skia2/gpu/include/GrDrawTarget.h
bsalomon@google.com 8531c1cea2 Towards issue #106
Adds notion of texture multiple stages but currently just uses 1.


git-svn-id: http://skia.googlecode.com/svn/trunk@694 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-01-13 19:52:45 +00:00

843 lines
32 KiB
C++

/*
Copyright 2010 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef GrDrawTarget_DEFINED
#define GrDrawTarget_DEFINED
#include "GrScalar.h"
#include "GrMatrix.h"
#include "GrColor.h"
#include "GrRefCnt.h"
#include "GrSamplerState.h"
#include "GrClip.h"
class GrTexture;
class GrRenderTarget;
class GrClipIterator;
class GrVertexBuffer;
class GrIndexBuffer;
class GrDrawTarget : public GrRefCnt {
public:
/**
* Number of texture stages. Each stage takes as input a color and
* 2D texture coordinates. The color input to the first enabled stage is the
* per-vertex color or the constant color (setColor/setAlpha) if there are no
* per-vertex colors. For subsequent stages the input color is the output
* color from the previous enabled stage. The output color of each stage is
* the input color modulated with the result of a texture lookup. Texture
* lookups are specified by a texture (setTexture), a texture matrix
* (setTextureMatrix), and a sampler (setSamplerState). Texture coordinates
* for each stage come from the vertices based on a GrVertexLayout bitfield.
* The output fragment color is the output color of the last enabled stage.
* The presence or absence of texture coordinates for each stage in the
* vertex layout indicates whether a stage is enabled or not.
*/
// Currently there is just one stage but this will be changed soon.
enum {
kNumStages = 1,
kMaxTexCoords = kNumStages
};
/**
* Geometric primitives used for drawing.
*/
enum PrimitiveType {
kTriangles_PrimitiveType,
kTriangleStrip_PrimitiveType,
kTriangleFan_PrimitiveType,
kPoints_PrimitiveType,
kLines_PrimitiveType,
kLineStrip_PrimitiveType
};
/**
* Flags that affect rendering. Controlled using enable/disableState(). All
* default to disabled.
*/
enum StateBits {
kDither_StateBit = 0x1,//<! Perform color dithering
kAntialias_StateBit = 0x2,//<! Perform anti-aliasing. The render-
// target must support some form of AA
// (msaa, coverage sampling, etc). For
// GrGpu-created rendertarget/textures
// this is controlled by parameters
// passed to createTexture.
kClip_StateBit = 0x4,//<! Controls whether drawing is clipped
// against the region specified by
// setClip.
};
/**
* Coeffecients for alpha-blending.
*/
enum BlendCoeff {
kZero_BlendCoeff, //<! 0
kOne_BlendCoeff, //<! 1
kSC_BlendCoeff, //<! src color
kISC_BlendCoeff, //<! one minus src color
kDC_BlendCoeff, //<! dst color
kIDC_BlendCoeff, //<! one minus dst color
kSA_BlendCoeff, //<! src alpha
kISA_BlendCoeff, //<! one minus src alpha
kDA_BlendCoeff, //<! dst alpha
kIDA_BlendCoeff, //<! one minus dst alpha
};
/**
* StencilPass
*
* Sets the stencil state for subsequent draw calls. Used to fill paths.
*
* Winding requires two passes when the GPU/API doesn't support separate
* stencil.
*
* The color pass for path fill is used to zero out stencil bits used for
* path filling. Every pixel covere by a winding/EO stencil pass must get
* covered by the color pass in order to leave stencil buffer in the correct
* state for the next path draw.
*
* NOTE: Stencil-based Winding fill has alias-to-zero problems. (e.g. A
* winding count of 128,256,512,etc with a 8 bit stencil buffer
* will be unfilled)
*/
enum StencilPass {
kNone_StencilPass, //<! Not drawing a path or clip.
kEvenOddStencil_StencilPass, //<! records in/out in stencil buffer
// using the Even/Odd fill rule.
kEvenOddColor_StencilPass, //<! writes colors to color target in
// pixels marked inside the fill by
// kEOFillStencil_StencilPass. Clears
// stencil in pixels covered by
// geometry.
kWindingStencil1_StencilPass, //<! records in/out in stencil buffer
// using the Winding fill rule.
kWindingStencil2_StencilPass, //<! records in/out in stencil buffer
// using the Winding fill rule.
