c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
170 lines
6.3 KiB
C++
170 lines
6.3 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This test only works with the GPU backend.
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#include "gm.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrGpu.h"
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#include "GrTest.h"
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#include "SkBitmap.h"
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#include "SkGradientShader.h"
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#include "SkImage.h"
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namespace skiagm {
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class ImageFromYUVTextures : public GM {
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public:
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ImageFromYUVTextures() {
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this->setBGColor(0xFFFFFFFF);
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}
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protected:
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SkString onShortName() override {
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return SkString("image_from_yuv_textures");
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}
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SkISize onISize() override {
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return SkISize::Make(50, 175);
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}
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void onOnceBeforeDraw() override {
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// We create an RGB bitmap and then extract YUV bmps where the U and V bitmaps are
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// subsampled by 2 in both dimensions.
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SkPaint paint;
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constexpr SkColor kColors[] =
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{ SK_ColorBLUE, SK_ColorYELLOW, SK_ColorGREEN, SK_ColorWHITE };
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paint.setShader(SkGradientShader::MakeRadial(SkPoint::Make(0,0), kBmpSize / 2.f, kColors,
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nullptr, SK_ARRAY_COUNT(kColors),
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SkShader::kMirror_TileMode));
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SkBitmap rgbBmp;
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rgbBmp.allocN32Pixels(kBmpSize, kBmpSize, true);
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SkCanvas canvas(rgbBmp);
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canvas.drawPaint(paint);
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SkPMColor* rgbColors = static_cast<SkPMColor*>(rgbBmp.getPixels());
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SkImageInfo yinfo = SkImageInfo::MakeA8(kBmpSize, kBmpSize);
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fYUVBmps[0].allocPixels(yinfo);
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SkImageInfo uinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
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fYUVBmps[1].allocPixels(uinfo);
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SkImageInfo vinfo = SkImageInfo::MakeA8(kBmpSize / 2, kBmpSize / 2);
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fYUVBmps[2].allocPixels(vinfo);
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unsigned char* yPixels;
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signed char* uvPixels[2];
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yPixels = static_cast<unsigned char*>(fYUVBmps[0].getPixels());
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uvPixels[0] = static_cast<signed char*>(fYUVBmps[1].getPixels());
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uvPixels[1] = static_cast<signed char*>(fYUVBmps[2].getPixels());
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// Here we encode using the NTC encoding (even though we will draw it with all the supported
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// yuv color spaces when converted back to RGB)
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for (int i = 0; i < kBmpSize * kBmpSize; ++i) {
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yPixels[i] = static_cast<unsigned char>(0.299f * SkGetPackedR32(rgbColors[i]) +
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0.587f * SkGetPackedG32(rgbColors[i]) +
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0.114f * SkGetPackedB32(rgbColors[i]));
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}
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for (int j = 0; j < kBmpSize / 2; ++j) {
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for (int i = 0; i < kBmpSize / 2; ++i) {
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// Average together 4 pixels of RGB.
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int rgb[] = { 0, 0, 0 };
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for (int y = 0; y < 2; ++y) {
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for (int x = 0; x < 2; ++x) {
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int rgbIndex = (2 * j + y) * kBmpSize + 2 * i + x;
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rgb[0] += SkGetPackedR32(rgbColors[rgbIndex]);
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rgb[1] += SkGetPackedG32(rgbColors[rgbIndex]);
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rgb[2] += SkGetPackedB32(rgbColors[rgbIndex]);
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}
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}
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for (int c = 0; c < 3; ++c) {
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rgb[c] /= 4;
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}
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int uvIndex = j * kBmpSize / 2 + i;
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uvPixels[0][uvIndex] = static_cast<signed char>(
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((-38 * rgb[0] - 74 * rgb[1] + 112 * rgb[2] + 128) >> 8) + 128);
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uvPixels[1][uvIndex] = static_cast<signed char>(
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((112 * rgb[0] - 94 * rgb[1] - 18 * rgb[2] + 128) >> 8) + 128);
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}
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}
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fRGBImage = SkImage::MakeRasterCopy(SkPixmap(rgbBmp.info(), rgbColors, rgbBmp.rowBytes()));
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}
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void createYUVTextures(GrContext* context, GrBackendTexture yuvTextures[3]) {
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GrGpu* gpu = context->contextPriv().getGpu();
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if (!gpu) {
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return;
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}
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for (int i = 0; i < 3; ++i) {
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SkASSERT(fYUVBmps[i].width() == SkToInt(fYUVBmps[i].rowBytes()));
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yuvTextures[i] = gpu->createTestingOnlyBackendTexture(fYUVBmps[i].getPixels(),
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fYUVBmps[i].width(),
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fYUVBmps[i].height(),
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kAlpha_8_GrPixelConfig,
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false, GrMipMapped::kNo);
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}
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context->resetContext();
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}
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void deleteYUVTextures(GrContext* context, GrBackendTexture yuvTextures[3]) {
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GrGpu* gpu = context->contextPriv().getGpu();
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if (!gpu) {
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return;
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}
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context->flush();
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gpu->testingOnly_flushGpuAndSync();
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for (int i = 0; i < 3; ++i) {
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if (yuvTextures[i].isValid()) {
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gpu->deleteTestingOnlyBackendTexture(yuvTextures[i]);
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}
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}
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context->resetContext();
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}
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void onDraw(SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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if (!context) {
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skiagm::GM::DrawGpuOnlyMessage(canvas);
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return;
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}
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constexpr SkScalar kPad = 10.f;
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SkTArray<sk_sp<SkImage>> images;
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images.push_back(fRGBImage);
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for (int space = kJPEG_SkYUVColorSpace; space <= kLastEnum_SkYUVColorSpace; ++space) {
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GrBackendTexture yuvTextures[3];
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this->createYUVTextures(context, yuvTextures);
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images.push_back(SkImage::MakeFromYUVTexturesCopy(context,
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static_cast<SkYUVColorSpace>(space),
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yuvTextures,
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kTopLeft_GrSurfaceOrigin));
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this->deleteYUVTextures(context, yuvTextures);
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}
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for (int i = 0; i < images.count(); ++ i) {
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SkScalar y = (i + 1) * kPad + i * fYUVBmps[0].height();
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SkScalar x = kPad;
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canvas->drawImage(images[i].get(), x, y);
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}
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}
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private:
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sk_sp<SkImage> fRGBImage;
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SkBitmap fYUVBmps[3];
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static constexpr int kBmpSize = 32;
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typedef GM INHERITED;
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};
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DEF_GM(return new ImageFromYUVTextures;)
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}
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