skia2/tools/skiaserve/Request.cpp
Brian Salomon f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00

281 lines
8.5 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/skiaserve/Request.h"
#include "include/core/SkPictureRecorder.h"
#include "src/utils/SkJSONWriter.h"
#include "tools/ToolUtils.h"
using namespace sk_gpu_test;
static int kDefaultWidth = 1920;
static int kDefaultHeight = 1080;
static int kMaxWidth = 8192;
static int kMaxHeight = 8192;
Request::Request(SkString rootUrl)
: fUploadContext(nullptr)
, fUrlDataManager(rootUrl)
, fGPUEnabled(false)
, fOverdraw(false)
, fColorMode(0) {
// create surface
GrContextOptions grContextOpts;
fContextFactory = new GrContextFactory(grContextOpts);
}
Request::~Request() {
if (fContextFactory) {
delete fContextFactory;
}
}
sk_sp<SkData> Request::writeCanvasToPng(SkCanvas* canvas) {
// capture pixels
SkBitmap bmp;
bmp.allocPixels(canvas->imageInfo());
SkAssertResult(canvas->readPixels(bmp, 0, 0));
// write to an opaque png (black background)
SkDynamicMemoryWStream buffer;
DrawCommand::WritePNG(bmp, buffer);
return buffer.detachAsData();
}
SkCanvas* Request::getCanvas() {
#ifdef SK_GL
GrContextFactory* factory = fContextFactory;
GLTestContext* gl = factory->getContextInfo(GrContextFactory::kGL_ContextType,
GrContextFactory::ContextOverrides::kNone).glContext();
if (!gl) {
gl = factory->getContextInfo(GrContextFactory::kGLES_ContextType,
GrContextFactory::ContextOverrides::kNone).glContext();
}
if (gl) {
gl->makeCurrent();
}
#endif
SkASSERT(fDebugCanvas);
// create the appropriate surface if necessary
if (!fSurface) {
this->enableGPU(fGPUEnabled);
}
SkCanvas* target = fSurface->getCanvas();
return target;
}
sk_sp<SkData> Request::drawToPng(int n, int m) {
//fDebugCanvas->setOverdrawViz(true);
auto* canvas = this->getCanvas();
canvas->clear(SK_ColorTRANSPARENT);
fDebugCanvas->drawTo(canvas, n, m);
//fDebugCanvas->setOverdrawViz(false);
return writeCanvasToPng(this->getCanvas());
}
sk_sp<SkData> Request::writeOutSkp() {
// Playback into picture recorder
SkIRect bounds = this->getBounds();
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(SkIntToScalar(bounds.width()),
SkIntToScalar(bounds.height()));
fDebugCanvas->draw(canvas);
return recorder.finishRecordingAsPicture()->serialize();
}
GrContext* Request::getContext() {
GrContext* result = fContextFactory->get(GrContextFactory::kGL_ContextType,
GrContextFactory::ContextOverrides::kNone);
if (!result) {
result = fContextFactory->get(GrContextFactory::kGLES_ContextType,
GrContextFactory::ContextOverrides::kNone);
}
return result;
}
SkIRect Request::getBounds() {
SkIRect bounds;
if (fPicture) {
bounds = fPicture->cullRect().roundOut();
if (fGPUEnabled) {
int maxRTSize = this->getContext()->maxRenderTargetSize();
bounds = SkIRect::MakeWH(std::min(bounds.width(), maxRTSize),
std::min(bounds.height(), maxRTSize));
}
} else {
bounds = SkIRect::MakeWH(kDefaultWidth, kDefaultHeight);
}
// We clip to kMaxWidth / kMaxHeight for performance reasons.
