b902658a1a
PS1 is the automatic regenerated changes. PS2-3 adds an #ifdef guard to the addToKey method on shaders. The SkShaderCodeDictionary class helps generate SkSL and is only necessary when we are building with SkSL (gpu builds and cpu builds with SkVM). Suggested Review order: - Use Gerrit to diff PS 1 and the last PS - src/core/BUILD.bazel adds some sources to the "only necessary if sksl is enabled" bucket - All the .cpp and .h files to see the #ifdef is added correctly. Change-Id: I4d4ce61a4957ef1e0840204acff08ce7e616f9cb Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512157 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com> |
||
---|---|---|
.. | ||
android | ||
c | ||
codec | ||
config | ||
core | ||
docs | ||
effects | ||
encode | ||
gpu | ||
pathops | ||
ports | ||
private | ||
sksl | ||
svg | ||
third_party | ||
utils | ||
OWNERS |