c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
359 lines
12 KiB
C++
359 lines
12 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkJSONWriter_DEFINED
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#define SkJSONWriter_DEFINED
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#include "include/core/SkStream.h"
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#include "include/private/SkNoncopyable.h"
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#include "include/private/SkTArray.h"
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/**
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* Lightweight class for writing properly structured JSON data. No random-access, everything must
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* be generated in-order. The resulting JSON is written directly to the SkWStream supplied at
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* construction time. Output is buffered, so writing to disk (via an SkFILEWStream) is ideal.
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*
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* There is a basic state machine to ensure that JSON is structured correctly, and to allow for
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* (optional) pretty formatting.
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*
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* This class adheres to the RFC-4627 usage of JSON (not ECMA-404). In other words, all JSON
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* created with this class must have a top-level object or array. Free-floating values of other
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* types are not considered valid.
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*
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* Note that all error checking is in the form of asserts - invalid usage in a non-debug build
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* will simply produce invalid JSON.
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*/
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class SkJSONWriter : SkNoncopyable {
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public:
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enum class Mode {
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/**
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* Output the minimal amount of text. No additional whitespace (including newlines) is
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* generated. The resulting JSON is suitable for fast parsing and machine consumption.
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*/
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kFast,
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/**
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* Output human-readable JSON, with indented objects and arrays, and one value per line.
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* Slightly slower than kFast, and produces data that is somewhat larger.
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*/
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kPretty
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};
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/**
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* Construct a JSON writer that will serialize all the generated JSON to 'stream'.
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*/
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SkJSONWriter(SkWStream* stream, Mode mode = Mode::kFast)
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: fBlock(new char[kBlockSize])
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, fWrite(fBlock)
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, fBlockEnd(fBlock + kBlockSize)
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, fStream(stream)
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, fMode(mode)
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, fState(State::kStart) {
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fScopeStack.push_back(Scope::kNone);
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fNewlineStack.push_back(true);
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}
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~SkJSONWriter() {
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this->flush();
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delete[] fBlock;
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SkASSERT(fScopeStack.count() == 1);
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SkASSERT(fNewlineStack.count() == 1);
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}
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/**
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* Force all buffered output to be flushed to the underlying stream.
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*/
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void flush() {
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if (fWrite != fBlock) {
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fStream->write(fBlock, fWrite - fBlock);
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fWrite = fBlock;
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}
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}
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/**
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* Append the name (key) portion of an object member. Must be called between beginObject() and
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* endObject(). If you have both the name and value of an object member, you can simply call
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* the two argument versions of the other append functions.
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*/
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void appendName(const char* name) {
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if (!name) {
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return;
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}
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SkASSERT(Scope::kObject == this->scope());
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SkASSERT(State::kObjectBegin == fState || State::kObjectValue == fState);
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if (State::kObjectValue == fState) {
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this->write(",", 1);
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}
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this->separator(this->multiline());
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this->write("\"", 1);
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this->write(name, strlen(name));
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this->write("\":", 2);
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fState = State::kObjectName;
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}
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/**
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* Adds a new object. A name must be supplied when called between beginObject() and
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* endObject(). Calls to beginObject() must be balanced by corresponding calls to endObject().
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* By default, objects are written out with one named value per line (when in kPretty mode).
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* This can be overridden for a particular object by passing false for multiline, this will
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* keep the entire object on a single line. This can help with readability in some situations.
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* In kFast mode, this parameter is ignored.
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*/
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void beginObject(const char* name = nullptr, bool multiline = true) {
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this->appendName(name);
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this->beginValue(true);
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this->write("{", 1);
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fScopeStack.push_back(Scope::kObject);
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fNewlineStack.push_back(multiline);
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fState = State::kObjectBegin;
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}
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/**
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* Ends an object that was previously started with beginObject().