// Run when single-stencil-pass winding
// not supported (i.e. no separate
// stencil support)
kWindingColor_StencilPass, //<! writes colors to color target in
// pixels marked inside the fill by
// kWindFillStencil_StencilPass. Clears
// stencil in pixels covered by
// geometry.
kDrawTargetCount_StencilPass //<! Subclass may extend this enum to use
// the stencil for other purposes (e.g.
// to do stencil-based clipping)
// This value is provided as basis for
// defining these extended enum values.
};
protected:
struct DrState {
uint32_t fFlagBits;
BlendCoeff fSrcBlend;
BlendCoeff fDstBlend;
GrTexture* fTextures[kNumStages];
GrSamplerState fSamplerStates[kNumStages];
GrRenderTarget* fRenderTarget;
GrColor fColor;
float fPointSize;
StencilPass fStencilPass;
bool fReverseFill;
GrMatrix fViewMatrix;
GrMatrix fTextureMatrices[kNumStages];
bool operator ==(const DrState& s) const {
return 0 == memcmp(this, &s, sizeof(DrState));
}
bool operator !=(const DrState& s) const { return !(*this == s); }
};
public:
///////////////////////////////////////////////////////////////////////////
GrDrawTarget();
/**
* Sets the current clip to the region specified by clip. All draws will be
* clipped against this clip if kClip_StateBit is enabled.
*
* @param description of the clipping region
*/
void setClip(const GrClip& clip);
/**
* Gets the current clip.
*
* @return the clip.
*/
const GrClip& getClip() const;
/**
* Sets the texture used at the next drawing call
*
* @param stage The texture stage for which the texture will be set
*
* @param texture The texture to set. Can be NULL though there is no advantage
* to settings a NULL texture if doing non-textured drawing
*/
void setTexture(int stage, GrTexture* texture);
/**
* Retrieves the currently set texture.
*
* @return The currently set texture. The return value will be NULL if no
* texture has been set, NULL was most recently passed to
* setTexture, or the last setTexture was destroyed.
*/
GrTexture* currentTexture(int stage) const;
/**
* Sets the rendertarget used at the next drawing call
*
* @param target The render target to set. Must be a valid rendertarget.
* That is it is a value that was returned by
* currentRenderTarget() or GrTexture::asRenderTarget().
*/
void setRenderTarget(GrRenderTarget* target);
/**
* Retrieves the currently set rendertarget.
*
* @return The currently set render target.
*/
GrRenderTarget* currentRenderTarget() const;
/**
* Sets the sampler state for the next draw.
*
* The sampler state determines the address wrap modes and
* filtering
*
* @param samplerState Specifies the sampler state.
*/
void setSamplerState(int stage, const GrSamplerState& samplerState);
/**
* Sets the matrix applied to texture coordinates for a stage.
*
* The post-matrix texture coordinates in the square [0,1]^2 cover the
* entire area of the texture. This means the full POT width when a NPOT
* texture is embedded in a POT width texture to meet the 3D API
* requirements. The texture matrix is applied both when the texture
* coordinates are explicit and when vertex positions are used as texture
* coordinates. In the latter case the texture matrix is applied to the
* pre-modelview position values.
*
* @param stage the stage for which to set a matrix.
* @param m the matrix used to transform the texture coordinates.
*/
void setTextureMatrix(int stage, const GrMatrix& m);
/**
* Sets the matrix applied to veretx positions.
*
* In the post-view-matrix space the rectangle [0,w]x[0,h]
* fully covers the render target. (w and h are the width and height of the
* the rendertarget.)
*
* @param m the matrix used to transform the vertex positions.
*/
void setViewMatrix(const GrMatrix& m);
/**
* Multiplies the current view matrix by a matrix
*
* After this call V' = V*m where V is the old view matrix,
* m is the parameter to this function, and V' is the new view matrix.
* (We consider positions to be column vectors so position vector p is
* transformed by matrix X as p' = X*p.)
*
* @param m the matrix used to modify the modelview matrix.
*/
void concatViewMatrix(const GrMatrix& m);
/**
* Sets color for next draw to a premultiplied-alpha color.
*
* @param the color to set.
