skia2/tests/sksl/intrinsics/MinFloat.glsl
John Stiles 7f17d36c2c Implement compile-time optimization for min() and max().
`evaluate_intrinsic_1_of_type` was rewritten and now supports up to
three arguments. The following APIs are now optimizable:

	$genType min($genType x, $genType y);
	$genType min($genType x, float y);
	$genHType min($genHType x, $genHType y);
	$genHType min($genHType x, half y);
	$genIType min($genIType x, $genIType y);
	$genIType min($genIType x, int y);
	$genType max($genType x, $genType y);
	$genType max($genType x, float y);
	$genHType max($genHType x, $genHType y);
	$genHType max($genHType x, half y);
	$genIType max($genIType x, $genIType y);
	$genIType max($genIType x, int y);

Change-Id: I0a6467fb60b008b61e8b6a7affaebfcb15f5f7a9
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412057
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-25 14:52:11 +00:00

11 lines
931 B
GLSL

out vec4 sk_FragColor;
uniform vec4 testInputs;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 expectedA = vec4(-1.25, 0.0, 0.5, 0.5);
vec4 expectedB = vec4(-1.25, 0.0, 0.0, 1.0);
return ((((((((((((((min(testInputs.x, 0.5) == expectedA.x && min(testInputs.xy, 0.5) == expectedA.xy) && min(testInputs.xyz, 0.5) == expectedA.xyz) && min(testInputs, 0.5) == expectedA) && -1.25 == expectedA.x) && vec2(-1.25, 0.0) == expectedA.xy) && vec3(-1.25, 0.0, 0.5) == expectedA.xyz) && vec4(-1.25, 0.0, 0.5, 0.5) == expectedA) && min(testInputs.x, colorGreen.x) == expectedB.x) && min(testInputs.xy, colorGreen.xy) == expectedB.xy) && min(testInputs.xyz, colorGreen.xyz) == expectedB.xyz) && min(testInputs, colorGreen) == expectedB) && -1.25 == expectedB.x) && vec2(-1.25, 0.0) == expectedB.xy) && vec3(-1.25, 0.0, 0.0) == expectedB.xyz) && vec4(-1.25, 0.0, 0.0, 1.0) == expectedB ? colorGreen : colorRed;
}