b8e36741e0
Change-Id: I94ded218e822fe50687e1efff7d46bcc4c1f1293 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471780 Commit-Queue: Michael Ludwig <michaelludwig@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
193 lines
7.7 KiB
C++
193 lines
7.7 KiB
C++
/*
|
|
* Copyright 2021 Google LLC
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#include "tests/Test.h"
|
|
|
|
#include "experimental/graphite/include/Context.h"
|
|
#include "experimental/graphite/src/ContextPriv.h"
|
|
|
|
#include "experimental/graphite/include/mtl/MtlTypes.h"
|
|
#include "experimental/graphite/src/Buffer.h"
|
|
#include "experimental/graphite/src/CommandBuffer.h"
|
|
#include "experimental/graphite/src/DrawBufferManager.h"
|
|
#include "experimental/graphite/src/DrawWriter.h"
|
|
#include "experimental/graphite/src/Gpu.h"
|
|
#include "experimental/graphite/src/GraphicsPipeline.h"
|
|
#include "experimental/graphite/src/ResourceProvider.h"
|
|
#include "experimental/graphite/src/Texture.h"
|
|
#include "experimental/graphite/src/TextureProxy.h"
|
|
|
|
#if GRAPHITE_TEST_UTILS
|
|
// set to 1 if you want to do GPU capture of the commandBuffer
|
|
#define CAPTURE_COMMANDBUFFER 0
|
|
#endif
|
|
|
|
using namespace skgpu;
|
|
|
|
/*
|
|
* This is to test the various pieces of the CommandBuffer interface.
|
|
*/
|
|
DEF_GRAPHITE_TEST_FOR_CONTEXTS(CommandBufferTest, reporter, context) {
|
|
constexpr int kTextureWidth = 1024;
|
|
constexpr int kTextureHeight = 768;
|
|
|
|
auto gpu = context->priv().gpu();
|
|
REPORTER_ASSERT(reporter, gpu);
|
|
|
|
#if GRAPHITE_TEST_UTILS && CAPTURE_COMMANDBUFFER
|
|
gpu->testingOnly_startCapture();
|
|
#endif
|
|
auto commandBuffer = gpu->resourceProvider()->createCommandBuffer();
|
|
|
|
SkISize textureSize = { kTextureWidth, kTextureHeight };
|
|
#ifdef SK_METAL
|
|
skgpu::mtl::TextureInfo mtlTextureInfo = {
|
|
1,
|
|
1,
|
|
70, // MTLPixelFormatRGBA8Unorm
|
|
0x0005, // MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead
|
|
2, // MTLStorageModePrivate
|
|
false, // framebufferOnly
|
|
};
|
|
TextureInfo textureInfo(mtlTextureInfo);
|
|
#else
|
|
TextureInfo textureInfo;
|
|
#endif
|
|
|
|
auto target = sk_sp<TextureProxy>(new TextureProxy(textureSize, textureInfo));
|
|
REPORTER_ASSERT(reporter, target);
|
|
|
|
RenderPassDesc renderPassDesc = {};
|
|
renderPassDesc.fColorAttachment.fTextureProxy = target;
|
|
renderPassDesc.fColorAttachment.fLoadOp = LoadOp::kClear;
|
|
renderPassDesc.fColorAttachment.fStoreOp = StoreOp::kStore;
|
|
renderPassDesc.fClearColor = { 1, 0, 0, 1 }; // red
|
|
|
|
target->instantiate(gpu->resourceProvider());
|
|
DrawBufferManager bufferMgr(gpu->resourceProvider(), 4);
|
|
|
|
|
|
commandBuffer->beginRenderPass(renderPassDesc);
|
|
|
|
DrawWriter drawWriter(commandBuffer->asDrawDispatcher(), &bufferMgr);
|
|
|
|
// Shared uniform buffer
|
|
struct UniformData {
|
|
SkPoint fScale;
|
|
SkPoint fTranslate;
|
|
SkColor4f fColor;
|
|
};
|
|
sk_sp<Buffer> uniformBuffer = gpu->resourceProvider()->findOrCreateBuffer(
|
|
2*sizeof(UniformData), BufferType::kUniform, PrioritizeGpuReads::kNo);
|
|
size_t uniformOffset = 0;
|
|
|
|
// Draw blue rectangle over entire rendertarget (which was red)
|
|
GraphicsPipelineDesc pipelineDesc;
|
|
pipelineDesc.setTestingOnlyShaderIndex(0);
|
|
auto graphicsPipeline = gpu->resourceProvider()->findOrCreateGraphicsPipeline(pipelineDesc);
|
|
drawWriter.newPipelineState(PrimitiveType::kTriangleStrip,
|
|
pipelineDesc.vertexStride(),
|
|
pipelineDesc.instanceStride());
|
|
commandBuffer->bindGraphicsPipeline(std::move(graphicsPipeline));
|
|
drawWriter.draw({}, {}, 4);
|
|
|
|
// Draw inset yellow rectangle using uniforms
|
|
pipelineDesc.setTestingOnlyShaderIndex(1);
|
|
graphicsPipeline = gpu->resourceProvider()->findOrCreateGraphicsPipeline(pipelineDesc);
|
|
drawWriter.newPipelineState(PrimitiveType::kTriangleStrip,
|
|
pipelineDesc.vertexStride(),
|
|
pipelineDesc.instanceStride());
|
|