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*/
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void endObject() {
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SkASSERT(Scope::kObject == this->scope());
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SkASSERT(State::kObjectBegin == fState || State::kObjectValue == fState);
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bool emptyObject = State::kObjectBegin == fState;
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bool wasMultiline = this->multiline();
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this->popScope();
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if (!emptyObject) {
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this->separator(wasMultiline);
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}
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this->write("}", 1);
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}
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/**
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* Adds a new array. A name must be supplied when called between beginObject() and
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* endObject(). Calls to beginArray() must be balanced by corresponding calls to endArray().
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* By default, arrays are written out with one value per line (when in kPretty mode).
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* This can be overridden for a particular array by passing false for multiline, this will
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* keep the entire array on a single line. This can help with readability in some situations.
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* In kFast mode, this parameter is ignored.
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*/
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void beginArray(const char* name = nullptr, bool multiline = true) {
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this->appendName(name);
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this->beginValue(true);
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this->write("[", 1);
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fScopeStack.push_back(Scope::kArray);
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fNewlineStack.push_back(multiline);
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fState = State::kArrayBegin;
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}
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/**
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* Ends an array that was previous started with beginArray().
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*/
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void endArray() {
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SkASSERT(Scope::kArray == this->scope());
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SkASSERT(State::kArrayBegin == fState || State::kArrayValue == fState);
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bool emptyArray = State::kArrayBegin == fState;
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bool wasMultiline = this->multiline();
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this->popScope();
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if (!emptyArray) {
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this->separator(wasMultiline);
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}
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this->write("]", 1);
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}
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/**
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* Functions for adding values of various types. The single argument versions add un-named
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* values, so must be called either
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* - Between beginArray() and endArray() -or-
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* - Between beginObject() and endObject(), after calling appendName()
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*/
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void appendString(const char* value) {
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this->beginValue();
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this->write("\"", 1);
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if (value) {
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while (*value) {
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switch (*value) {
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case '"': this->write("\\\"", 2); break;
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case '\\': this->write("\\\\", 2); break;
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case '\b': this->write("\\b", 2); break;
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case '\f': this->write("\\f", 2); break;
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case '\n': this->write("\\n", 2); break;
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case '\r': this->write("\\r", 2); break;
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case '\t': this->write("\\t", 2); break;
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default: this->write(value, 1); break;
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}
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value++;
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}
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}
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this->write("\"", 1);
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}
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void appendPointer(const void* value) { this->beginValue(); this->appendf("\"%p\"", value); }
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void appendBool(bool value) {
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this->beginValue();
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if (value) {
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this->write("true", 4);
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} else {
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this->write("false", 5);
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}
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}
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void appendS32(int32_t value) { this->beginValue(); this->appendf("%d", value); }
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void appendS64(int64_t value);
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void appendU32(uint32_t value) { this->beginValue(); this->appendf("%u", value); }
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void appendU64(uint64_t value);
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void appendFloat(float value) { this->beginValue(); this->appendf("%g", value); }
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void appendDouble(double value) { this->beginValue(); this->appendf("%g", value); }
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void appendFloatDigits(float value, int digits) {
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this->beginValue();
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this->appendf("%.*g", digits, value);
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}
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void appendDoubleDigits(double value, int digits) {
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this->beginValue();
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this->appendf("%.*g", digits, value);
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}
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void appendHexU32(uint32_t value) { this->beginValue(); this->appendf("\"0x%x\"", value); }
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void appendHexU64(uint64_t value);
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#define DEFINE_NAMED_APPEND(function, type) \
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void function(const char* name, type value) { this->appendName(name); this->function(value); }
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/**
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* Functions for adding named values of various types. These add a name field, so must be
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* called between beginObject() and endObject().
