skia2/docs/examples/Image_isTextureBacked.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

31 lines
1.4 KiB
C++

#if 0 // Disabled until updated to use current API.
// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
// HASH=9cf5c62a3d2243e6577ae563f360ea9d
REG_FIDDLE(Image_isTextureBacked, 256, 256, false, 5) {
void draw(SkCanvas* canvas) {
auto drawImage = [=](sk_sp<SkImage> image, const char* label) -> void {
if (nullptr == image) {
return;
}
SkPaint paint;
paint.setAntiAlias(true);
canvas->drawImage(image, 0, 0);
canvas->drawString(label, 30, image->height() / 4, paint);
canvas->drawString(image->isTextureBacked() ? "is GPU texture" : "not GPU texture",
20, image->height() * 3 / 4, paint);
};
sk_sp<SkImage> bitmapImage(SkImage::MakeFromBitmap(source));
sk_sp<SkImage> textureImage(SkImage::MakeFromTexture(canvas->getGrContext(), backEndTexture,
kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType,
kOpaque_SkAlphaType, nullptr));
drawImage(image, "image");
canvas->translate(image->width(), 0);
drawImage(bitmapImage, "source");
canvas->translate(-image->width(), image->height());
drawImage(textureImage, "backEndTexture");
}
} // END FIDDLE
#endif // Disabled until updated to use current API.