a4de8c257e
This removes GrRefCnt.h with all its tyepdefs and #defines and just switch them to the Sk* equivalents. GrSafeSetNull was promoted to SkSafeSetNull in SkRefCnt.h. BUG=None TEST=none, no functional changes. R=bsalomon@google.com, robertphillips@google.com Author: tfarina@chromium.org Review URL: https://chromiumcodereview.appspot.com/23904003 git-svn-id: http://skia.googlecode.com/svn/trunk@11151 2bbb7eff-a529-9590-31e7-b0007b416f81
346 lines
14 KiB
C++
346 lines
14 KiB
C++
/*
|
|
* Copyright 2012 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrEffect_DEFINED
|
|
#define GrEffect_DEFINED
|
|
|
|
#include "GrColor.h"
|
|
#include "GrEffectUnitTest.h"
|
|
#include "GrNoncopyable.h"
|
|
#include "GrTexture.h"
|
|
#include "GrTextureAccess.h"
|
|
#include "GrTypesPriv.h"
|
|
|
|
class GrBackendEffectFactory;
|
|
class GrContext;
|
|
class GrEffect;
|
|
class SkString;
|
|
|
|
/**
|
|
* A Wrapper class for GrEffect. Its ref-count will track owners that may use effects to enqueue
|
|
* new draw operations separately from ownership within a deferred drawing queue. When the
|
|
* GrEffectRef ref count reaches zero the scratch GrResources owned by the effect can be recycled
|
|
* in service of later draws. However, the deferred draw queue may still own direct references to
|
|
* the underlying GrEffect.
|
|
*
|
|
* GrEffectRefs created by new are placed in a per-thread managed pool. The pool is destroyed when
|
|
* the thread ends. Therefore, all dynamically allocated GrEffectRefs must be unreffed before thread
|
|
* termination.
|
|
*/
|
|
class GrEffectRef : public SkRefCnt {
|
|
public:
|
|
SK_DECLARE_INST_COUNT(GrEffectRef);
|
|
virtual ~GrEffectRef();
|
|
|
|
GrEffect* get() { return fEffect; }
|
|
const GrEffect* get() const { return fEffect; }
|
|
|
|
const GrEffect* operator-> () { return fEffect; }
|
|
const GrEffect* operator-> () const { return fEffect; }
|
|
|
|
void* operator new(size_t size);
|
|
void operator delete(void* target);
|
|
|
|
void* operator new(size_t size, void* placement) {
|
|
return ::operator new(size, placement);
|
|
}
|
|
void operator delete(void* target, void* placement) {
|
|
::operator delete(target, placement);
|
|
}
|
|
|
|
private:
|
|
friend class GrEffect; // to construct these
|
|
|
|
explicit GrEffectRef(GrEffect* effect);
|
|
|
|
GrEffect* fEffect;
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
/** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
|
|
Ganesh shading pipeline.
|
|
Subclasses must have a function that produces a human-readable name:
|
|
static const char* Name();
|
|
GrEffect objects *must* be immutable: after being constructed, their fields may not change.
|
|
|
|
GrEffect subclass objects should be created by factory functions that return GrEffectRef.
|
|
There is no public way to wrap a GrEffect in a GrEffectRef. Thus, a factory should be a static
|
|
member function of a GrEffect subclass.
|
|
|
|
Because almost no code should ever handle a GrEffect directly outside of a GrEffectRef, we
|
|
privately inherit from SkRefCnt to help prevent accidental direct ref'ing/unref'ing of effects.
|
|
|
|
Dynamically allocated GrEffects and their corresponding GrEffectRefs are managed by a per-thread
|
|
memory pool. The ref count of an effect must reach 0 before the thread terminates and the pool
|
|
is destroyed. To create a static effect use the macro GR_CREATE_STATIC_EFFECT declared below.
