skia2/gm/coloremoji.cpp
Mike Klein f436fbc422 slice GMs by native font platform, not by emoji format
Right now the native font platform implies what emoji formats are
supported, and we hope to support more than one per platform.  Let's
get these formats out of the name.

As with most other font-y things, only the NativeFont bots are going to
get back anything interesting now.  The others will see no emoji font
and an empty emoji sample text string.

I'm going to look at a pre-baked testing SkTypeface that serves as an
emoji font for the non-NativeFont bots next.

Change-Id: Ie1374fc0e988bfe20ae21208e2f7e0a66a68fcb1
Reviewed-on: https://skia-review.googlesource.com/71762
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-11-15 16:52:56 +00:00

185 lines
6.9 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "sk_tool_utils.h"
#include "Resources.h"
#include "SkBlurImageFilter.h"
#include "SkCanvas.h"
#include "SkColorFilterImageFilter.h"
#include "SkColorMatrixFilter.h"
#include "SkGradientShader.h"
#include "SkStream.h"
#include "SkTypeface.h"
/*
* Spits out a dummy gradient to test blur with shader on paint
*/
static sk_sp<SkShader> MakeLinear() {
constexpr SkPoint kPts[] = { { 0, 0 }, { 32, 32 } };
constexpr SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
constexpr SkColor kColors[] = {0x80F00080, 0xF0F08000, 0x800080F0 };
return SkGradientShader::MakeLinear(kPts, kColors, kPos, SK_ARRAY_COUNT(kColors),
SkShader::kClamp_TileMode);
}
static sk_sp<SkImageFilter> make_grayscale(sk_sp<SkImageFilter> input) {
SkScalar matrix[20];
memset(matrix, 0, 20 * sizeof(SkScalar));
matrix[0] = matrix[5] = matrix[10] = 0.2126f;
matrix[1] = matrix[6] = matrix[11] = 0.7152f;
matrix[2] = matrix[7] = matrix[12] = 0.0722f;
matrix[18] = 1.0f;
sk_sp<SkColorFilter> filter(SkColorFilter::MakeMatrixFilterRowMajor255(matrix));
return SkColorFilterImageFilter::Make(std::move(filter), std::move(input));
}
static sk_sp<SkImageFilter> make_blur(float amount, sk_sp<SkImageFilter> input) {
return SkBlurImageFilter::Make(amount, amount, std::move(input));
}
static sk_sp<SkColorFilter> make_color_filter() {
return SkColorMatrixFilter::MakeLightingFilter(SkColorSetRGB(0x00, 0x80, 0xFF),
SkColorSetRGB(0xFF, 0x20, 0x00));
}
namespace skiagm {
class ColorEmojiGM : public GM {
public:
ColorEmojiGM() { }
protected:
struct EmojiFont {
sk_sp<SkTypeface> typeface;
const char* text;
} emojiFont;
virtual void onOnceBeforeDraw() override {
emojiFont.typeface = sk_tool_utils::emoji_typeface();
emojiFont.text = sk_tool_utils::emoji_sample_text();
}
SkString onShortName() override {
SkString name("coloremoji");
name.append(sk_tool_utils::platform_font_manager());
return name;
}
SkISize onISize() override { return SkISize::Make(650, 1200); }
void onDraw(SkCanvas* canvas) override {
canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
SkPaint paint;
paint.setTypeface(emojiFont.typeface);
const char* text = emojiFont.text;
// draw text at different point sizes
constexpr SkScalar textSizes[] = { 10, 30, 50, };
SkPaint::FontMetrics metrics;
SkScalar y = 0;
for (const bool& fakeBold : { false, true }) {
paint.setFakeBoldText(fakeBold);
for (const SkScalar& textSize : textSizes) {
paint.setTextSize(textSize);
paint.getFontMetrics(&metrics);
y += -metrics.fAscent;
canvas->drawString(text, 10, y, paint);
y += metrics.fDescent + metrics.fLeading;
}
}
y += 20;
SkScalar savedY = y;
// draw with shaders and image filters
for (int makeLinear = 0; makeLinear < 2; makeLinear++) {
for (int makeBlur = 0; makeBlur < 2; makeBlur++) {
for (int makeGray = 0; makeGray < 2; makeGray++) {
for (int makeMode = 0; makeMode < 2; ++makeMode) {
for (int alpha = 0; alpha < 2; ++alpha) {
SkPaint shaderPaint;
shaderPaint.setTypeface(sk_ref_sp(paint.getTypeface()));
if (SkToBool(makeLinear)) {
shaderPaint.setShader(MakeLinear());
}
if (SkToBool(makeBlur) && SkToBool(makeGray)) {
sk_sp<SkImageFilter> grayScale(make_grayscale(nullptr));
sk_sp<SkImageFilter> blur(make_blur(3.0f, std::move(grayScale)));
shaderPaint.setImageFilter(std::move(blur));
} else if (SkToBool(makeBlur)) {
shaderPaint.setImageFilter(make_blur(3.0f, nullptr));
} else if (SkToBool(makeGray)) {
shaderPaint.setImageFilter(make_grayscale(nullptr));
}
if (makeMode) {
shaderPaint.setColorFilter(make_color_filter());
}
if (alpha) {
shaderPaint.setAlpha(0x80);
}
shaderPaint.setTextSize(30);
shaderPaint.getFontMetrics(&metrics);
y += -metrics.fAscent;
canvas->drawString(text, 380, y, shaderPaint);
y += metrics.fDescent + metrics.fLeading;
}
}
}
}
}
// setup work needed to draw text with different clips
canvas->translate(10, savedY);
paint.setTextSize(40);
// compute the bounds of the text
SkRect bounds;
paint.measureText(text, strlen(text), &bounds);
const SkScalar boundsHalfWidth = bounds.width() * SK_ScalarHalf;
const SkScalar boundsHalfHeight = bounds.height() * SK_ScalarHalf;
const SkScalar boundsQuarterWidth = boundsHalfWidth * SK_ScalarHalf;
const SkScalar boundsQuarterHeight = boundsHalfHeight * SK_ScalarHalf;
SkRect upperLeftClip = SkRect::MakeXYWH(bounds.left(), bounds.top(),
boundsHalfWidth, boundsHalfHeight);
SkRect lowerRightClip = SkRect::MakeXYWH(bounds.centerX(), bounds.centerY(),
boundsHalfWidth, boundsHalfHeight);
SkRect interiorClip = bounds;
interiorClip.inset(boundsQuarterWidth, boundsQuarterHeight);
const SkRect clipRects[] = { bounds, upperLeftClip, lowerRightClip, interiorClip };
SkPaint clipHairline;
clipHairline.setColor(SK_ColorWHITE);
clipHairline.setStyle(SkPaint::kStroke_Style);
for (const SkRect& clipRect : clipRects) {
canvas->translate(0, bounds.height());
canvas->save();
canvas->drawRect(clipRect, clipHairline);
paint.setAlpha(0x20);
canvas->drawString(text, 0, 0, paint);
canvas->clipRect(clipRect);
paint.setAlpha(0xFF);
canvas->drawString(text, 0, 0, paint);
canvas->restore();
canvas->translate(0, SkIntToScalar(25));
}
}
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new ColorEmojiGM;)
}