b8416d27be
In the future, the SDC won't be return by SkCanvas/SkDevices and gms/tests that rely on it won't be run. These GMs don't actually require the SDC. There is also some opportunistic renaming going on. Change-Id: Ib137232f4352fce586105298cda00a697d2efade Reviewed-on: https://skia-review.googlesource.com/c/skia/+/414902 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkColorSpace.h"
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#include "include/core/SkFont.h"
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#include "include/core/SkFontStyle.h"
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#include "include/core/SkFontTypes.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkSurfaceProps.h"
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#include "include/core/SkTextBlob.h"
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#include "include/core/SkTypeface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/GrRecordingContext.h"
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#include "tools/ToolUtils.h"
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#include "tools/fonts/RandomScalerContext.h"
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#include <string.h>
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#include <utility>
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class GrSurfaceDrawContext;
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namespace skiagm {
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class TextBlobRandomFont : public GM {
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public:
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// This gm tests that textblobs can be translated and scaled with a font that returns random
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// but deterministic masks
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TextBlobRandomFont() { }
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protected:
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void onOnceBeforeDraw() override {
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SkTextBlobBuilder builder;
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const char* text = "The quick brown fox jumps over the lazy dog.";
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(SK_ColorMAGENTA);
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// make textbloben
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SkFont font;
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font.setSize(32);
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font.setEdging(SkFont::Edging::kSubpixelAntiAlias);
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// Setup our random scaler context
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auto typeface = ToolUtils::create_portable_typeface("sans-serif", SkFontStyle::Bold());
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if (!typeface) {
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typeface = SkTypeface::MakeDefault();
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}
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font.setTypeface(sk_make_sp<SkRandomTypeface>(std::move(typeface), paint, false));
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SkScalar y = 0;
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SkRect bounds;
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font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds);
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y -= bounds.fTop;
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ToolUtils::add_to_text_blob(&builder, text, font, 0, y);
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y += bounds.fBottom;
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// A8
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const char* bigtext1 = "The quick brown fox";
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const char* bigtext2 = "jumps over the lazy dog.";
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font.setSize(160);
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font.setSubpixel(false);
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font.setEdging(SkFont::Edging::kAntiAlias);
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font.measureText(bigtext1, strlen(bigtext1), SkTextEncoding::kUTF8, &bounds);
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y -= bounds.fTop;
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ToolUtils::add_to_text_blob(&builder, bigtext1, font, 0, y);
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y += bounds.fBottom;
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font.measureText(bigtext2, strlen(bigtext2), SkTextEncoding::kUTF8, &bounds);
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y -= bounds.fTop;
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ToolUtils::add_to_text_blob(&builder, bigtext2, font, 0, y);
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y += bounds.fBottom;
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// color emoji
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if (sk_sp<SkTypeface> origEmoji = ToolUtils::emoji_typeface()) {
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font.setTypeface(sk_make_sp<SkRandomTypeface>(origEmoji, paint, false));
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const char* emojiText = ToolUtils::emoji_sample_text();
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font.measureText(emojiText, strlen(emojiText), SkTextEncoding::kUTF8, &bounds);
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y -= bounds.fTop;
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ToolUtils::add_to_text_blob(&builder, emojiText, font, 0, y);
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y += bounds.fBottom;
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}
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// build
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fBlob = builder.make();
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}
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SkString onShortName() override {
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return SkString("textblobrandomfont");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
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if (!canvas->recordingContext()) {
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*errorMsg = "Active context required to create SkSurface";
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return DrawResult::kSkip;
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}
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auto dContext = GrAsDirectContext(canvas->recordingContext());
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// This GM exists to test a specific feature of the GPU backend.
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// This GM uses ToolUtils::makeSurface which doesn't work well with vias.
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// This GM uses SkRandomTypeface which doesn't work well with serialization.
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canvas->drawColor(SK_ColorWHITE);
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SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, canvas->imageInfo().colorType(),
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kPremul_SkAlphaType,
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canvas->imageInfo().refColorSpace());
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SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
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auto surface(ToolUtils::makeSurface(canvas, info, &props));
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if (!surface) {
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*errorMsg = "This test requires a surface";
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return DrawResult::kFail;
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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SkCanvas* surfaceCanvas = surface->getCanvas();
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SkScalar stride = SkScalarCeilToScalar(fBlob->bounds().height());
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SkScalar yOffset = 5;
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canvas->save();
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// Originally we would alternate between rotating and not to force blob regeneration,
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// but that code seems to have rotted. Keeping the rotate to match the old GM as
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// much as possible, and it seems like a reasonable stress test for transformed
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// color emoji.
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canvas->rotate(-0.05f);
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canvas->drawTextBlob(fBlob, 10, yOffset, paint);
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yOffset += stride;
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canvas->restore();
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// Rotate in the surface canvas, not the final canvas, to avoid aliasing
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surfaceCanvas->rotate(-0.05f);
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surfaceCanvas->drawTextBlob(fBlob, 10, yOffset, paint);
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surface->draw(canvas, 0, 0);
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yOffset += stride;
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if (dContext) {
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// free gpu resources and verify
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dContext->freeGpuResources();
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}
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canvas->rotate(-0.05f);
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canvas->drawTextBlob(fBlob, 10, yOffset, paint);
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yOffset += stride;
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return DrawResult::kOk;
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}
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private:
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sk_sp<SkTextBlob> fBlob;
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static constexpr int kWidth = 2000;
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static constexpr int kHeight = 1600;
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using INHERITED = GM;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new TextBlobRandomFont;)
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} // namespace skiagm
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