*/
void setColor(GrColor);
/**
* Sets the color to be used for the next draw to be
* (r,g,b,a) = (alpha, alpha, alpha, alpha).
*
* @param alpha The alpha value to set as the color.
*/
void setAlpha(uint8_t alpha);
/**
* Sets pass for path rendering
*
* @param pass of path rendering
*/
void setStencilPass(StencilPass pass);
/**
* Reveses the in/out decision of the fill rule for path rendering.
* Only affects kEOFillColor_StencilPass and kWindingFillColor_StencilPass
*
* @param reverse true to reverse, false otherwise
*/
void setReverseFill(bool reverse);
/**
* Enable render state settings.
*
* @param flags bitfield of StateBits specifing the states to enable
*/
void enableState(uint32_t stateBits);
/**
* Disable render state settings.
*
* @param flags bitfield of StateBits specifing the states to disable
*/
void disableState(uint32_t stateBits);
bool isDitherState() const {
return fCurrDrawState.fFlagBits & kDither_StateBit;
}
/**
* Sets the size of points used the next time points are drawn.
*
* @param the point size
*/
void setPointSize(float size);
/**
* Sets the blending function coeffecients.
*
* The blend function will be:
* D' = sat(S*srcCoef + D*dstCoef)
*
* where D is the existing destination color, S is the incoming source
* color, and D' is the new destination color that will be written. sat()
* is the saturation function.
*
* @param srcCoef coeffecient applied to the src color.
* @param dstCoef coeffecient applied to the dst color.
*/
void setBlendFunc(BlendCoeff srcCoef, BlendCoeff dstCoef);
/**
* Retrieves the current view matrix
* @param matrix will be the current view matrix after return.
*/
void getViewMatrix(GrMatrix* matrix) const;
/**
* Retrieves the inverse of the current view matrix.
*
* If the current view matrix is invertible, return true, and if matrix
* is non-null, copy the inverse into it. If the current view matrix is
* non-invertible, return false and ignore the matrix parameter.
*
* @param matrix if not null, will receive a copy of the current inverse.
*/
bool getViewInverse(GrMatrix* matrix) const;
/**
* Used to save and restore the GrGpu's drawing state
*/
struct SavedDrawState {
private:
DrState fState;
friend class GrDrawTarget;
};
/**
* Saves the current draw state. The state can be restored at a later time
* with restoreDrawState.
*
* See also AutoStateRestore class.
*
* @param state will hold the state after the function returns.
*/
void saveCurrentDrawState(SavedDrawState* state) const;
/**
* Restores previously saved draw state. The client guarantees that state
* was previously passed to saveCurrentDrawState and that the rendertarget
* and texture set at save are still valid.
*
* See also AutoStateRestore class.
*
* @param state the previously saved state to restore.
*/
void restoreDrawState(const SavedDrawState& state);
/**
* Copies the draw state from another target to this target.
*
* @param srcTarget draw target used as src of the draw state.
*/
void copyDrawState(const GrDrawTarget& srcTarget);
/**
* The format of vertices is represented as a bitfield of flags.
* Flags that indicate the layout of vertex data. Vertices always contain
* positions and may also contain up to kMaxTexCoords sets of 2D texture
* coordinates and per-vertex colors. Each stage can use any of the texture
* coordinates as its input texture coordinates or it may use the positions.
*
* If no texture coordinates are specified for a stage then the stage is
* disabled.
*
* Only one type of texture coord can be specified per stage. For
* example StageTexCoordVertexLayoutBit(0, 2) and
* StagePosAsTexCoordVertexLayoutBit(0) cannot both be specified.
*
* The order in memory is always (position, texture coord 0, ..., color)
* with any unused fields omitted. Note that this means that if only texture
* coordinates 1 is referenced then there is no texture coordinates 0 and
* the order would be (position, texture coordinate 1[, color]).
*/
/**
* Generates a bit indicating that a texture stage uses texture coordinates
*
* @param stage the stage that will use texture coordinates.
* @param texCoordIdx the index of the texture coordinates to use
*
* @return the bit to add to a GrVertexLayout bitfield.
*/
static int StageTexCoordVertexLayoutBit(int stage, int texCoordIdx) {
GrAssert(stage < kNumStages);
GrAssert(texCoordIdx < kMaxTexCoords);
return 1 << (stage + (texCoordIdx * kNumStages));
}
private:
static const int TEX_COORD_BIT_CNT = kNumStages*kMaxTexCoords;
public:
/**
* Generates a bit indicating that a texture stage uses the position
* as its texture coordinate.
