b8b705b1b9
This changes the old method of setting vertex layout to a new one where we specify vertex attribute data separately from attribute bindings (i.e. program functionality). Attribute data is now set up via an array of generic attribute types and offsets, and this is mapped to the old program functionality by setting specific attribute indices. This allows us to create more general inputs to shaders. git-svn-id: http://skia.googlecode.com/svn/trunk@7899 2bbb7eff-a529-9590-31e7-b0007b416f81 |
||
---|---|---|
.. | ||
GrStrokePathRenderer.cpp | ||
GrStrokePathRenderer.h |