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2011-05-26 15:57:56 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench glFinish to complete bench before stopping stopwatch. 2011-05-18 18:37:07 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm make --replay be the default. Now --noreplay will disable testing through a picture 2011-05-26 15:57:56 +00:00
gpu This change eliminates a potential memory leak and it 2011-05-25 20:26:11 +00:00
gyp Add dual source blending support for proper blending with coverage. 2011-05-20 14:13:56 +00:00
include Removal of obsolete interface, SkMatrixClipObserver. 2011-05-26 14:57:48 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode Show fatbits mode in openGL. http://codereview.appspot.com/4515141/ 2011-05-25 20:50:42 +00:00
src Removal of obsolete interface, SkMatrixClipObserver. 2011-05-26 14:57:48 +00:00
tests pass correct size to read(buffer, ...) tests 2011-05-23 12:28:48 +00:00
third_party Rename glu libtess symbols. When enabled in WebKit, the internal_glu libtess 2011-05-25 14:46:17 +00:00
tools Stores index.html in the output (diff) directory rather than in the current 2011-05-24 19:41:13 +00:00
unix_test_app Make the unix test app build. 2011-05-04 14:16:36 +00:00
vs Add snapshot of gyp-generated vs proj for any third party devs who were using the old project. README.TXT explains how to generate an up to date one. 2011-05-19 14:45:11 +00:00
xcode use SkPath for GrPath, removing GrPathIter entirely 2011-05-16 17:21:57 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile Add Mesa as a GL backend. 2011-05-19 17:47:02 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects