b7d64b989e
This will cause the raster backend to draw shadermask_image incorrectly since drawImageRect implementation has the wrong semantics. bitmapshader's expected behavior has changed: GPU will draw the new version correctly, but raster's will not change from the old, incorrect behavior. Bug: skia:8752 Change-Id: Iee89082e2fdf95c2ee42ca3b052e65556f327eff Reviewed-on: https://skia-review.googlesource.com/c/190675 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> |
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android | ||
atlastext | ||
c | ||
codec | ||
config | ||
core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
svg | ||
third_party/vulkan | ||
utils |