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*/
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DEFINE_NAMED_APPEND(appendString, const char *)
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DEFINE_NAMED_APPEND(appendPointer, const void *)
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DEFINE_NAMED_APPEND(appendBool, bool)
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DEFINE_NAMED_APPEND(appendS32, int32_t)
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DEFINE_NAMED_APPEND(appendS64, int64_t)
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DEFINE_NAMED_APPEND(appendU32, uint32_t)
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DEFINE_NAMED_APPEND(appendU64, uint64_t)
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DEFINE_NAMED_APPEND(appendFloat, float)
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DEFINE_NAMED_APPEND(appendDouble, double)
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DEFINE_NAMED_APPEND(appendHexU32, uint32_t)
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DEFINE_NAMED_APPEND(appendHexU64, uint64_t)
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#undef DEFINE_NAMED_APPEND
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void appendFloatDigits(const char* name, float value, int digits) {
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this->appendName(name);
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this->appendFloatDigits(value, digits);
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}
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void appendDoubleDigits(const char* name, double value, int digits) {
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this->appendName(name);
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this->appendDoubleDigits(value, digits);
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}
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private:
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enum {
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// Using a 32k scratch block gives big performance wins, but we diminishing returns going
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// any larger. Even with a 1MB block, time to write a large (~300 MB) JSON file only drops
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// another ~10%.
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kBlockSize = 32 * 1024,
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};
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enum class Scope {
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kNone,
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kObject,
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kArray
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};
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enum class State {
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kStart,
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kEnd,
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kObjectBegin,
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kObjectName,
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kObjectValue,
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kArrayBegin,
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kArrayValue,
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};
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void appendf(const char* fmt, ...);
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void beginValue(bool structure = false) {
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SkASSERT(State::kObjectName == fState ||
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State::kArrayBegin == fState ||
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State::kArrayValue == fState ||
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(structure && State::kStart == fState));
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if (State::kArrayValue == fState) {
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this->write(",", 1);
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}
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if (Scope::kArray == this->scope()) {
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this->separator(this->multiline());
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} else if (Scope::kObject == this->scope() && Mode::kPretty == fMode) {
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this->write(" ", 1);
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}
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// We haven't added the value yet, but all (non-structure) callers emit something
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// immediately, so transition state, to simplify the calling code.
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if (!structure) {
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fState = Scope::kArray == this->scope() ? State::kArrayValue : State::kObjectValue;
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}
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}
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void separator(bool multiline) {
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if (Mode::kPretty == fMode) {
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if (multiline) {
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this->write("\n", 1);
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for (int i = 0; i < fScopeStack.count() - 1; ++i) {
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this->write(" ", 3);
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}
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} else {
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this->write(" ", 1);
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}
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}
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}
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void write(const char* buf, size_t length) {
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if (static_cast<size_t>(fBlockEnd - fWrite) < length) {
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// Don't worry about splitting writes that overflow our block.
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this->flush();
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}
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if (length > kBlockSize) {
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// Send particularly large writes straight through to the stream (unbuffered).
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fStream->write(buf, length);
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} else {
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memcpy(fWrite, buf, length);
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fWrite += length;
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}
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}
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Scope scope() const {
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SkASSERT(!fScopeStack.empty());
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return fScopeStack.back();
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}
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bool multiline() const {
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SkASSERT(!fNewlineStack.empty());
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return fNewlineStack.back();
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}
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void popScope() {
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fScopeStack.pop_back();
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fNewlineStack.pop_back();
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switch (this->scope()) {
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case Scope::kNone:
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fState = State::kEnd;
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break;
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case Scope::kObject:
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fState = State::kObjectValue;
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break;
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case Scope::kArray:
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fState = State::kArrayValue;
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break;
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default:
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SkDEBUGFAIL("Invalid scope");
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break;
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}
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}
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char* fBlock;
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char* fWrite;
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char* fBlockEnd;
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SkWStream* fStream;
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Mode fMode;
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State fState;
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SkSTArray<16, Scope, true> fScopeStack;
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SkSTArray<16, bool, true> fNewlineStack;
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};
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#endif
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