7f17d36c2c
`evaluate_intrinsic_1_of_type` was rewritten and now supports up to three arguments. The following APIs are now optimizable: $genType min($genType x, $genType y); $genType min($genType x, float y); $genHType min($genHType x, $genHType y); $genHType min($genHType x, half y); $genIType min($genIType x, $genIType y); $genIType min($genIType x, int y); $genType max($genType x, $genType y); $genType max($genType x, float y); $genHType max($genHType x, $genHType y); $genHType max($genHType x, half y); $genIType max($genIType x, $genIType y); $genIType max($genIType x, int y); Change-Id: I0a6467fb60b008b61e8b6a7affaebfcb15f5f7a9 Bug: skia:12034 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412057 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
11 lines
921 B
GLSL
11 lines
921 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 testInputs;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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vec4 expectedA = vec4(0.5, 0.5, 0.75, 2.25);
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vec4 expectedB = vec4(0.0, 1.0, 0.75, 2.25);
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return ((((((((((((((max(testInputs.x, 0.5) == expectedA.x && max(testInputs.xy, 0.5) == expectedA.xy) && max(testInputs.xyz, 0.5) == expectedA.xyz) && max(testInputs, 0.5) == expectedA) && 0.5 == expectedA.x) && vec2(0.5, 0.5) == expectedA.xy) && vec3(0.5, 0.5, 0.75) == expectedA.xyz) && vec4(0.5, 0.5, 0.75, 2.25) == expectedA) && max(testInputs.x, colorGreen.x) == expectedB.x) && max(testInputs.xy, colorGreen.xy) == expectedB.xy) && max(testInputs.xyz, colorGreen.xyz) == expectedB.xyz) && max(testInputs, colorGreen) == expectedB) && 0.0 == expectedB.x) && vec2(0.0, 1.0) == expectedB.xy) && vec3(0.0, 1.0, 0.75) == expectedB.xyz) && vec4(0.0, 1.0, 0.75, 2.25) == expectedB ? colorGreen : colorRed;
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}
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