edac7716aa
In particular, this optimizes abs() and sign() when all inputs are known at compile time. This resolves a TODO on a test case in `IllegalIndexing.rts`. Change-Id: Ica310522a85b42dc7ae255bd25004a6629d04176 Bug: skia:10835 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/405676 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
10 lines
482 B
GLSL
10 lines
482 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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ivec4 expected = ivec4(1, 0, 0, 2);
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return ((((((abs(int(testInputs.x)) == expected.x && abs(ivec2(testInputs.xy)) == expected.xy) && abs(ivec3(testInputs.xyz)) == expected.xyz) && abs(ivec4(testInputs)) == expected) && 1 == expected.x) && ivec2(1, 0) == expected.xy) && ivec3(1, 0, 0) == expected.xyz) && ivec4(1, 0, 0, 2) == expected ? colorGreen : colorRed;
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}
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