skia2/modules/skottie/skottie.gni
Florin Malita 3a76975a7c [skottie] VectorValue specialization
Currently we're handling VectorValues via a generic animator => we use
vector<vector<float>> for storage.  That's kinda clunky, especially for
small-size vectors (3d values, colors).

Introduce a more efficient VectorKeyframeAnimator:

  - stores vector values in a contiguous/consolidated float array
  - keyframes reference value offsets in storage
  - fast/sk4f lerp impl

Change-Id: Ia9538068f2c722c2d2209f87e26564f0fe28ac31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277578
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-18 17:57:41 +00:00

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# Copyright 2018 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# Things are easiest for everyone if these source paths are absolute.
_src = get_path_info("src", "abspath")
_include = get_path_info("include", "abspath")
skia_skottie_public = [
"$_include/Skottie.h",
"$_include/SkottieProperty.h",
]
skia_skottie_sources = [
"$_src/Adapter.h",
"$_src/Camera.cpp",
"$_src/Camera.h",
"$_src/Composition.cpp",
"$_src/Composition.h",
"$_src/Layer.cpp",
"$_src/Layer.h",
"$_src/Path.cpp",
"$_src/Skottie.cpp",
"$_src/SkottieJson.cpp",
"$_src/SkottieJson.h",
"$_src/SkottiePriv.h",
"$_src/SkottieProperty.cpp",
"$_src/SkottieValue.cpp",
"$_src/SkottieValue.h",
"$_src/Transform.cpp",
"$_src/Transform.h",
"$_src/animator/Animator.cpp",
"$_src/animator/Animator.h",
"$_src/animator/Keyframe.cpp",
"$_src/animator/Keyframe.h",
"$_src/animator/Scalar.cpp",
"$_src/animator/Vec2.cpp",
"$_src/animator/Vector.cpp",
"$_src/effects/DropShadowEffect.cpp",
"$_src/effects/Effects.cpp",
"$_src/effects/Effects.h",
"$_src/effects/FillEffect.cpp",
"$_src/effects/GaussianBlurEffect.cpp",
"$_src/effects/GradientEffect.cpp",
"$_src/effects/HueSaturationEffect.cpp",
"$_src/effects/InvertEffect.cpp",
"$_src/effects/LevelsEffect.cpp",
"$_src/effects/LinearWipeEffect.cpp",
"$_src/effects/MotionBlurEffect.cpp",
"$_src/effects/MotionBlurEffect.h",
"$_src/effects/MotionTileEffect.cpp",
"$_src/effects/RadialWipeEffect.cpp",
"$_src/effects/ShiftChannelsEffect.cpp",
"$_src/effects/TintEffect.cpp",
"$_src/effects/TransformEffect.cpp",
"$_src/effects/TritoneEffect.cpp",
"$_src/effects/VenetianBlindsEffect.cpp",
"$_src/layers/ImageLayer.cpp",
"$_src/layers/NullLayer.cpp",
"$_src/layers/PrecompLayer.cpp",
"$_src/layers/SolidLayer.cpp",
"$_src/layers/TextLayer.cpp",
"$_src/layers/shapelayer/Ellipse.cpp",
"$_src/layers/shapelayer/FillStroke.cpp",
"$_src/layers/shapelayer/Gradient.cpp",
"$_src/layers/shapelayer/MergePaths.cpp",
"$_src/layers/shapelayer/Polystar.cpp",
"$_src/layers/shapelayer/Rectangle.cpp",
"$_src/layers/shapelayer/Repeater.cpp",
"$_src/layers/shapelayer/RoundCorners.cpp",
"$_src/layers/shapelayer/ShapeLayer.cpp",
"$_src/layers/shapelayer/ShapeLayer.h",
"$_src/layers/shapelayer/TrimPaths.cpp",
"$_src/text/RangeSelector.cpp",
"$_src/text/RangeSelector.h",
"$_src/text/SkottieShaper.cpp",
"$_src/text/SkottieShaper.h",
"$_src/text/TextAdapter.cpp",
"$_src/text/TextAdapter.h",
"$_src/text/TextAnimator.cpp",
"$_src/text/TextAnimator.h",
"$_src/text/TextValue.cpp",
"$_src/text/TextValue.h",
]