a90c680386
- Rename TileGrid -> Quilt to avoid the name overload. - Tag all failing GMs with kSkipTiled_Flag. You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile. Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.) BUG=skia:2477 R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/256373002 git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
226 lines
7.4 KiB
C++
226 lines
7.4 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkCanvas.h"
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#include "SkTArray.h"
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namespace skiagm {
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class HairlinesGM : public GM {
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protected:
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virtual uint32_t onGetFlags() const SK_OVERRIDE {
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return kSkipTiled_Flag;
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}
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("hairlines");
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}
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virtual SkISize onISize() { return make_isize(800, 600); }
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virtual void onOnceBeforeDraw() SK_OVERRIDE {
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{
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SkPath* lineAnglesPath = &fPaths.push_back();
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enum {
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kNumAngles = 15,
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kRadius = 40,
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};
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for (int i = 0; i < kNumAngles; ++i) {
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SkScalar angle = SK_ScalarPI * SkIntToScalar(i) / kNumAngles;
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SkScalar x = kRadius * SkScalarCos(angle);
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SkScalar y = kRadius * SkScalarSin(angle);
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lineAnglesPath->moveTo(x, y);
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lineAnglesPath->lineTo(-x, -y);
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}
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}
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{
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SkPath* kindaTightQuad = &fPaths.push_back();
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kindaTightQuad->moveTo(0, -10 * SK_Scalar1);
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kindaTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -10 * SK_Scalar1, 0);
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}
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{
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SkPath* tightQuad = &fPaths.push_back();
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tightQuad->moveTo(0, -5 * SK_Scalar1);
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tightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -5 * SK_Scalar1, 0);
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}
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{
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SkPath* tighterQuad = &fPaths.push_back();
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tighterQuad->moveTo(0, -2 * SK_Scalar1);
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tighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -2 * SK_Scalar1, 0);
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}
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{
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SkPath* unevenTighterQuad = &fPaths.push_back();
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unevenTighterQuad->moveTo(0, -1 * SK_Scalar1);
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SkPoint p;
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p.set(-2 * SK_Scalar1 + 3 * SkIntToScalar(102) / 4, SkIntToScalar(75));
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unevenTighterQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), p.fX, p.fY);
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}
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{
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SkPath* reallyTightQuad = &fPaths.push_back();
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reallyTightQuad->moveTo(0, -1 * SK_Scalar1);
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reallyTightQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), -1 * SK_Scalar1, 0);
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}
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{
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SkPath* closedQuad = &fPaths.push_back();
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closedQuad->moveTo(0, -0);
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closedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100), 0, 0);
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}
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{
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SkPath* unevenClosedQuad = &fPaths.push_back();
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unevenClosedQuad->moveTo(0, -0);
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unevenClosedQuad->quadTo(SkIntToScalar(100), SkIntToScalar(100),
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SkIntToScalar(75), SkIntToScalar(75));
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}
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// Two problem cases for gpu hairline renderer found by shapeops testing. These used
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// to assert that the computed bounding box didn't contain all the vertices.
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{
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SkPath* problem1 = &fPaths.push_back();
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problem1->moveTo(SkIntToScalar(4), SkIntToScalar(6));
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problem1->cubicTo(SkIntToScalar(5), SkIntToScalar(6),
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SkIntToScalar(5), SkIntToScalar(4),
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SkIntToScalar(4), SkIntToScalar(0));
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problem1->close();
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}
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{
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SkPath* problem2 = &fPaths.push_back();
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problem2->moveTo(SkIntToScalar(5), SkIntToScalar(1));
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problem2->lineTo(4.32787323f, 1.67212653f);
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problem2->cubicTo(2.75223875f, 3.24776125f,
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3.00581908f, 4.51236057f,
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3.7580452f, 4.37367964f);
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problem2->cubicTo(4.66472578f, 3.888381f,
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5.f, 2.875f,
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5.f, 1.f);
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problem2->close();
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}
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// Three paths that show the same bug (missing end caps)
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{
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// A caret (crbug.com/131770)
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SkPath* bug0 = &fPaths.push_back();
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bug0->moveTo(6.5f,5.5f);
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bug0->lineTo(3.5f,0.5f);
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bug0->moveTo(0.5f,5.5f);
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bug0->lineTo(3.5f,0.5f);
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}
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{
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// An X (crbug.com/137317)
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SkPath* bug1 = &fPaths.push_back();
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bug1->moveTo(1, 1);
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bug1->lineTo(6, 6);
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bug1->moveTo(1, 6);
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bug1->lineTo(6, 1);
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}
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{
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// A right angle (crbug.com/137465 and crbug.com/256776)
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SkPath* bug2 = &fPaths.push_back();
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bug2->moveTo(5.5f, 5.5f);
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bug2->lineTo(5.5f, 0.5f);
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bug2->lineTo(0.5f, 0.5f);
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}
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{
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// Arc example to test imperfect truncation bug (crbug.com/295626)
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static const SkScalar kRad = SkIntToScalar(2000);
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static const SkScalar kStartAngle = 262.59717f;
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static const SkScalar kSweepAngle = SkScalarHalf(17.188717f);
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SkPath* bug = &fPaths.push_back();
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// Add a circular arc
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SkRect circle = SkRect::MakeLTRB(-kRad, -kRad, kRad, kRad);
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bug->addArc(circle, kStartAngle, kSweepAngle);
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// Now add the chord that should cap the circular arc
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SkScalar cosV, sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle), &cosV);
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SkPoint p0 = SkPoint::Make(kRad * cosV, kRad * sinV);
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sinV = SkScalarSinCos(SkDegreesToRadians(kStartAngle + kSweepAngle), &cosV);
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SkPoint p1 = SkPoint::Make(kRad * cosV, kRad * sinV);
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bug->moveTo(p0);
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bug->lineTo(p1);
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}
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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static const SkAlpha kAlphaValue[] = { 0xFF, 0x40 };
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enum {
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kMargin = 5,
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};
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int wrapX = canvas->getDeviceSize().fWidth - kMargin;
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SkScalar maxH = 0;
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canvas->translate(SkIntToScalar(kMargin), SkIntToScalar(kMargin));
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canvas->save();
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SkScalar x = SkIntToScalar(kMargin);
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for (int p = 0; p < fPaths.count(); ++p) {
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for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) {
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for (int aa = 0; aa < 2; ++aa) {
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const SkRect& bounds = fPaths[p].getBounds();
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if (x + bounds.width() > wrapX) {
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canvas->restore();
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canvas->translate(0, maxH + SkIntToScalar(kMargin));
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canvas->save();
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maxH = 0;
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x = SkIntToScalar(kMargin);
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}
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SkPaint paint;
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paint.setARGB(kAlphaValue[a], 0, 0, 0);
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paint.setAntiAlias(SkToBool(aa));
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(0);
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canvas->save();
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canvas->translate(-bounds.fLeft, -bounds.fTop);
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canvas->drawPath(fPaths[p], paint);
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canvas->restore();
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maxH = SkMaxScalar(maxH, bounds.height());
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SkScalar dx = bounds.width() + SkIntToScalar(kMargin);
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x += dx;
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canvas->translate(dx, 0);
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}
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}
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}
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canvas->restore();
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}
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private:
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SkTArray<SkPath> fPaths;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static GM* MyFactory(void*) { return new HairlinesGM; }
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static GMRegistry reg(MyFactory);
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}
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