skia2/samplecode/SampleHairline.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

241 lines
6.6 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkGraphics.h"
#include "include/core/SkPath.h"
#include "include/core/SkRegion.h"
#include "include/core/SkShader.h"
#include "include/core/SkStream.h"
#include "include/core/SkTime.h"
#include "include/core/SkTypeface.h"
#include "include/effects/SkCornerPathEffect.h"
#include "include/effects/SkGradientShader.h"
#include "include/private/SkTo.h"
#include "include/utils/SkRandom.h"
#include "samplecode/Sample.h"
#include "src/utils/SkUTF.h"
#include "tools/timer/AnimTimer.h"
static SkRandom gRand;
static void generate_pts(SkPoint pts[], int count, int w, int h) {
for (int i = 0; i < count; i++) {
pts[i].set(gRand.nextUScalar1() * 3 * w - SkIntToScalar(w),
gRand.nextUScalar1() * 3 * h - SkIntToScalar(h));
}
}
static bool check_zeros(const SkPMColor pixels[], int count, int skip) {
for (int i = 0; i < count; i++) {
if (*pixels) {
return false;
}
pixels += skip;
}
return true;
}
static bool check_bitmap_margin(const SkBitmap& bm, int margin) {
size_t rb = bm.rowBytes();
for (int i = 0; i < margin; i++) {
if (!check_zeros(bm.getAddr32(0, i), bm.width(), 1)) {
return false;
}
int bottom = bm.height() - i - 1;
if (!check_zeros(bm.getAddr32(0, bottom), bm.width(), 1)) {
return false;
}
// left column
if (!check_zeros(bm.getAddr32(i, 0), bm.height(), SkToInt(rb >> 2))) {
return false;
}
int right = bm.width() - margin + i;
if (!check_zeros(bm.getAddr32(right, 0), bm.height(),
SkToInt(rb >> 2))) {
return false;
}
}
return true;
}
#define WIDTH 620
#define HEIGHT 460
#define MARGIN 10
static void line_proc(SkCanvas* canvas, const SkPaint& paint,
const SkBitmap& bm) {
const int N = 2;
SkPoint pts[N];
for (int i = 0; i < 400; i++) {
generate_pts(pts, N, WIDTH, HEIGHT);
canvas->drawLine(pts[0], pts[1], paint);
if (!check_bitmap_margin(bm, MARGIN)) {
SkDebugf("---- hairline failure (%g %g) (%g %g)\n",
pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY);
break;
}
}
}
static void poly_proc(SkCanvas* canvas, const SkPaint& paint,
const SkBitmap& bm) {
const int N = 8;
SkPoint pts[N];
for (int i = 0; i < 50; i++) {
generate_pts(pts, N, WIDTH, HEIGHT);
SkPath path;
path.moveTo(pts[0]);
for (int j = 1; j < N; j++) {
path.lineTo(pts[j]);
}
canvas->drawPath(path, paint);
}
}
static SkPoint ave(const SkPoint& a, const SkPoint& b) {
SkPoint c = a + b;
c.fX = SkScalarHalf(c.fX);
c.fY = SkScalarHalf(c.fY);
return c;
}
static void quad_proc(SkCanvas* canvas, const SkPaint& paint,
const SkBitmap& bm) {
const int N = 30;
SkPoint pts[N];
for (int i = 0; i < 10; i++) {
generate_pts(pts, N, WIDTH, HEIGHT);
SkPath path;
path.moveTo(pts[0]);
for (int j = 1; j < N - 2; j++) {
path.quadTo(pts[j], ave(pts[j], pts[j+1]));
}
path.quadTo(pts[N - 2], pts[N - 1]);
canvas->drawPath(path, paint);
}
}
static void add_cubic(SkPath* path, const SkPoint& mid, const SkPoint& end) {
SkPoint start;
path->getLastPt(&start);
path->cubicTo(ave(start, mid), ave(mid, end), end);
}
static void cube_proc(SkCanvas* canvas, const SkPaint& paint,
const SkBitmap& bm) {
const int N = 30;
SkPoint pts[N];
for (int i = 0; i < 10; i++) {
generate_pts(pts, N, WIDTH, HEIGHT);
SkPath path;
path.moveTo(pts[0]);
for (int j = 1; j < N - 2; j++) {
add_cubic(&path, pts[j], ave(pts[j], pts[j+1]));
}
add_cubic(&path, pts[N - 2], pts[N - 1]);
canvas->drawPath(path, paint);
}
}
typedef void (*HairProc)(SkCanvas*, const SkPaint&, const SkBitmap&);
static const struct {
const char* fName;
HairProc fProc;
} gProcs[] = {
{ "line", line_proc },
{ "poly", poly_proc },
{ "quad", quad_proc },
{ "cube", cube_proc },
};
static int cycle_hairproc_index(int index) {
return (index + 1) % SK_ARRAY_COUNT(gProcs);
}
class HairlineView : public Sample {
SkMSec fNow;
int fProcIndex;
bool fDoAA;
public:
HairlineView() {
fProcIndex = 0;
fDoAA = true;
fNow = 0;
}
protected:
bool onQuery(Sample::Event* evt) override {
if (Sample::TitleQ(*evt)) {
SkString str;
str.printf("Hair-%s", gProcs[fProcIndex].fName);
Sample::TitleR(evt, str.c_str());
return true;
}
return this->INHERITED::onQuery(evt);
}
void show_bitmaps(SkCanvas* canvas, const SkBitmap& b0, const SkBitmap& b1,
const SkIRect& inset) {
canvas->drawBitmap(b0, 0, 0, nullptr);
canvas->drawBitmap(b1, SkIntToScalar(b0.width()), 0, nullptr);
}
void onDrawContent(SkCanvas* canvas) override {
gRand.setSeed(fNow);
SkBitmap bm, bm2;
bm.allocN32Pixels(WIDTH + MARGIN*2, HEIGHT + MARGIN*2);
// this will erase our margin, which we want to always stay 0
bm.eraseColor(SK_ColorTRANSPARENT);
bm2.installPixels(SkImageInfo::MakeN32Premul(WIDTH, HEIGHT),
bm.getAddr32(MARGIN, MARGIN), bm.rowBytes());
SkCanvas c2(bm2);
SkPaint paint;
paint.setAntiAlias(fDoAA);
paint.setStyle(SkPaint::kStroke_Style);
bm2.eraseColor(SK_ColorTRANSPARENT);
gProcs[fProcIndex].fProc(&c2, paint, bm);
canvas->drawBitmap(bm2, SkIntToScalar(10), SkIntToScalar(10), nullptr);
}
bool onAnimate(const AnimTimer&) override {
if (fDoAA) {
fProcIndex = cycle_hairproc_index(fProcIndex);
// todo: signal that we want to rebuild our TITLE
}
fDoAA = !fDoAA;
return true;
}
Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, unsigned modi) override {
fDoAA = !fDoAA;
return this->INHERITED::onFindClickHandler(x, y, modi);
}
private:
typedef Sample INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_SAMPLE( return new HairlineView(); )