skia2/tests/sksl/shared/golden/Operators.metal
John Stiles ba4b0e93e3 Add support for number(boolean) and boolean(number) casts in SkSL.
Previously `number(boolean)` casts were converted to a ternary during
IR generation, and `boolean(number)` casts caused an error.

Metal and GLSL should support this cast as written. SPIR-V needed a
little bit of logic to handle converting the boolean to a number via
OpSelect.

Change-Id: I0069781e2b5a26a25c8625ab41c2392342bfd10d
Bug: skia:11131
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349066
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2021-01-05 21:19:45 +00:00

38 lines
881 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float x = 1.0;
float y = 2.0;
int z = 3;
x = -6.0;
y = -1.0;
z = 8;
bool b = false == true || 2.0 >= sqrt(2.0);
bool c = sqrt(2.0) > 2.0;
bool d = b != c;
bool e = b && c;
bool f = b || c;
x += 12.0;
x -= 12.0;
x *= (y /= float(z = 10));
z |= 0;
z &= -1;
z ^= 0;
z >>= 2;
z <<= 4;
z %= 5;
x = float((float2(sqrt(1.0)) , 6));
y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f) , 6.0);
z = (float2(sqrt(1.0)) , 6);
return *_out;
}