|
|
*/
|
|
class GrEffect : private SkRefCnt {
|
|
public:
|
|
SK_DECLARE_INST_COUNT(GrEffect)
|
|
|
|
/**
|
|
* The types of vertex coordinates available to an effect in the vertex shader. Effects can
|
|
* require their own vertex attribute but these coordinates are made available by the framework
|
|
* in all programs. kCustom_CoordsType is provided to signify that an alternative set of coords
|
|
* is used (usually an explicit vertex attribute) but its meaning is determined by the effect
|
|
* subclass.
|
|
*/
|
|
enum CoordsType {
|
|
kLocal_CoordsType,
|
|
kPosition_CoordsType,
|
|
|
|
kCustom_CoordsType,
|
|
};
|
|
|
|
virtual ~GrEffect();
|
|
|
|
/**
|
|
* This function is used to perform optimizations. When called the color and validFlags params
|
|
* indicate whether the input components to this effect in the FS will have known values.
|
|
* validFlags is a bitfield of GrColorComponentFlags. The function updates both params to
|
|
* indicate known values of its output. A component of the color param only has meaning if the
|
|
* corresponding bit in validFlags is set.
|
|
*/
|
|
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0;
|
|
|
|
/** This object, besides creating back-end-specific helper objects, is used for run-time-type-
|
|
identification. The factory should be an instance of templated class,
|
|
GrTBackendEffectFactory. It is templated on the subclass of GrEffect. The subclass must have
|
|
a nested type (or typedef) named GLEffect which will be the subclass of GrGLEffect created
|
|
by the factory.
|
|
|
|
Example:
|
|
class MyCustomEffect : public GrEffect {
|
|
...
|
|
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
|
|
return GrTBackendEffectFactory<MyCustomEffect>::getInstance();
|
|
}
|
|
...
|
|
};
|
|
*/
|
|
virtual const GrBackendEffectFactory& getFactory() const = 0;
|
|
|
|
/** Returns true if this and other effect conservatively draw identically. It can only return
|
|
true when the two effects are of the same subclass (i.e. they return the same object from
|
|
from getFactory()).
|
|
|
|
A return value of true from isEqual() should not be used to test whether the effects would
|
|
generate the same shader code. To test for identical code generation use the EffectKey
|
|
computed by the GrBackendEffectFactory:
|
|
effectA.getFactory().glEffectKey(effectA) == effectB.getFactory().glEffectKey(effectB).
|
|
*/
|
|
bool isEqual(const GrEffectRef& other) const {
|
|
return this->isEqual(*other.get());
|
|
}
|
|
|
|
/** Human-meaningful string to identify this effect; may be embedded
|
|
in generated shader code. */
|
|
const char* name() const;
|
|
|
|
int numTextures() const { return fTextureAccesses.count(); }
|
|
|
|
/** Returns the access pattern for the texture at index. index must be valid according to
|
|
numTextures(). */
|
|
const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
|
|
|
|
/** Shortcut for textureAccess(index).texture(); */
|
|
GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
|
|
|
|
/** Will this effect read the destination pixel value? */
|
|
bool willReadDstColor() const { return fWillReadDstColor; }
|
|
|
|
/** Will this effect read the fragment position? */
|
|
bool willReadFragmentPosition() const { return fWillReadFragmentPosition; }
|
|
|
|
int numVertexAttribs() const { return fVertexAttribTypes.count(); }
|
|
|
|
GrSLType vertexAttribType(int index) const { return fVertexAttribTypes[index]; }
|
|
|
|
static const int kMaxVertexAttribs = 2;
|
|
|
|
/** Useful for effects that want to insert a texture matrix that is implied by the texture
|
|
dimensions */
|
|
static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) {
|
|
SkASSERT(NULL != texture);
|
|
SkMatrix mat;
|
|
mat.setIDiv(texture->width(), texture->height());
|
|
