skia2/include/core/SkWriteBuffer.h
Adrienne Walker b7e300f5ff Expose SkWriteBuffer in component builds
The chromium compositor wants to lean on Skia internal serialization (at
least temporarily, but possibly long term as well) for certain types.
As flattening types requires an SkWriteBuffer, make SkWriteBuffer
have public visibility in component builds.

Change-Id: I635f89bcf816aa376682bd7f7ef46de7d5669e12
Reviewed-on: https://skia-review.googlesource.com/18700
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-06-05 23:33:23 +00:00

156 lines
5.3 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkWriteBuffer_DEFINED
#define SkWriteBuffer_DEFINED
#include "SkData.h"
#include "SkImage.h"
#include "SkPath.h"
#include "SkPicture.h"
#include "SkPixelSerializer.h"
#include "SkRefCnt.h"
#include "SkWriter32.h"
#include "../private/SkTHash.h"
class SkBitmap;
class SkDeduper;
class SkFactorySet;
class SkFlattenable;
class SkRefCntSet;
class SK_API SkWriteBuffer {
public:
SkWriteBuffer() {}
virtual ~SkWriteBuffer() {}
virtual bool isCrossProcess() const = 0;
virtual void writeByteArray(const void* data, size_t size) = 0;
void writeDataAsByteArray(SkData* data) {
this->writeByteArray(data->data(), data->size());
}
virtual void writeBool(bool value) = 0;
virtual void writeScalar(SkScalar value) = 0;
virtual void writeScalarArray(const SkScalar* value, uint32_t count) = 0;
virtual void writeInt(int32_t value) = 0;
virtual void writeIntArray(const int32_t* value, uint32_t count) = 0;
virtual void writeUInt(uint32_t value) = 0;
void write32(int32_t value) {
this->writeInt(value);
}
virtual void writeString(const char* value) = 0;
virtual void writeFlattenable(const SkFlattenable* flattenable) = 0;
virtual void writeColor(SkColor color) = 0;
virtual void writeColorArray(const SkColor* color, uint32_t count) = 0;
virtual void writeColor4f(const SkColor4f& color) = 0;
virtual void writeColor4fArray(const SkColor4f* color, uint32_t count) = 0;
virtual void writePoint(const SkPoint& point) = 0;
virtual void writePointArray(const SkPoint* point, uint32_t count) = 0;
virtual void writeMatrix(const SkMatrix& matrix) = 0;
virtual void writeIRect(const SkIRect& rect) = 0;
virtual void writeRect(const SkRect& rect) = 0;
virtual void writeRegion(const SkRegion& region) = 0;
virtual void writePath(const SkPath& path) = 0;
virtual size_t writeStream(SkStream* stream, size_t length) = 0;
virtual void writeBitmap(const SkBitmap& bitmap) = 0;
virtual void writeImage(const SkImage*) = 0;
virtual void writeTypeface(SkTypeface* typeface) = 0;
virtual void writePaint(const SkPaint& paint) = 0;
void setDeduper(SkDeduper* deduper) { fDeduper = deduper; }
protected:
SkDeduper* fDeduper = nullptr;
};
/**
* Concrete implementation that serializes to a flat binary blob.
*/
class SK_API SkBinaryWriteBuffer : public SkWriteBuffer {
public:
enum Flags {
kCrossProcess_Flag = 1 << 0,
};
SkBinaryWriteBuffer(uint32_t flags = 0);
SkBinaryWriteBuffer(void* initialStorage, size_t storageSize, uint32_t flags = 0);
~SkBinaryWriteBuffer() override;
bool isCrossProcess() const override {
return SkToBool(fFlags & kCrossProcess_Flag);
}
void write(const void* buffer, size_t bytes) {
fWriter.write(buffer, bytes);
}
void reset(void* storage = NULL, size_t storageSize = 0) {
fWriter.reset(storage, storageSize);
}
size_t bytesWritten() const { return fWriter.bytesWritten(); }
void writeByteArray(const void* data, size_t size) override;
void writeBool(bool value) override;
void writeScalar(SkScalar value) override;
void writeScalarArray(const SkScalar* value, uint32_t count) override;
void writeInt(int32_t value) override;
void writeIntArray(const int32_t* value, uint32_t count) override;
void writeUInt(uint32_t value) override;
void writeString(const char* value) override;
void writeFlattenable(const SkFlattenable* flattenable) override;
void writeColor(SkColor color) override;
void writeColorArray(const SkColor* color, uint32_t count) override;
void writeColor4f(const SkColor4f& color) override;
void writeColor4fArray(const SkColor4f* color, uint32_t count) override;
void writePoint(const SkPoint& point) override;
void writePointArray(const SkPoint* point, uint32_t count) override;
void writeMatrix(const SkMatrix& matrix) override;
void writeIRect(const SkIRect& rect) override;
void writeRect(const SkRect& rect) override;
void writeRegion(const SkRegion& region) override;
void writePath(const SkPath& path) override;
size_t writeStream(SkStream* stream, size_t length) override;
void writeBitmap(const SkBitmap& bitmap) override;
void writeImage(const SkImage*) override;
void writeTypeface(SkTypeface* typeface) override;
void writePaint(const SkPaint& paint) override;
bool writeToStream(SkWStream*);
void writeToMemory(void* dst) { fWriter.flatten(dst); }
SkFactorySet* setFactoryRecorder(SkFactorySet*);
SkRefCntSet* setTypefaceRecorder(SkRefCntSet*);
/**
* Set an SkPixelSerializer to store an encoded representation of pixels,
* e.g. SkBitmaps.
*
* TODO: Encode SkImage pixels as well.
*/
void setPixelSerializer(sk_sp<SkPixelSerializer>);
SkPixelSerializer* getPixelSerializer() const { return fPixelSerializer.get(); }
private:
const uint32_t fFlags;
SkFactorySet* fFactorySet;
SkWriter32 fWriter;
SkRefCntSet* fTFSet;
sk_sp<SkPixelSerializer> fPixelSerializer;
// Only used if we do not have an fFactorySet
SkTHashMap<SkString, uint32_t> fFlattenableDict;
};
#endif // SkWriteBuffer_DEFINED