skia2/tools/sk_app/win
Jim Van Verth b8ae7fa12a Reland "Use Microsoft's ComPtr to wrap D3D12 objects."
This is a reland of 0ef049177f

Original change's description:
> Use Microsoft's ComPtr to wrap D3D12 objects.
> 
> Change-Id: I4bd173428a2b65f0bc1994fb794ef9d4d68d5ba0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314957
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

Change-Id: Id0199db4061c67ed53da35e74dc31a004744be95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315655
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-09-08 22:04:05 +00:00
..
ANGLEWindowContext_win.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
D3D12WindowContext_win.cpp Reland "Use Microsoft's ComPtr to wrap D3D12 objects." 2020-09-08 22:04:05 +00:00
DawnD3D12WindowContext_win.cpp Remove the dependency on Dawn's SwapChainUtils. 2020-04-09 20:31:30 +00:00
GLWindowContext_win.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
main_win.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
RasterWindowContext_win.cpp Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
VulkanWindowContext_win.cpp tools/sk_app: fWindowContext is unique_ptr<> 2019-08-02 16:16:34 +00:00
Window_win.cpp Add Direct3D swapchain support 2020-05-14 14:23:02 +00:00
Window_win.h Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
WindowContextFactory_win.h Add Direct3D swapchain support 2020-05-14 14:23:02 +00:00