c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
16 lines
644 B
C++
16 lines
644 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=45bca8747b8f49b5be34b520897ef048
|
|
REG_FIDDLE(Image_MakeCrossContextFromPixmap, 256, 64, false, 4) {
|
|
void draw(SkCanvas* canvas) {
|
|
GrContext* context = canvas->getGrContext();
|
|
SkPixmap pixmap;
|
|
if (source.peekPixels(&pixmap)) {
|
|
sk_sp<SkImage> image = SkImage::MakeCrossContextFromPixmap(context, pixmap,
|
|
false, nullptr);
|
|
canvas->drawImage(image, 0, 0);
|
|
}
|
|
}
|
|
} // END FIDDLE
|