skia2/tools/viewer/sk_app/unix/WindowContextFactory_unix.h
Brian Salomon 837fcb68ff Use glXCreateContextAttribsARB in viewer to make it easier to attach RenderDoc.
Change-Id: I0cc82fe826b81a082b579f60af3d9ef35d5fe351
Reviewed-on: https://skia-review.googlesource.com/9407
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-03-08 16:25:50 +00:00

43 lines
892 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_unix_DEFINED
#define WindowContextFactory_unix_DEFINED
#include <X11/Xlib.h>
#include <GL/glx.h>
typedef Window XWindow;
namespace sk_app {
class WindowContext;
struct DisplayParams;
namespace window_context_factory {
struct XlibWindowInfo {
Display* fDisplay;
XWindow fWindow;
GLXFBConfig* fFBConfig;
XVisualInfo* fVisualInfo;
int fWidth;
int fHeight;
};
WindowContext* NewVulkanForXlib(const XlibWindowInfo&, const DisplayParams&);
WindowContext* NewGLForXlib(const XlibWindowInfo&, const DisplayParams&);
WindowContext* NewRasterForXlib(const XlibWindowInfo&, const DisplayParams&);
} // namespace window_context_factory
} // namespace sk_app
#endif