commandBuffer->bindGraphicsPipeline(std::move(graphicsPipeline));
|
|
UniformData* uniforms = (UniformData*)uniformBuffer->map();
|
|
uniforms->fScale = SkPoint({1.8, 1.8});
|
|
uniforms->fTranslate = SkPoint({-0.9, -0.9});
|
|
uniforms->fColor = SkColors::kYellow;
|
|
commandBuffer->bindUniformBuffer(UniformSlot::kRenderStep, uniformBuffer, uniformOffset);
|
|
drawWriter.draw({}, {}, 4);
|
|
uniformOffset += sizeof(UniformData);
|
|
++uniforms;
|
|
|
|
// Draw inset magenta rectangle with triangles in vertex buffer
|
|
pipelineDesc.setTestingOnlyShaderIndex(2);
|
|
skgpu::GraphicsPipelineDesc::Attribute vertexAttributes[1] = {
|
|
{ "position", VertexAttribType::kFloat2, SLType::kFloat2 }
|
|
};
|
|
pipelineDesc.setVertexAttributes(vertexAttributes, 1);
|
|
graphicsPipeline = gpu->resourceProvider()->findOrCreateGraphicsPipeline(pipelineDesc);
|
|
drawWriter.newPipelineState(PrimitiveType::kTriangles,
|
|
pipelineDesc.vertexStride(),
|
|
pipelineDesc.instanceStride());
|
|
commandBuffer->bindGraphicsPipeline(std::move(graphicsPipeline));
|
|
|
|
auto [vertexWriter, vertices] = bufferMgr.getVertexWriter(4 * pipelineDesc.vertexStride());
|
|
vertexWriter << SkPoint{0.25f, 0.25f}
|
|
<< SkPoint{0.25f, 0.75f}
|
|
<< SkPoint{0.75f, 0.25f}
|
|
<< SkPoint{0.75f, 0.75f};
|
|
auto [indexWriter, indices] = bufferMgr.getIndexWriter(6 * sizeof(uint16_t));
|
|
indexWriter << 0 << 1 << 2
|
|
<< 2 << 1 << 3;
|
|
uniforms->fScale = SkPoint({2, 2});
|
|
uniforms->fTranslate = SkPoint({-1, -1});
|
|
uniforms->fColor = SkColors::kMagenta;
|
|
commandBuffer->bindUniformBuffer(UniformSlot::kRenderStep, uniformBuffer, uniformOffset);
|
|
|
|
drawWriter.draw(vertices, indices, 6);
|
|
|
|
// draw rects using instance buffer
|
|
pipelineDesc.setTestingOnlyShaderIndex(3);
|
|
skgpu::GraphicsPipelineDesc::Attribute instanceAttributes[3] = {
|
|
{ "position", VertexAttribType::kFloat2, SLType::kFloat2 },
|
|
{ "dims", VertexAttribType::kFloat2, SLType::kFloat2 },
|
|
{ "color", VertexAttribType::kFloat4, SLType::kFloat4 }
|
|
};
|
|
pipelineDesc.setVertexAttributes(nullptr, 0);
|
|
pipelineDesc.setInstanceAttributes(instanceAttributes, 3);
|
|
graphicsPipeline = gpu->resourceProvider()->findOrCreateGraphicsPipeline(pipelineDesc);
|
|
drawWriter.newPipelineState(PrimitiveType::kTriangles,
|
|
pipelineDesc.vertexStride(),
|
|
pipelineDesc.instanceStride());
|
|
commandBuffer->bindGraphicsPipeline(std::move(graphicsPipeline));
|
|
|
|
drawWriter.setInstanceTemplate({}, indices, 6);
|
|
auto instanceWriter = drawWriter.appendInstances(2);
|
|
instanceWriter << SkPoint{-0.4f, -0.4f} << SkPoint{0.4f, 0.4f} << SkColors::kGreen
|
|
<< SkPoint{0.f, 0.f} << SkPoint{0.25f, 0.25f} << SkColors::kCyan;
|
|
|
|
drawWriter.flush();
|
|
uniformBuffer->unmap();
|
|
|
|
bufferMgr.transferToCommandBuffer(commandBuffer.get());
|
|
commandBuffer->endRenderPass();
|
|
|
|
// Do readback
|
|
|
|
// TODO: add 4-byte transfer buffer alignment for Mac to Caps
|
|
// add bpp to Caps
|
|
size_t rowBytes = 4*kTextureWidth;
|
|
size_t bufferSize = rowBytes*kTextureHeight;
|
|
sk_sp<Buffer> copyBuffer = gpu->resourceProvider()->findOrCreateBuffer(
|
|
bufferSize, BufferType::kXferGpuToCpu, PrioritizeGpuReads::kNo);
|
|
REPORTER_ASSERT(reporter, copyBuffer);
|
|
SkIRect srcRect = { 0, 0, kTextureWidth, kTextureHeight };
|
|
commandBuffer->copyTextureToBuffer(target->refTexture(), srcRect, copyBuffer, 0, rowBytes);
|
|
|
|
bool result = gpu->submit(commandBuffer);
|
|
REPORTER_ASSERT(reporter, result);
|
|
|
|
gpu->checkForFinishedWork(skgpu::SyncToCpu::kYes);
|
|
uint32_t* pixels = (uint32_t*)(copyBuffer->map());
|
|
REPORTER_ASSERT(reporter, pixels[0] == 0xffff0000);
|
|
REPORTER_ASSERT(reporter, pixels[51 + 38*kTextureWidth] == 0xff00ffff);
|
|
REPORTER_ASSERT(reporter, pixels[256 + 192*kTextureWidth] == 0xffff00ff);
|
|
copyBuffer->unmap();
|
|
|
|
#if GRAPHITE_TEST_UTILS && CAPTURE_COMMANDBUFFER
|
|
gpu->testingOnly_endCapture();
|
|
#endif
|
|
}
|