b701fa0ac0
We already had a test case here, but it wasn't actually in operation. The test has been split into ES2 (square) and ES3 (non-square) halves, returns the color like a proper runtime effect, and it's now running in dm. Also, Metal doesn't natively support matrixCompMult, so it injects a helper function; I tweaked the helper so it no longer requires an extra result variable. Change-Id: Ie79242768966fcbe879ad73461d17b4fb8e55670 Bug: skia:12202 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448117 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
11 lines
645 B
GLSL
11 lines
645 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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mat2x4 h24 = matrixCompMult(mat2x4(9.0, 9.0, 9.0, 9.0, 9.0, 9.0, 9.0, 9.0), mat2x4(colorRed, colorGreen));
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mat4x2 h42 = matrixCompMult(mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0), mat4x2(colorRed, colorGreen));
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mat4x3 f43 = mat4x3(12.0, 22.0, 30.0, 36.0, 40.0, 42.0, 42.0, 40.0, 36.0, 30.0, 22.0, 12.0);
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return (h24 == mat2x4(9.0, 0.0, 0.0, 9.0, 0.0, 9.0, 0.0, 9.0) && h42 == mat4x2(1.0, 0.0, 0.0, 4.0, 0.0, 6.0, 0.0, 8.0)) && f43 == mat4x3(12.0, 22.0, 30.0, 36.0, 40.0, 42.0, 42.0, 40.0, 36.0, 30.0, 22.0, 12.0) ? colorGreen : colorRed;
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}
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