da7b053527
Was starting to use this and ran into a few problems with clashing symbols, namely SI and cast(). Seemed simple enough to not use SI, and to move all the free-standing types into skvx: skvx::cast, skvx::shuffle, etc. Change-Id: Ia5d8ef6d0ae5375bf80d76be88d16f0c9cde56e7 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207340 Commit-Queue: Mike Klein <mtklein@google.com> Auto-Submit: Mike Klein <mtklein@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
147 lines
5.7 KiB
C++
147 lines
5.7 KiB
C++
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkVx.h"
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#include "Test.h"
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using float2 = skvx::Vec<2,float>;
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using float4 = skvx::Vec<4,float>;
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using float8 = skvx::Vec<8,float>;
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using double2 = skvx::Vec<2,double>;
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using double4 = skvx::Vec<4,double>;
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using double8 = skvx::Vec<8,double>;
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using byte2 = skvx::Vec<2,uint8_t>;
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using byte4 = skvx::Vec<4,uint8_t>;
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using byte8 = skvx::Vec<8,uint8_t>;
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using int2 = skvx::Vec<2,int32_t>;
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using int4 = skvx::Vec<4,int32_t>;
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using int8 = skvx::Vec<8,int32_t>;
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using long2 = skvx::Vec<2,int64_t>;
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using long4 = skvx::Vec<4,int64_t>;
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using long8 = skvx::Vec<8,int64_t>;
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// These are unused, and just here so I can look at the disassembly.
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float2 Sqrt(float2 x) { return sqrt(x); }
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float4 Sqrt(float4 x) { return sqrt(x); }
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float8 Sqrt(float8 x) { return sqrt(x); }
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float4 RSqrt(float4 x) { return rsqrt(x); }
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float4 Rcp(float4 x) { return rcp(x); }
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float4 Ceil(float4 x) { return ceil(x); }
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float4 Floor(float4 x) { return floor(x); }
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float4 Trunc(float4 x) { return trunc(x); }
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float4 Round(float4 x) { return round(x); }
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float4 Abs(float4 x) { return abs(x); }
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float4 Min(float4 x, float4 y) { return min(x,y); }
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float4 Max(float4 x, float4 y) { return max(x,y); }
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float4 IfThenElse(int4 c, float4 t, float4 e) { return if_then_else(c,t,e); }
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DEF_TEST(SkVx, r) {
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static_assert(sizeof(float2) == 8, "");
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static_assert(sizeof(float4) == 16, "");
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static_assert(sizeof(float8) == 32, "");
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static_assert(sizeof(byte2) == 2, "");
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static_assert(sizeof(byte4) == 4, "");
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static_assert(sizeof(byte8) == 8, "");
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{
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int4 mask = float4{1,2,3,4} < float4{1,2,4,8};
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REPORTER_ASSERT(r, mask[0] == int32_t( 0));
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REPORTER_ASSERT(r, mask[1] == int32_t( 0));
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REPORTER_ASSERT(r, mask[2] == int32_t(-1));
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REPORTER_ASSERT(r, mask[3] == int32_t(-1));
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REPORTER_ASSERT(r, any(mask));
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REPORTER_ASSERT(r, !all(mask));
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}
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{
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long4 mask = double4{1,2,3,4} < double4{1,2,4,8};
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REPORTER_ASSERT(r, mask[0] == int64_t( 0));
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REPORTER_ASSERT(r, mask[1] == int64_t( 0));
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REPORTER_ASSERT(r, mask[2] == int64_t(-1));
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REPORTER_ASSERT(r, mask[3] == int64_t(-1));
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REPORTER_ASSERT(r, any(mask));
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REPORTER_ASSERT(r, !all(mask));
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}
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REPORTER_ASSERT(r, min(float4{1,2,3,4}) == 1);
