f6123f1dcc
The old factory is deprecated. The new ones do stricter checking on the signature of main and calls to sample, and include checks at effect creation-time that the SkSL is valid for the requested stage. Bug: skia:11813 Change-Id: Ibd15a6f90e74bdc9c2352d3dc61b6682f626f413 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397477 Reviewed-by: Florin Malita <fmalita@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
136 lines
5.1 KiB
C++
136 lines
5.1 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "tools/Resources.h"
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#include "tools/ToolUtils.h"
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class RuntimeEffectImage : public skiagm::GM {
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public:
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RuntimeEffectImage() = default;
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SkString onShortName() override { return SkString("runtime_effect_image"); }
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SkISize onISize() override { return {800, 200}; }
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protected:
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void onOnceBeforeDraw() override {
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SkString sksl(R"(
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uniform shader child;
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uniform half gAlphaType; // 0 is premul, non-zero unpremul.
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half4 main(float2 p) {
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half r = fract(p.x/20);
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half g = fract(p.y/20);
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half b = fract((p.x + 5)/10);
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half a = min(distance(p, vec2(50, 50))/50 + 0.3, 1);
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half4 result = half4(r, g, b, a);
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result *= sample(child, p);
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if (gAlphaType == 0) {
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result.rgb *= a;
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}
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return result;
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}
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)");
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auto [effect, error] = SkRuntimeEffect::MakeForShader(sksl);
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if (!effect) {
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SkDebugf("RuntimeShader error: %s\n", error.c_str());
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}
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fEffect = std::move(effect);
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}
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DrawResult onDraw(SkCanvas* canvas, SkString* errorMsg) override {
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GrRecordingContext* rc = canvas->recordingContext();
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SkRuntimeShaderBuilder builder(fEffect);
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SkImageInfo info = SkImageInfo::Make(100, 100, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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SkSamplingOptions nn{SkFilterMode::kNearest};
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SkSamplingOptions mm{SkFilterMode::kLinear, SkMipmapMode::kNearest};
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auto whiteShader = SkShaders::Color(SK_ColorWHITE);
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auto imageForShader = GetResourceAsImage("images/ducky.jpg");
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if (!imageForShader) {
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*errorMsg = "Could not load image";
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return DrawResult::kFail;
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}
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auto imageShader = imageForShader->makeShader(SkTileMode::kRepeat,
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SkTileMode::kRepeat,
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SkSamplingOptions(SkFilterMode::kLinear),
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SkMatrix::Scale(0.2f, 0.2f));
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builder.uniform("gAlphaType") = 0.f;
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builder.child("child") = whiteShader;
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ToolUtils::draw_checkerboard(canvas, SK_ColorWHITE, SK_ColorLTGRAY, 50);
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canvas->translate(5, 5);
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SkPaint aaPaint;
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aaPaint.setAntiAlias(true);
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for (const auto& vm : {SkMatrix::Scale(1.5f, 1.5f), SkMatrix::Scale(0.3f, 0.3f)}) {
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canvas->save();
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canvas->concat(vm);
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sk_sp<SkImage> image;
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// basic
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image = builder.makeImage(rc, nullptr, info, false);
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canvas->drawImage(image, 0, 0, nn, &aaPaint);
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canvas->translate(105, 0);
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// local matrix
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SkMatrix lm = SkMatrix::RotateDeg(45, {50, 50});
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lm.preTranslate(10, 10);
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image = builder.makeImage(rc, &lm, info, false);
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canvas->drawImage(image, 0, 0, nn, &aaPaint);
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canvas->translate(105, 0);
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// unpremul
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if (rc) {
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// use a uniform to make the effect output be unpremul so it looks the same as the
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// premul case when drawn to the canvas.
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builder.uniform("gAlphaType") = 1.f;
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image = builder.makeImage(rc,
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nullptr,
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info.makeAlphaType(kUnpremul_SkAlphaType),
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false);
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builder.uniform("gAlphaType") = 0.f;
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canvas->drawImage(image, 0, 0, nn, &aaPaint);
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canvas->translate(105, 0);
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} else {
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// CPU doesn't yet support making kUnpremul images. Just draw the basic one again.
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image = builder.makeImage(nullptr, nullptr, info, false);
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canvas->drawImage(image, 0, 0, nn, &aaPaint);
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canvas->translate(105, 0);
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}
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// color space
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sk_sp<SkColorSpace> cs = SkColorSpace::MakeSRGB()->makeColorSpin();
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image = builder.makeImage(rc, nullptr, info.makeColorSpace(std::move(cs)), false);
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canvas->drawImage(image, 0, 0, nn, &aaPaint);
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canvas->translate(105, 0);
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// mipmapped and different child
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builder.child("child") = imageShader;
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image = builder.makeImage(rc, nullptr, info, true);
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builder.child("child") = whiteShader;
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canvas->drawImage(image, 0, 0, mm, &aaPaint);
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canvas->translate(105, 0);
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canvas->restore();
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canvas->translate(0, 105*vm.getScaleY());
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}
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return DrawResult::kOk;
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}
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private:
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sk_sp<SkRuntimeEffect> fEffect;
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};
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DEF_GM(return new RuntimeEffectImage;)
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