*
* @param stage the stage that will use position as texture
* coordinates.
*
* @return the bit to add to a GrVertexLayout bitfield.
*/
static int StagePosAsTexCoordVertexLayoutBit(int stage) {
GrAssert(stage < kNumStages);
return (1 << (TEX_COORD_BIT_CNT + stage));
}
private:
static const int STAGE_BIT_CNT = TEX_COORD_BIT_CNT + kNumStages;
public:
/**
* Additional Bits that can be specified in GrVertexLayout.
*/
enum VertexLayoutBits {
kColor_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 0),
//<! vertices have colors
kTextFormat_VertexLayoutBit = 1 << (STAGE_BIT_CNT + 1),
//<! use text vertices. (Pos
// and tex coords may be
// a different type for
// text [GrGpuTextVertex vs
// GrPoint].)
// for below assert
kDummy,
kHighVertexLayoutBit = kDummy - 1
};
// make sure we haven't exceeded the number of bits in GrVertexLayout.
GR_STATIC_ASSERT(kHighVertexLayoutBit < (1 << 8*sizeof(GrVertexLayout)));
/**
* Reserves space for vertices and/or indices. Draw target will use
* reserved vertices / indices at next draw.
*
* If succeeds:
* if vertexCount is nonzero, *vertices will be the array
* of vertices to be filled by caller. The next draw will read
* these vertices.
*
* if indecCount is nonzero, *indices will be the array of indices
* to be filled by caller. The next indexed draw will read from
* these indices.
*
* If a client does not already have a vertex buffer or cpu arrays then this
* is the preferred way to allocate vertex/index array. It allows the
* subclass of GrDrawTarget to decide whether to put data in buffers, to
* group vertex data that uses the same state (e.g. for deferred rendering),
* etc.
*
* This must be matched with a releaseReservedGeometry call after all
* draws that reference the reserved geometry data have been called.
*
* AutoGeometryRelease can be used to automatically call the release.
*
* @param vertexCount the number of vertices to reserve space for. Can be 0.
* @param indexCount the number of indices to reserve space for. Can be 0.
* @param vertexLayout the format of vertices (ignored if vertexCount == 0).
* @param vertices will point to reserved vertex space if vertexCount is
* non-zero. Illegal to pass NULL if vertexCount > 0.
* @param indices will point to reserved index space if indexCount is
* non-zero. Illegal to pass NULL if indexCount > 0.
*
* @return true if succeeded in allocating space for the vertices and false
* if not.
*/
bool reserveAndLockGeometry(GrVertexLayout vertexLayout,
uint32_t vertexCount,
uint32_t indexCount,
void** vertices,
void** indices);
/**
* Provides hints to caller about the number of vertices and indices
* that can be allocated cheaply. This can be useful if caller is reserving
* space but doesn't know exactly how much geometry is needed.
*
* Also may hint whether the draw target should be flushed first. This is
* useful for deferred targets.
*
* @param vertexLayout layout of vertices caller would like to reserve
* @param vertexCount in: hint about how many vertices the caller would
* like to allocate.
* out: a hint about the number of vertices that can be
* allocated cheaply. Negative means no hint.
* Ignored if NULL.
* @param indexCount in: hint about how many indices the caller would
* like to allocate.
* out: a hint about the number of indices that can be
* allocated cheaply. Negative means no hint.
* Ignored if NULL.
*
* @return true if target should be flushed based on the input values.
*/
virtual bool geometryHints(GrVertexLayout vertexLayout,
int32_t* vertexCount,
int32_t* indexCount) const;
/**
* Releases reserved vertex/index data from reserveAndLockGeometry().
*/
void releaseReservedGeometry();
/**
* Sets source of vertex data for the next draw. Data does not have to be
* in the array until drawIndexed or drawNonIndexed.
*
* @param array cpu array containing vertex data.
* @param vertexLayout layout of the vertex data in the array.
*/
void setVertexSourceToArray(const void* array, GrVertexLayout vertexLayout);
/**
* Sets source of index data for the next indexed draw. Data does not have
* to be in the array until drawIndexed or drawNonIndexed.