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REPORTER_ASSERT(r, max(float4{1,2,3,4}) == 4);
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REPORTER_ASSERT(r, all(int4{1,2,3,4,5} == int4{1,2,3,4}));
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REPORTER_ASSERT(r, all(int4{1,2,3,4} == int4{1,2,3,4}));
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REPORTER_ASSERT(r, all(int4{1,2,3} == int4{1,2,3,0}));
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REPORTER_ASSERT(r, all(int4{1,2} == int4{1,2,0,0}));
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REPORTER_ASSERT(r, all(int4{1} == int4{1,0,0,0}));
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REPORTER_ASSERT(r, all(int4(1) == int4{1,1,1,1}));
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REPORTER_ASSERT(r, all(int4{} == int4{0,0,0,0}));
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REPORTER_ASSERT(r, all(int4() == int4{0,0,0,0}));
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REPORTER_ASSERT(r, all(int4{1,2,2,1} == min(int4{1,2,3,4}, int4{4,3,2,1})));
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REPORTER_ASSERT(r, all(int4{4,3,3,4} == max(int4{1,2,3,4}, int4{4,3,2,1})));
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REPORTER_ASSERT(r, all(if_then_else(float4{1,2,3,2} <= float4{2,2,2,2}, float4(42), float4(47))
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== float4{42,42,47,42}));
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REPORTER_ASSERT(r, all(floor(float4{-1.5f,1.5f,1.0f,-1.0f}) == float4{-2.0f,1.0f,1.0f,-1.0f}));
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REPORTER_ASSERT(r, all( ceil(float4{-1.5f,1.5f,1.0f,-1.0f}) == float4{-1.0f,2.0f,1.0f,-1.0f}));
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REPORTER_ASSERT(r, all(trunc(float4{-1.5f,1.5f,1.0f,-1.0f}) == float4{-1.0f,1.0f,1.0f,-1.0f}));
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REPORTER_ASSERT(r, all(round(float4{-1.5f,1.5f,1.0f,-1.0f}) == float4{-2.0f,2.0f,1.0f,-1.0f}));
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REPORTER_ASSERT(r, all(abs(float4{-2,-1,0,1}) == float4{2,1,0,1}));
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// TODO(mtklein): these tests could be made less loose.
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REPORTER_ASSERT(r, all( sqrt(float4{2,3,4,5}) < float4{2,2,3,3}));
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REPORTER_ASSERT(r, all( rcp(float4{2,3,4,5}) < float4{1.0f,0.5f,0.5f,0.3f}));
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REPORTER_ASSERT(r, all(rsqrt(float4{2,3,4,5}) < float4{1.0f,1.0f,1.0f,0.5f}));
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REPORTER_ASSERT(r, all( sqrt(float2{2,3}) < float2{2,2}));
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REPORTER_ASSERT(r, all( rcp(float2{2,3}) < float2{1.0f,0.5f}));
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REPORTER_ASSERT(r, all(rsqrt(float2{2,3}) < float2{1.0f,1.0f}));
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REPORTER_ASSERT(r, all(skvx::cast<int>(float4{-1.5f,0.5f,1.0f,1.5f}) == int4{-1,0,1,1}));
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float buf[] = {1,2,3,4,5,6};
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REPORTER_ASSERT(r, all(float4::Load(buf) == float4{1,2,3,4}));
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float4{2,3,4,5}.store(buf);
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REPORTER_ASSERT(r, buf[0] == 2
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&& buf[1] == 3
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&& buf[2] == 4
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&& buf[3] == 5
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&& buf[4] == 5
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&& buf[5] == 6);
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REPORTER_ASSERT(r, all(float4::Load(buf+0) == float4{2,3,4,5}));
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REPORTER_ASSERT(r, all(float4::Load(buf+2) == float4{4,5,5,6}));
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REPORTER_ASSERT(r, all(mad(float4{1,2,3,4}, 2.0f, 3.0f) == float4{5,7,9,11}));
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REPORTER_ASSERT(r, all(skvx::shuffle<2,1,0,3> (float4{1,2,3,4}) == float4{3,2,1,4}));
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REPORTER_ASSERT(r, all(skvx::shuffle<2,1> (float4{1,2,3,4}) == float2{3,2}));
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REPORTER_ASSERT(r, all(skvx::shuffle<3,3,3,3> (float4{1,2,3,4}) == float4{4,4,4,4}));
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REPORTER_ASSERT(r, all(skvx::shuffle<2,1,2,1,2,1,2,1>(float4{1,2,3,4})
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== float8{3,2,3,2,3,2,3,2}));
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// Test that mixed types can be used where they make sense. Mostly about ergonomics.
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REPORTER_ASSERT(r, all(float4{1,2,3,4} < 5));
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REPORTER_ASSERT(r, all( byte4{1,2,3,4} < 5));
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REPORTER_ASSERT(r, all( int4{1,2,3,4} < 5.0f));
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float4 five = 5;
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REPORTER_ASSERT(r, all(five == 5.0f));
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REPORTER_ASSERT(r, all(five == 5));
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REPORTER_ASSERT(r, all(max(2, min(float4{1,2,3,4}, 3)) == float4{2,2,3,3}));
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}
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