return mat;
|
|
}
|
|
|
|
void* operator new(size_t size);
|
|
void operator delete(void* target);
|
|
|
|
void* operator new(size_t size, void* placement) {
|
|
return ::operator new(size, placement);
|
|
}
|
|
void operator delete(void* target, void* placement) {
|
|
::operator delete(target, placement);
|
|
}
|
|
|
|
/** These functions are used when recording effects into a deferred drawing queue. The inc call
|
|
keeps the effect alive outside of GrEffectRef while allowing any resources owned by the
|
|
effect to be returned to the cache for reuse. The dec call must balance the inc call. */
|
|
void incDeferredRefCounts() const {
|
|
this->ref();
|
|
int count = fTextureAccesses.count();
|
|
for (int t = 0; t < count; ++t) {
|
|
fTextureAccesses[t]->getTexture()->incDeferredRefCount();
|
|
}
|
|
}
|
|
void decDeferredRefCounts() const {
|
|
int count = fTextureAccesses.count();
|
|
for (int t = 0; t < count; ++t) {
|
|
fTextureAccesses[t]->getTexture()->decDeferredRefCount();
|
|
}
|
|
this->unref();
|
|
}
|
|
|
|
protected:
|
|
/**
|
|
* Subclasses call this from their constructor to register GrTextureAccesses. The effect
|
|
* subclass manages the lifetime of the accesses (this function only stores a pointer). The
|
|
* GrTextureAccess is typically a member field of the GrEffet subclass. This must only be
|
|
* called from the constructor because GrEffects are immutable.
|
|
*/
|
|
void addTextureAccess(const GrTextureAccess* textureAccess);
|
|
|
|
/**
|
|
* Subclasses call this from their constructor to register vertex attributes (at most
|
|
* kMaxVertexAttribs). This must only be called from the constructor because GrEffects are
|
|
* immutable.
|
|
*/
|
|
void addVertexAttrib(GrSLType type);
|
|
|
|
GrEffect() : fWillReadDstColor(false), fWillReadFragmentPosition(false), fEffectRef(NULL) {}
|
|
|
|
/** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for
|
|
an example factory function. */
|
|
static GrEffectRef* CreateEffectRef(GrEffect* effect) {
|
|
if (NULL == effect->fEffectRef) {
|
|
effect->fEffectRef = SkNEW_ARGS(GrEffectRef, (effect));
|
|
} else {
|
|
effect->fEffectRef->ref();
|
|
}
|
|
return effect->fEffectRef;
|
|
}
|
|
|
|
static const GrEffectRef* CreateEffectRef(const GrEffect* effect) {
|
|
return CreateEffectRef(const_cast<GrEffect*>(effect));
|
|
}
|
|
|
|
/** Used by GR_CREATE_STATIC_EFFECT below */
|
|
static GrEffectRef* CreateStaticEffectRef(void* refStorage, GrEffect* effect) {
|
|
SkASSERT(NULL == effect->fEffectRef);
|
|
effect->fEffectRef = SkNEW_PLACEMENT_ARGS(refStorage, GrEffectRef, (effect));
|
|
return effect->fEffectRef;
|
|
}
|
|
|
|
|
|
/** Helper used in subclass factory functions to unref the effect after it has been wrapped in a
|
|
GrEffectRef. E.g.:
|
|
|
|
class EffectSubclass : public GrEffect {
|
|
public:
|
|
GrEffectRef* Create(ParamType1 param1, ParamType2 param2, ...) {
|
|
AutoEffectUnref effect(SkNEW_ARGS(EffectSubclass, (param1, param2, ...)));
|
|
return CreateEffectRef(effect);
|
|
}
|
|
*/
|
|
class AutoEffectUnref {
|
|
public:
|
|
AutoEffectUnref(GrEffect* effect) : fEffect(effect) { }
|
|
~AutoEffectUnref() { fEffect->unref(); }
|
|
operator GrEffect*() { return fEffect; }
|
|
private:
|
|
GrEffect* fEffect;
|
|
};
|
|
|
|
/** Helper for getting the GrEffect out of a GrEffectRef and down-casting to a GrEffect subclass
|
|
*/
|
|
template <typename T>
|
|
static const T& CastEffect(const GrEffect& effectRef) {
|
|
return *static_cast<const T*>(&effectRef);
|
|
}
|
|
|
|
/**
|
|
* If the effect subclass will read the destination pixel value then it must call this function
|
|
* from its constructor. Otherwise, when its generated backend-specific effect class attempts
|
|
* to generate code that reads the destination pixel it will fail.
