419d2ced2d
float dot($genType x, $genType y); half dot($genHType x, $genHType y); Change-Id: Ia8b893eaddd8b4325c34143c80fb0ae05b111666 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412339 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
22 lines
934 B
Metal
22 lines
934 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 inputA;
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float4 inputB;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float4 expected = float4(5.0, 17.0, 38.0, 70.0);
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_out.sk_FragColor = (((((((_uniforms.inputA.x * _uniforms.inputB.x) == expected.x && dot(_uniforms.inputA.xy, _uniforms.inputB.xy) == expected.y) && dot(_uniforms.inputA.xyz, _uniforms.inputB.xyz) == expected.z) && dot(_uniforms.inputA, _uniforms.inputB) == expected.w) && 5.0 == expected.x) && 17.0 == expected.y) && 38.0 == expected.z) && 70.0 == expected.w ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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