55ad774812
This reverts commit 1e09e461d2
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Change-Id: I95d5544a7baaa078536790493ce4119816a77e94
Reviewed-on: https://skia-review.googlesource.com/72903
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "TestContext.h"
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#include "GpuTimer.h"
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#include "GrContext.h"
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namespace sk_gpu_test {
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TestContext::TestContext()
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: fFenceSync(nullptr)
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, fGpuTimer(nullptr)
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, fCurrentFenceIdx(0) {
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memset(fFrameFences, 0, sizeof(fFrameFences));
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}
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TestContext::~TestContext() {
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// Subclass should call teardown.
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#ifdef SK_DEBUG
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for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
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SkASSERT(0 == fFrameFences[i]);
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}
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#endif
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SkASSERT(!fFenceSync);
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SkASSERT(!fGpuTimer);
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}
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sk_sp<GrContext> TestContext::makeGrContext(const GrContextOptions&) {
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return nullptr;
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}
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void TestContext::makeCurrent() const { this->onPlatformMakeCurrent(); }
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SkScopeExit TestContext::makeCurrentAndAutoRestore() const {
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auto asr = SkScopeExit(this->onPlatformGetAutoContextRestore());
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this->makeCurrent();
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return asr;
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}
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void TestContext::swapBuffers() { this->onPlatformSwapBuffers(); }
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void TestContext::waitOnSyncOrSwap() {
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if (!fFenceSync) {
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// Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
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this->swapBuffers();
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return;
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}
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this->submit();
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if (fFrameFences[fCurrentFenceIdx]) {
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if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx])) {
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SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
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}
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fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);
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}
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fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence();
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fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences);
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}
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void TestContext::testAbandon() {
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if (fFenceSync) {
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memset(fFrameFences, 0, sizeof(fFrameFences));
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}
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}
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void TestContext::teardown() {
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if (fFenceSync) {
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for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
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if (fFrameFences[i]) {
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fFenceSync->deleteFence(fFrameFences[i]);
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fFrameFences[i] = 0;
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}
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}
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fFenceSync.reset();
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}
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fGpuTimer.reset();
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}
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}
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