|
|
*/
|
|
void setWillReadDstColor() { fWillReadDstColor = true; }
|
|
|
|
/**
|
|
* If the effect will generate a backend-specific effect that will read the fragment position
|
|
* in the FS then it must call this method from its constructor. Otherwise, the request to
|
|
* access the fragment position will be denied.
|
|
*/
|
|
void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
|
|
|
|
private:
|
|
bool isEqual(const GrEffect& other) const {
|
|
if (&this->getFactory() != &other.getFactory()) {
|
|
return false;
|
|
}
|
|
bool result = this->onIsEqual(other);
|
|
#ifdef SK_DEBUG
|
|
if (result) {
|
|
SkASSERT(this->numTextures() == other.numTextures());
|
|
for (int i = 0; i < this->numTextures(); ++i) {
|
|
SkASSERT(*fTextureAccesses[i] == *other.fTextureAccesses[i]);
|
|
}
|
|
}
|
|
#endif
|
|
return result;
|
|
}
|
|
|
|
/** Subclass implements this to support isEqual(). It will only be called if it is known that
|
|
the two effects are of the same subclass (i.e. they return the same object from
|
|
getFactory()).*/
|
|
virtual bool onIsEqual(const GrEffect& other) const = 0;
|
|
|
|
void EffectRefDestroyed() { fEffectRef = NULL; }
|
|
|
|
friend class GrEffectRef; // to call EffectRefDestroyed()
|
|
friend class GrEffectStage; // to rewrap GrEffect in GrEffectRef when restoring an effect-stage
|
|
// from deferred state, to call isEqual on naked GrEffects, and
|
|
// to inc/dec deferred ref counts.
|
|
|
|
SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
|
|
SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes;
|
|
bool fWillReadDstColor;
|
|
bool fWillReadFragmentPosition;
|
|
GrEffectRef* fEffectRef;
|
|
|
|
typedef SkRefCnt INHERITED;
|
|
};
|
|
|
|
inline GrEffectRef::GrEffectRef(GrEffect* effect) {
|
|
SkASSERT(NULL != effect);
|
|
effect->ref();
|
|
fEffect = effect;
|
|
}
|
|
|
|
/**
|
|
* This creates an effect outside of the effect memory pool. The effect's destructor will be called
|
|
* at global destruction time. NAME will be the name of the created GrEffectRef.
|
|
*/
|
|
#define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS) \
|
|
enum { \
|
|
k_##NAME##_EffectRefOffset = GR_CT_ALIGN_UP(sizeof(EFFECT_CLASS), 8), \
|
|
k_##NAME##_StorageSize = k_##NAME##_EffectRefOffset + sizeof(GrEffectRef) \
|
|
}; \
|
|
static SkAlignedSStorage<k_##NAME##_StorageSize> g_##NAME##_Storage; \
|
|
static void* NAME##_RefLocation = (char*)g_##NAME##_Storage.get() + k_##NAME##_EffectRefOffset; \
|
|
static GrEffect* NAME##_Effect SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS);\
|
|
static SkAutoTDestroy<GrEffect> NAME##_ad(NAME##_Effect); \
|
|
static GrEffectRef* NAME(GrEffect::CreateStaticEffectRef(NAME##_RefLocation, NAME##_Effect)); \
|
|
static SkAutoTDestroy<GrEffectRef> NAME##_Ref_ad(NAME)
|
|
|
|
|
|
#endif
|