// TODO make this configurable
bounds = SkIRect::MakeWH(std::min(bounds.width(), kMaxWidth),
std::min(bounds.height(), kMaxHeight));
return bounds;
}
namespace {
struct ColorAndProfile {
SkColorType fColorType;
bool fSRGB;
};
ColorAndProfile ColorModes[] = {
{ kN32_SkColorType, false },
{ kN32_SkColorType, true },
{ kRGBA_F16_SkColorType, true },
};
}
SkSurface* Request::createCPUSurface() {
SkIRect bounds = this->getBounds();
ColorAndProfile cap = ColorModes[fColorMode];
auto colorSpace = kRGBA_F16_SkColorType == cap.fColorType
? SkColorSpace::MakeSRGBLinear()
: SkColorSpace::MakeSRGB();
SkImageInfo info = SkImageInfo::Make(bounds.size(), cap.fColorType, kPremul_SkAlphaType,
cap.fSRGB ? colorSpace : nullptr);
return SkSurface::MakeRaster(info).release();
}
SkSurface* Request::createGPUSurface() {
GrContext* context = this->getContext();
SkIRect bounds = this->getBounds();
ColorAndProfile cap = ColorModes[fColorMode];
auto colorSpace = kRGBA_F16_SkColorType == cap.fColorType
? SkColorSpace::MakeSRGBLinear()
: SkColorSpace::MakeSRGB();
SkImageInfo info = SkImageInfo::Make(bounds.size(), cap.fColorType, kPremul_SkAlphaType,
cap.fSRGB ? colorSpace : nullptr);
SkSurface* surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info).release();
return surface;
}
bool Request::setOverdraw(bool enable) {
fOverdraw = enable;
return true;
}
bool Request::setColorMode(int mode) {
fColorMode = mode;
return enableGPU(fGPUEnabled);
}
bool Request::enableGPU(bool enable) {
if (enable) {
SkSurface* surface = this->createGPUSurface();
if (surface) {
fSurface.reset(surface);
fGPUEnabled = true;
// When we switch to GPU, there seems to be some mystery draws in the canvas. So we
// draw once to flush the pipe
// TODO understand what is actually happening here
if (fDebugCanvas) {
fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
this->getCanvas()->flush();
}
return true;
}
return false;
}
fSurface.reset(this->createCPUSurface());
fGPUEnabled = false;
return true;
}
bool Request::initPictureFromStream(SkStream* stream) {
// parse picture from stream
fPicture = SkPicture::MakeFromStream(stream);
if (!fPicture) {
fprintf(stderr, "Could not create picture from stream.\n");
return false;
}
// reinitialize canvas with the new picture dimensions
this->enableGPU(fGPUEnabled);
// pour picture into debug canvas
SkIRect bounds = this->getBounds();
fDebugCanvas.reset(new DebugCanvas(bounds.width(), bounds.height()));
fDebugCanvas->drawPicture(fPicture);
// for some reason we need to 'flush' the debug canvas by drawing all of the ops
fDebugCanvas->drawTo(this->getCanvas(), this->getLastOp());
this->getCanvas()->flush();
return true;
}
sk_sp<SkData> Request::getJsonOps() {
SkCanvas* canvas = this->getCanvas();
SkDynamicMemoryWStream stream;
SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
writer.beginObject(); // root
writer.appendString("mode", fGPUEnabled ? "gpu" : "cpu");
writer.appendBool("drawGpuOpBounds", fDebugCanvas->getDrawGpuOpBounds());
writer.appendS32("colorMode", fColorMode);
fDebugCanvas->toJSON(writer, fUrlDataManager, canvas);
writer.endObject(); // root
writer.flush();
return stream.detachAsData();
}
sk_sp<SkData> Request::getJsonOpsTask() {
SkCanvas* canvas = this->getCanvas();
SkASSERT(fGPUEnabled);
SkDynamicMemoryWStream stream;
SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
fDebugCanvas->toJSONOpsTask(writer, canvas);
writer.flush();
return stream.detachAsData();
}
sk_sp<SkData> Request::getJsonInfo(int n) {
// drawTo
sk_sp<SkSurface> surface(this->createCPUSurface());
SkCanvas* canvas = surface->getCanvas();
// TODO this is really slow and we should cache the matrix and clip
fDebugCanvas->drawTo(canvas, n);
// make some json
SkDynamicMemoryWStream stream;
SkJSONWriter writer(&stream, SkJSONWriter::Mode::kFast);
SkMatrix vm = fDebugCanvas->getCurrentMatrix();
SkIRect clip = fDebugCanvas->getCurrentClip();
writer.beginObject(); // root
writer.appendName("ViewMatrix");
DrawCommand::MakeJsonMatrix(writer, vm);
writer.appendName("ClipRect");
DrawCommand::MakeJsonIRect(writer, clip);
writer.endObject(); // root
// TODO: Old code explicitly avoided the null terminator in the returned data. Important?
writer.flush();
return stream.detachAsData();
}
SkColor Request::getPixel(int x, int y) {
SkBitmap bmp;
bmp.allocPixels(this->getCanvas()->imageInfo().makeWH(1, 1));
SkAssertResult(this->getCanvas()->readPixels(bmp, x, y));
return bmp.getColor(0, 0);
}