36129133f1
This code was not using typeName() to emit its types, inadvertently generating Metal code containing the `half` type. We didn't have any unit tests which synthesized a matrix-construct helper with half types, so Matrices.sksl was cloned into two separate test files--MatricesFloat and MatricesHalf. These should be equivalent except for float vs half types. Change-Id: I19ecea994b8bc45594bb3f69e596896a3bcefe4d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/348180 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
17 lines
702 B
GLSL
17 lines
702 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, 2.0, 2.0);
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vec3 v1 = mat3(1.0) * vec3(2.0);
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vec3 v2 = vec3(2.0) * mat3(1.0);
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sk_FragColor = vec4(z[0].x, v1 + v2);
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mat2 m3 = mat2(1.0, 2.0, 3.0, 4.0);
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m3 *= mat2(1.0);
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mat2 m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x);
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mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0);
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m6 += m5;
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mat4 m11 = mat4(2.0);
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m11 -= mat4(1.0);
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sk_FragColor = vec4((((((((((mat2(1.0, 2.0, 3.0, 4.0)[0].x + mat2(vec4(0.0))[0].x) + m3[0].x) + mat2(1.0)[0].x) + m5[0].x) + m6[0].x) + mat2(5.0, 6.0, 7.0, 8.0)[0].x) + mat3x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0)[0].x) + mat3(1.0)[0].x) + mat4(1.0)[0].x) + m11[0].x);
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}
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