ba4b0e93e3
Previously `number(boolean)` casts were converted to a ternary during IR generation, and `boolean(number)` casts caused an error. Metal and GLSL should support this cast as written. SPIR-V needed a little bit of logic to handle converting the boolean to a number via OpSelect. Change-Id: I0069781e2b5a26a25c8625ab41c2392342bfd10d Bug: skia:11131 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/349066 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
38 lines
881 B
Metal
38 lines
881 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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float x = 1.0;
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float y = 2.0;
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int z = 3;
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x = -6.0;
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y = -1.0;
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z = 8;
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bool b = false == true || 2.0 >= sqrt(2.0);
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bool c = sqrt(2.0) > 2.0;
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bool d = b != c;
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bool e = b && c;
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bool f = b || c;
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x += 12.0;
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x -= 12.0;
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x *= (y /= float(z = 10));
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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x = float((float2(sqrt(1.0)) , 6));
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y = ((((float(b) * float(c)) * float(d)) * float(e)) * float(f) , 6.0);
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z = (float2(sqrt(1.0)) , 6);
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return *_out;
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}
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