ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
18 lines
239 B
Plaintext
18 lines
239 B
Plaintext
float foo(float v[2]) {
|
|
return v[0] * v[1];
|
|
}
|
|
|
|
void bar(inout float x) {
|
|
float y[2], z;
|
|
y[0] = x;
|
|
y[1] = x * 2;
|
|
z = foo(y);
|
|
x = z;
|
|
}
|
|
|
|
void main() {
|
|
float x = 10;
|
|
bar(x);
|
|
sk_FragColor = half4(half(x));
|
|
}
|