*
* @param array cpu array containing index data.
*/
void setIndexSourceToArray(const void* array);
/**
* Sets source of vertex data for the next draw. Data does not have to be
* in the buffer until drawIndexed or drawNonIndexed.
*
* @param buffer vertex buffer containing vertex data. Must be
* unlocked before draw call.
* @param vertexLayout layout of the vertex data in the buffer.
*/
void setVertexSourceToBuffer(const GrVertexBuffer* buffer,
GrVertexLayout vertexLayout);
/**
* Sets source of index data for the next indexed draw. Data does not have
* to be in the buffer until drawIndexed or drawNonIndexed.
*
* @param buffer index buffer containing indices. Must be unlocked
* before indexed draw call.
*/
void setIndexSourceToBuffer(const GrIndexBuffer* buffer);
/**
* Draws indexed geometry using the current state and current vertex / index
* sources.
*
* @param type The type of primitives to draw.
* @param startVertex the vertex in the vertex array/buffer corresponding
* to index 0
* @param startIndex first index to read from index src.
* @param vertexCount one greater than the max index.
* @param indexCount the number of index elements to read. The index count
* is effectively trimmed to the last completely
* specified primitive.
*/
virtual void drawIndexed(PrimitiveType type,
uint32_t startVertex,
uint32_t startIndex,
uint32_t vertexCount,
uint32_t indexCount) = 0;
/**
* Draws non-indexed geometry using the current state and current vertex
* sources.
*
* @param type The type of primitives to draw.
* @param startVertex the vertex in the vertex array/buffer corresponding
* to index 0
* @param vertexCount one greater than the max index.
*/
virtual void drawNonIndexed(PrimitiveType type,
uint32_t startVertex,
uint32_t vertexCount) = 0;
///////////////////////////////////////////////////////////////////////////
class AutoStateRestore : ::GrNoncopyable {
public:
AutoStateRestore(GrDrawTarget* target);
~AutoStateRestore();
private:
GrDrawTarget* fDrawTarget;
SavedDrawState fDrawState;
};
///////////////////////////////////////////////////////////////////////////
class AutoReleaseGeometry : ::GrNoncopyable {
public:
AutoReleaseGeometry(GrDrawTarget* target,
GrVertexLayout vertexLayout,
uint32_t vertexCount,
uint32_t indexCount) {
fTarget = target;
fSuccess = fTarget->reserveAndLockGeometry(vertexLayout,
vertexCount,
indexCount,
&fVertices,
&fIndices);
}
~AutoReleaseGeometry() {
if (fSuccess) {
fTarget->releaseReservedGeometry();
}
}
bool succeeded() const { return fSuccess; }
void* vertices() const { return fVertices; }
void* indices() const { return fIndices; }
GrPoint* positions() const {
return static_cast<GrPoint*>(fVertices);
}
private:
GrDrawTarget* fTarget;
bool fSuccess;
void* fVertices;
void* fIndices;
};
///////////////////////////////////////////////////////////////////////////
class AutoClipRestore : ::GrNoncopyable {
public:
AutoClipRestore(GrDrawTarget* target) {
fTarget = target;
fClip = fTarget->getClip();
}
~AutoClipRestore() {
fTarget->setClip(fClip);
}
private:
GrDrawTarget* fTarget;
GrClip fClip;
};
////////////////////////////////////////////////////////////////////////////
// Helpers for picking apart vertex layouts
/**
* Helper function to compute the size of a vertex from a vertex layout
* @return size of a single vertex.
*/
static size_t VertexSize(GrVertexLayout vertexLayout);
/**
* Helper function for determining the index of texture coordinates that
* is input for a texture stage. Note that a stage may instead use positions
* as texture coordinates, in which case the result of the function is
* indistinguishable from the case when the stage is disabled.
*
* @param stage the stage to query
* @param vertexLayout layout to query
*
* @return the texture coordinate index or -1 if the stage doesn't use
* separate (non-position) texture coordinates.
*/
static int VertexTexCoordsForStage(int stage, GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of texture coordinates in a vertex
* @return offset of texture coordinates in vertex layout or -1 if the
* layout has no texture coordinates. Will be 0 if positions are
* used as texture coordinates for the stage.
