7112173c3c
will follow w/ new .skp files to keep the waterfall green (I hope) git-svn-id: http://skia.googlecode.com/svn/trunk@5584 2bbb7eff-a529-9590-31e7-b0007b416f81
490 lines
15 KiB
C++
490 lines
15 KiB
C++
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/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkDrawCommand.h"
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#include "SkObjectParser.h"
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// TODO(chudy): Refactor into non subclass model.
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SkDrawCommand::SkDrawCommand() {
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fVisible = true;
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}
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SkDrawCommand::~SkDrawCommand() {
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fInfo.deleteAll();
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}
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const char* SkDrawCommand::GetCommandString(DrawType type) {
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switch (type) {
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case UNUSED: SkDEBUGFAIL("DrawType UNUSED\n"); break;
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case DRAW_CLEAR: return "Clear";
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case CLIP_PATH: return "Clip Path";
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case CLIP_REGION: return "Clip Region";
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case CLIP_RECT: return "Clip Rect";
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case CONCAT: return "Concat";
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case DRAW_BITMAP: return "Draw Bitmap";
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case DRAW_BITMAP_MATRIX: return "Draw Bitmap Matrix";
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case DRAW_BITMAP_NINE: return "Draw Bitmap Nine";
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case DRAW_BITMAP_RECT: return "Draw Bitmap Rect";
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case DRAW_DATA: return "Draw Data";
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case DRAW_PAINT: return "Draw Paint";
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case DRAW_PATH: return "Draw Path";
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case DRAW_PICTURE: return "Draw Picture";
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case DRAW_POINTS: return "Draw Points";
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case DRAW_POS_TEXT: return "Draw Pos Text";
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case DRAW_POS_TEXT_H: return "Draw Pos Text H";
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case DRAW_RECT: return "Draw Rect";
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case DRAW_SPRITE: return "Draw Sprite";
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case DRAW_TEXT: return "Draw Text";
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case DRAW_TEXT_ON_PATH: return "Draw Text On Path";
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case DRAW_VERTICES: return "Draw Vertices";
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case RESTORE: return "Restore";
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case ROTATE: return "Rotate";
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case SAVE: return "Save";
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case SAVE_LAYER: return "Save Layer";
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case SCALE: return "Scale";
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case SET_MATRIX: return "Set Matrix";
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case SKEW: return "Skew";
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case TRANSLATE: return "Translate";
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default:
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SkDebugf("DrawType error 0x%08x\n", type);
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SkASSERT(0);
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break;
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}
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SkDEBUGFAIL("DrawType UNUSED\n");
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return NULL;
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}
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SkString SkDrawCommand::toString() {
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return SkString(GetCommandString(fDrawType));
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}
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Clear::Clear(SkColor color) {
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this->fColor = color;
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this->fDrawType = DRAW_CLEAR;
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this->fInfo.push(SkObjectParser::CustomTextToString("No Parameters"));
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}
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void Clear::execute(SkCanvas* canvas) {
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canvas->clear(this->fColor);
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}
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ClipPath::ClipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
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this->fPath = &path;
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this->fOp = op;
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this->fDoAA = doAA;
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this->fDrawType = CLIP_PATH;
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this->fInfo.push(SkObjectParser::PathToString(path));
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this->fInfo.push(SkObjectParser::RegionOpToString(op));
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this->fInfo.push(SkObjectParser::BoolToString(doAA));
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}
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void ClipPath::execute(SkCanvas* canvas) {
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canvas->clipPath(*this->fPath, this->fOp, this->fDoAA);
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}
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ClipRegion::ClipRegion(const SkRegion& region, SkRegion::Op op) {
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this->fRegion = ®ion;
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this->fOp = op;
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this->fDrawType = CLIP_REGION;
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this->fInfo.push(SkObjectParser::RegionToString(region));
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this->fInfo.push(SkObjectParser::RegionOpToString(op));
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}
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void ClipRegion::execute(SkCanvas* canvas) {
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canvas->clipRegion(*this->fRegion, this->fOp);
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}
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ClipRect::ClipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
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this->fRect = ▭
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this->fOp = op;
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this->fDoAA = doAA;
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this->fDrawType = CLIP_RECT;
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this->fInfo.push(SkObjectParser::RectToString(rect));
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this->fInfo.push(SkObjectParser::RegionOpToString(op));
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this->fInfo.push(SkObjectParser::BoolToString(doAA));
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}
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void ClipRect::execute(SkCanvas* canvas) {
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canvas->clipRect(*this->fRect, this->fOp, this->fDoAA);
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}
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Concat::Concat(const SkMatrix& matrix) {
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this->fMatrix = &matrix;
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this->fDrawType = CONCAT;
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this->fInfo.push(SkObjectParser::MatrixToString(matrix));
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}
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void Concat::execute(SkCanvas* canvas) {
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canvas->concat(*this->fMatrix);
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}
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DrawBitmap::DrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
