9f43ceefa3
This is supported in GLSL ES3. (Strangely, vector operator! isn't.) Previously, this was flagged as an error: http://review.skia.org/459885 Change-Id: I2c4299159fff58fefe8bd131c8d317cd82974a62 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459886 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
32 lines
749 B
Plaintext
32 lines
749 B
Plaintext
uniform half4 colorGreen, colorRed;
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uniform float unknownInput;
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half4 main(float2 coords) {
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float x = 1, y = 2;
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int z = 3;
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x = x - x + y * x * x * (y - x);
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y = x / y / x;
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z = (z / 2 % 3 << 4) >> 2 << 1;
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bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x;
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bool c = unknownInput > 2;
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bool d = b ^^ c;
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bool e = b && c;
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bool f = b || c;
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x += 12;
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x -= 12;
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x *= y /= 10;
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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x = (colorGreen.xy, 6);
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y = (float(b) * float(c) * float(d) * float(e) * float(f), 6.0);
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z = (colorRed.zw, 6);
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int2 w = int2(~5);
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w = ~w;
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return (w.x == 5 && w.y == 5 && x == 6 && y == 6 && z == 6) ? colorGreen : colorRed;
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}
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