*/
static int VertexStageCoordOffset(int stage, GrVertexLayout vertexLayout);
/**
* Helper function to compute the offset of the color in a vertex
* @return offset of color in vertex layout or -1 if the
* layout has no color.
*/
static int VertexColorOffset(GrVertexLayout vertexLayout);
/**
* Helper function to determine if vertex layout contains explicit texture
* coordinates of some index.
*
* @param coordIndex the tex coord index to query
* @param vertexLayout layout to query
*
* @return true if vertex specifies texture coordinates for the index,
* false otherwise.
*/
static bool VertexUsesTexCoordIdx(int coordIndex,
GrVertexLayout vertexLayout);
/**
* Helper function to determine if vertex layout contains either explicit or
* implicit texture coordinates for a stage.
*
* @param stage the stage to query
* @param vertexLayout layout to query
*
* @return true if vertex specifies texture coordinates for the stage,
* false otherwise.
*/
static bool VertexUsesStage(int stage, GrVertexLayout vertexLayout);
/**
* Helper function to compute the size of each vertex and the offsets of
* texture coordinates and color. Determines tex coord offsets by tex coord
* index rather than by stage. (Each stage can be mapped to any t.c. index
* by StageTexCoordVertexLayoutBit.)
*
* @param vertexLayout the layout to query
* @param texCoordOffsetsByIdx after return it is the offset of each
* tex coord index in the vertex or -1 if
* index isn't used.
* @return size of a single vertex
*/
static int VertexSizeAndOffsetsByIdx(GrVertexLayout vertexLayout,
int texCoordOffsetsByIdx[kMaxTexCoords],
int *colorOffset);
/**
* Helper function to compute the size of each vertex and the offsets of
* texture coordinates and color. Determines tex coord offsets by stage
* rather than by index. (Each stage can be mapped to any t.c. index
* by StageTexCoordVertexLayoutBit.) If a stage uses positions for
* tex coords then that stage's offset will be 0 (positions are always at 0).
*
* @param vertexLayout the layout to query
* @param texCoordOffsetsByStage after return it is the offset of each
* tex coord index in the vertex or -1 if
* index isn't used.
* @return size of a single vertex
*/
static int VertexSizeAndOffsetsByStage(GrVertexLayout vertexLayout,
int texCoordOffsetsByStage[kNumStages],
int *colorOffset);
protected:
// Helpers for GrDrawTarget subclasses that won't have private access to
// SavedDrawState but need to peek at the state values.
static DrState& accessSavedDrawState(SavedDrawState& sds)
{ return sds.fState; }
static const DrState& accessSavedDrawState(const SavedDrawState& sds)
{ return sds.fState; }
// implemented by subclass
virtual bool acquireGeometryHelper(GrVertexLayout vertexLayout,
void** vertices,
void** indices) = 0;
virtual void releaseGeometryHelper() = 0;
virtual void clipWillChange(const GrClip& clip) = 0;
enum GeometrySrcType {
kArray_GeometrySrcType,
kReserved_GeometrySrcType,
kBuffer_GeometrySrcType
};
struct {
bool fLocked;
uint32_t fVertexCount;
uint32_t fIndexCount;
} fReservedGeometry;
struct GeometrySrc {
GeometrySrcType fVertexSrc;
union {
const GrVertexBuffer* fVertexBuffer;
const void* fVertexArray;
};
GeometrySrcType fIndexSrc;
union {
const GrIndexBuffer* fIndexBuffer;
const void* fIndexArray;
};
GrVertexLayout fVertexLayout;
} fGeometrySrc;
GrClip fClip;
DrState fCurrDrawState;
// not meant for outside usage. Could cause problems if calls between
// the save and restore mess with reserved geometry state.
class AutoGeometrySrcRestore {
public:
AutoGeometrySrcRestore(GrDrawTarget* target) {
fTarget = target;
fGeometrySrc = fTarget->fGeometrySrc;
}
~AutoGeometrySrcRestore() {
fTarget->fGeometrySrc = fGeometrySrc;
}
private:
GrDrawTarget *fTarget;
GeometrySrc fGeometrySrc;
AutoGeometrySrcRestore();
AutoGeometrySrcRestore(const AutoGeometrySrcRestore&);
AutoGeometrySrcRestore& operator =(AutoGeometrySrcRestore&);
};
private:
void VertexLayoutUnitTest();
};
#endif