b15e6061c6
It's overloading the bench graph generator. Review URL: https://codereview.appspot.com/7300088 git-svn-id: http://skia.googlecode.com/svn/trunk@7691 2bbb7eff-a529-9590-31e7-b0007b416f81
186 lines
6.8 KiB
C++
186 lines
6.8 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBenchLogger.h"
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#include "BenchTimer.h"
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#include "PictureBenchmark.h"
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#include "SkCanvas.h"
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#include "SkPicture.h"
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#include "SkString.h"
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#include "picture_utils.h"
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#include "TimerData.h"
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namespace sk_tools {
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PictureBenchmark::PictureBenchmark()
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: fRepeats(1)
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, fLogger(NULL)
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, fRenderer(NULL)
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, fLogPerIter(false)
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, fPrintMin(false)
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, fShowWallTime(false)
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, fShowTruncatedWallTime(false)
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, fShowCpuTime(true)
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, fShowTruncatedCpuTime(false)
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, fShowGpuTime(false)
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, fTimeIndividualTiles(false)
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{}
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PictureBenchmark::~PictureBenchmark() {
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SkSafeUnref(fRenderer);
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}
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BenchTimer* PictureBenchmark::setupTimer(bool useGLTimer) {
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#if SK_SUPPORT_GPU
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if (useGLTimer && fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
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return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext()));
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}
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#endif
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return SkNEW_ARGS(BenchTimer, (NULL));
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}
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void PictureBenchmark::logProgress(const char msg[]) {
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if (fLogger != NULL) {
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fLogger->logProgress(msg);
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}
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}
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PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
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SkRefCnt_SafeAssign(fRenderer, renderer);
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return renderer;
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}
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void PictureBenchmark::run(SkPicture* pict) {
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SkASSERT(pict);
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if (NULL == pict) {
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return;
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}
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SkASSERT(fRenderer != NULL);
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if (NULL == fRenderer) {
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return;
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}
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fRenderer->init(pict);
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// We throw this away to remove first time effects (such as paging in this program)
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fRenderer->setup();
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fRenderer->render(NULL);
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fRenderer->resetState(true);
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bool usingGpu = false;
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#if SK_SUPPORT_GPU
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usingGpu = fRenderer->isUsingGpuDevice();
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#endif
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if (fTimeIndividualTiles) {
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TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer();
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SkASSERT(tiledRenderer);
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if (NULL == tiledRenderer) {
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return;
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}
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int xTiles, yTiles;
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if (!tiledRenderer->tileDimensions(xTiles, yTiles)) {
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return;
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}
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// Insert a newline so that each tile is reported on its own line (separate from the line
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// that describes the skp being run).
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this->logProgress("\n");
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int x, y;
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while (tiledRenderer->nextTile(x, y)) {
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// There are two timers, which will behave slightly differently:
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// 1) longRunningTimer, along with perTileTimerData, will time how long it takes to draw
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// one tile fRepeats times, and take the average. As such, it will not respect thea
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// logPerIter or printMin options, since it does not know the time per iteration. It
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// will also be unable to call flush() for each tile.
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// The goal of this timer is to make up for a system timer that is not precise enough to
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// measure the small amount of time it takes to draw one tile once.
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//
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// 2) perTileTimer, along with perTileTimerData, will record each run separately, and
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// then take the average. As such, it supports logPerIter and printMin options.
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//
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// Although "legal", having two gpu timers running at the same time
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// seems to cause problems (i.e., INVALID_OPERATIONs) on several
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// platforms. To work around this, we disable the gpu timer on the
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// long running timer.
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SkAutoTDelete<BenchTimer> longRunningTimer(this->setupTimer());
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TimerData longRunningTimerData(tiledRenderer->getPerIterTimeFormat(),
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tiledRenderer->getNormalTimeFormat());
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SkAutoTDelete<BenchTimer> perTileTimer(this->setupTimer(false));
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TimerData perTileTimerData(tiledRenderer->getPerIterTimeFormat(),
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tiledRenderer->getNormalTimeFormat());
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longRunningTimer->start();
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for (int i = 0; i < fRepeats; ++i) {
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perTileTimer->start();
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tiledRenderer->drawCurrentTile();
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perTileTimer->truncatedEnd();
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tiledRenderer->resetState(false);
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perTileTimer->end();
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perTileTimerData.appendTimes(perTileTimer.get(), fRepeats - 1 == i);
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}
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longRunningTimer->truncatedEnd();
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tiledRenderer->resetState(true);
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longRunningTimer->end();
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longRunningTimerData.appendTimes(longRunningTimer.get(), true);
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SkString configName = tiledRenderer->getConfigName();
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configName.appendf(": tile [%i,%i] out of [%i,%i]", x, y, xTiles, yTiles);
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SkString result = perTileTimerData.getResult(fLogPerIter, fPrintMin, fRepeats,
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configName.c_str(), fShowWallTime,
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fShowTruncatedWallTime, fShowCpuTime,
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fShowTruncatedCpuTime,
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usingGpu && fShowGpuTime);
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result.append("\n");
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// TODO(borenet): Turn off per-iteration tile time reporting for now. Avoiding logging the time
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// for every iteration for each tile cuts down on data file size by a significant amount. Re-enable
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// this once we're loading the bench data directly into a data store and are no longer generating
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// SVG graphs.
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#if 0
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this->logProgress(result.c_str());
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#endif
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configName.append(" <averaged>");
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SkString longRunningResult = longRunningTimerData.getResult(false, false, fRepeats,
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configName.c_str(), fShowWallTime, fShowTruncatedWallTime,
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fShowCpuTime, fShowTruncatedCpuTime, usingGpu && fShowGpuTime);
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longRunningResult.append("\n");
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this->logProgress(longRunningResult.c_str());
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}
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} else {
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SkAutoTDelete<BenchTimer> timer(this->setupTimer());
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TimerData timerData(fRenderer->getPerIterTimeFormat(), fRenderer->getNormalTimeFormat());
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for (int i = 0; i < fRepeats; ++i) {
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fRenderer->setup();
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timer->start();
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fRenderer->render(NULL);
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timer->truncatedEnd();
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// Finishes gl context
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fRenderer->resetState(true);
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timer->end();
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timerData.appendTimes(timer.get(), fRepeats - 1 == i);
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}
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SkString configName = fRenderer->getConfigName();
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SkString result = timerData.getResult(fLogPerIter, fPrintMin, fRepeats,
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configName.c_str(), fShowWallTime,
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fShowTruncatedWallTime, fShowCpuTime,
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fShowTruncatedCpuTime, usingGpu && fShowGpuTime);
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result.append("\n");
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this->logProgress(result.c_str());
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}
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fRenderer->end();
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}
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}
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