200);
static const int IMAGES_X = 4; // number of images per row
static SkShader* make_linear_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
return SkGradientShader::CreateLinear(pts, gColors, NULL, SK_ARRAY_COUNT(gColors),
SkShader::kClamp_TileMode, 0, &localMatrix);
}
static SkShader* make_radial_gradient(const SkPoint pts[2], const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
float radius = (center - pts[0]).length();
return SkGradientShader::CreateRadial(center, radius, gColors, NULL, SK_ARRAY_COUNT(gColors),
SkShader::kClamp_TileMode, 0, &localMatrix);
}
static void draw_gradients(SkCanvas* canvas,
SkShader* (*makeShader)(const SkPoint[2], const SkMatrix&),
const SkPoint ptsArray[][2], int numImages) {
// Use some nice prime numbers for the rectangle and matrix with
// different scaling along the x and y axes (which is the bug this
// test addresses, where incorrect order of operations mixed up the axes)
SkRect rectGrad = {
SkIntToScalar(43), SkIntToScalar(61),
SkIntToScalar(181), SkIntToScalar(167) };
SkMatrix shaderMat;
shaderMat.setScale(rectGrad.width(), rectGrad.height());
shaderMat.postTranslate(rectGrad.left(), rectGrad.top());
canvas->save();
for (int i = 0; i < numImages; i++) {
// Advance line downwards if necessary.
if (i % IMAGES_X == 0 && i != 0) {
canvas->restore();
canvas->translate(0, TESTGRID_Y);
canvas->save();
}
// Setup shader and draw.
SkAutoTUnref<SkShader> shader(makeShader(*ptsArray, shaderMat));
SkPaint paint;
paint.setShader(shader);
canvas->drawRect(rectGrad, paint);
// Advance to next position.
canvas->translate(TESTGRID_X, 0);
ptsArray++;
}
canvas->restore();
}
namespace skiagm {
class GradientMatrixGM : public GM {
public:
GradientMatrixGM() {
this->setBGColor(sk_tool_utils::color_to_565(0xFFDDDDDD));
}
protected:
SkString onShortName() override {
return SkString("gradient_matrix");
}
SkISize onISize() override {
return SkISize::Make(800, 800);
}
void onDraw(SkCanvas* canvas) override {
draw_gradients(canvas, &make_linear_gradient,
linearPts, SK_ARRAY_COUNT(linearPts));
canvas->translate(0, TESTGRID_Y);
draw_gradients(canvas, &make_radial_gradient,
radialPts, SK_ARRAY_COUNT(radialPts));
}
private:
typedef GM INHERITED;
};
DEF_GM( return new GradientMatrixGM; )
}