skia2/bench/TextBlobBench.cpp
Mike Reed c16abee8c5 impl gettextpath using SkFont
Bug: skia:
Change-Id: I23dce4ed9718e7ce2d6511e08ef350c9ee2e94b4
Reviewed-on: https://skia-review.googlesource.com/c/172645
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2018-11-24 18:52:59 +00:00

90 lines
2.5 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "Resources.h"
#include "SkCanvas.h"
#include "SkFont.h"
#include "SkPaint.h"
#include "SkRandom.h"
#include "SkStream.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "SkTextBlob.h"
#include "SkTypeface.h"
#include "sk_tool_utils.h"
/*
* A trivial test which benchmarks the performance of a textblob with a single run.
*/
class SkTextBlobBench : public Benchmark {
public:
SkTextBlobBench() {}
void onDelayedSetup() override {
fFont.setTypeface(sk_tool_utils::create_portable_typeface("serif", SkFontStyle()));
fFont.setSubpixel(true);
// This text seems representative in both length and letter frequency.
const char* text = "Keep your sentences short, but not overly so.";
fGlyphs.setCount(fFont.countText(text, strlen(text), kUTF8_SkTextEncoding));
fFont.textToGlyphs(text, strlen(text), kUTF8_SkTextEncoding, fGlyphs.begin(), fGlyphs.count());
}
sk_sp<SkTextBlob> makeBlob() {
const SkTextBlobBuilder::RunBuffer& run =
fBuilder.allocRunPosH(fFont, fGlyphs.count(), 10, nullptr);
memcpy(run.glyphs, &fGlyphs[0], fGlyphs.count() * sizeof(uint16_t));
fFont.getXPos(&fGlyphs[0], fGlyphs.count(), run.pos);
return fBuilder.make();
}
private:
SkTextBlobBuilder fBuilder;
SkFont fFont;
SkTDArray<uint16_t> fGlyphs;
typedef Benchmark INHERITED;
};
class TextBlobCachedBench : public SkTextBlobBench {
const char* onGetName() override {
return "TextBlobCachedBench";
}
void onDraw(int loops, SkCanvas* canvas) override {
SkPaint paint;
auto blob = this->makeBlob();
auto bigLoops = loops * 100;
for (int i = 0; i < bigLoops; i++) {
// To ensure maximum caching, we just redraw the blob at the same place everytime
canvas->drawTextBlob(blob, 0, 0, paint);
}
}
};
class TextBlobFirstTimeBench : public SkTextBlobBench {
const char* onGetName() override {
return "TextBlobFirstTimeBench";
}
void onDraw(int loops, SkCanvas* canvas) override {
SkPaint paint;
auto bigLoops = loops * 100;
for (int i = 0; i < bigLoops; i++) {
canvas->drawTextBlob(this->makeBlob(), 0, 0, paint);
}
}
};
DEF_BENCH( return new TextBlobCachedBench(); )
DEF_BENCH( return new TextBlobFirstTimeBench(); )