42f710f3fa
This is a reland of commit ae5e846047
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkStuff_DEFINED
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#define SkStuff_DEFINED
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkRefCnt.h"
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class SkColorSpace;
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class SkSurface;
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class SkSurfaceProps;
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namespace skgpu::graphite {
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class BackendTexture;
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class Recorder;
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}
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// TODO: Should be in SkSurface.h
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sk_sp<SkSurface> MakeGraphite(skgpu::graphite::Recorder*, const SkImageInfo&);
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/**
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* Wraps a GPU-backed texture into SkSurface. Depending on the backend gpu API, the caller may be
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* required to ensure the texture is valid for the lifetime of returned SkSurface. The required
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* lifetimes for the specific apis are:
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* Metal: Skia will call retain on the underlying MTLTexture so the caller can drop it once this
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* call returns.
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*
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* SkSurface is returned if all parameters are valid. BackendTexture is valid if its format agrees
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* with colorSpace and context; for instance, if backendTexture has an sRGB configuration, then
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* context must support sRGB, and colorSpace must be present. Further, backendTexture width and
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* height must not exceed context capabilities, and the context must be able to support back-end
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* textures.
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*
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* If SK_ENABLE_GRAPHITE is not defined, this has no effect and returns nullptr.
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*/
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sk_sp<SkSurface> MakeGraphiteFromBackendTexture(skgpu::graphite::Recorder*,
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const skgpu::graphite::BackendTexture&,
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SkColorType colorType,
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sk_sp<SkColorSpace> colorSpace,
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const SkSurfaceProps* props);
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#endif // SkStuff_DEFINED
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