c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkData.h"
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#include "include/core/SkGraphics.h"
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#include "include/core/SkStream.h"
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#include "include/utils/SkLua.h"
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#include "src/core/SkOSFile.h"
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#include <stdlib.h>
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extern "C" {
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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static sk_sp<SkData> read_into_data(const char file[]) {
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sk_sp<SkData> data(SkData::MakeFromFileName(file));
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if (!data) {
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data = SkData::MakeEmpty();
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}
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return data;
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}
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int main(int argc, char** argv) {
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SkAutoGraphics ag;
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SkLua L;
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for (int i = 1; i < argc; ++i) {
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sk_sp<SkData> data;
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const void* ptr;
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size_t len;
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if (!strcmp(argv[i], "--lua") && i < argc-1) {
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ptr = argv[i + 1];
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len = strlen(argv[i + 1]);
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i += 1;
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} else {
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data = read_into_data(argv[i]);
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ptr = data->data();
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len = data->size();
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}
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if (!L.runCode(ptr, len)) {
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SkDebugf("failed to load %s\n", argv[i]);
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exit(-1);
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}
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}
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return 0;
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}
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