skia2/tests/sksl/intrinsics/Refract.metal
John Stiles f47cfa8be5 Implement compile-time optimization for refract().
$genType refract($genType I, $genType N, float eta);
$genHType refract($genHType I, $genHType N, half eta);

The half form of refract was originally taking a `float eta` in our
headers, which seems wrong (and causes the DSL to break unless you add
casts). I've corrected the headers to use `half eta`.

Change-Id: I74b9ac330e0f7e99622d19cf7365aaa4cc910e57
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/412664
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-05-26 19:55:39 +00:00

26 lines
828 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float a;
float b;
float c;
float4 d;
float4 e;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = (refract(float2(_uniforms.a, 0), float2(_uniforms.b, 0), _uniforms.c).x);
_out.sk_FragColor = refract(_uniforms.d, _uniforms.e, _uniforms.c);
_out.sk_FragColor.xy = float2(0.5, -0.86602538824081421);
_out.sk_FragColor.xyz = float3(0.5, 0.0, -0.86602538824081421);
_out.sk_FragColor = float4(0.5, 0.0, 0.0, -0.86602538824081421);
return _out;
}