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const SkPaint* paint) {
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this->fBitmap = &bitmap;
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this->fLeft = left;
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this->fTop = top;
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this->fPaint = paint;
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this->fDrawType = DRAW_BITMAP;
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this->fInfo.push(SkObjectParser::BitmapToString(bitmap));
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this->fInfo.push(SkObjectParser::ScalarToString(left, "SkScalar left: "));
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this->fInfo.push(SkObjectParser::ScalarToString(top, "SkScalar top: "));
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}
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void DrawBitmap::execute(SkCanvas* canvas) {
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canvas->drawBitmap(*this->fBitmap, this->fLeft, this->fTop, this->fPaint);
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}
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DrawBitmapMatrix::DrawBitmapMatrix(const SkBitmap& bitmap,
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const SkMatrix& matrix, const SkPaint* paint) {
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this->fBitmap = &bitmap;
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this->fMatrix = &matrix;
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this->fPaint = paint;
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this->fDrawType = DRAW_BITMAP_MATRIX;
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this->fInfo.push(SkObjectParser::BitmapToString(bitmap));
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this->fInfo.push(SkObjectParser::MatrixToString(matrix));
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if (paint) this->fInfo.push(SkObjectParser::PaintToString(*paint));
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}
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void DrawBitmapMatrix::execute(SkCanvas* canvas) {
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canvas->drawBitmapMatrix(*this->fBitmap, *this->fMatrix, this->fPaint);
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}
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DrawBitmapNine::DrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
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const SkRect& dst, const SkPaint* paint) {
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this->fBitmap = &bitmap;
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this->fCenter = ¢er;
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this->fDst = &dst;
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this->fPaint = paint;
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this->fDrawType = DRAW_BITMAP_NINE;
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this->fInfo.push(SkObjectParser::BitmapToString(bitmap));
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this->fInfo.push(SkObjectParser::IRectToString(center));
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this->fInfo.push(SkObjectParser::RectToString(dst));
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if (paint) this->fInfo.push(SkObjectParser::PaintToString(*paint));
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}
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void DrawBitmapNine::execute(SkCanvas* canvas) {
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canvas->drawBitmapNine(*this->fBitmap, *this->fCenter, *this->fDst, this->fPaint);
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}
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DrawBitmapRect::DrawBitmapRect(const SkBitmap& bitmap, const SkRect* src,
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const SkRect& dst, const SkPaint* paint) {
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this->fBitmap = &bitmap;
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this->fSrc = src;
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this->fDst = &dst;
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this->fPaint = paint;
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this->fDrawType = DRAW_BITMAP_RECT;
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this->fInfo.push(SkObjectParser::BitmapToString(bitmap));
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if (src) this->fInfo.push(SkObjectParser::RectToString(*src));
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this->fInfo.push(SkObjectParser::RectToString(dst));
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if (paint) this->fInfo.push(SkObjectParser::PaintToString(*paint));
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}
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void DrawBitmapRect::execute(SkCanvas* canvas) {
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canvas->drawBitmapRect(*this->fBitmap, this->fSrc, *this->fDst, this->fPaint);
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}
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DrawData::DrawData(const void* data, size_t length) {
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this->fData = data;
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this->fLength = length;
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this->fDrawType = DRAW_DATA;
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// TODO(chudy): See if we can't display data and length.
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}
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void DrawData::execute(SkCanvas* canvas) {
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canvas->drawData(this->fData, this->fLength);
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}
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DrawPaint::DrawPaint(const SkPaint& paint) {
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this->fPaint = &paint;
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this->fDrawType = DRAW_PAINT;
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this->fInfo.push(SkObjectParser::PaintToString(paint));
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}
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void DrawPaint::execute(SkCanvas* canvas) {
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canvas->drawPaint(*this->fPaint);
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}
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DrawPath::DrawPath(const SkPath& path, const SkPaint& paint) {
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this->fPath = &path;
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this->fPaint = &paint;
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this->fDrawType = DRAW_PATH;
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this->fInfo.push(SkObjectParser::PathToString(path));
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this->fInfo.push(SkObjectParser::PaintToString(paint));
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}
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void DrawPath::execute(SkCanvas* canvas) {
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canvas->drawPath(*this->fPath, *this->fPaint);
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}
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DrawPicture::DrawPicture(SkPicture& picture) {
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this->fPicture = &picture;
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this->fDrawType = DRAW_PICTURE;
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this->fInfo.push(SkObjectParser::CustomTextToString("To be implemented."));
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}
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void DrawPicture::execute(SkCanvas* canvas) {
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canvas->drawPicture(*this->fPicture);
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}
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DrawPoints::DrawPoints(SkCanvas::PointMode mode, size_t count,
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const SkPoint pts[], const SkPaint& paint) {
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this->fMode = mode;
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this->fCount = count;
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this->fPts = pts;
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this->fPaint = &paint;
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this->fDrawType = DRAW_POINTS;
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this->fInfo.push(SkObjectParser::PointsToString(pts, count));
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this->fInfo.push(SkObjectParser::ScalarToString(SkIntToScalar(count),
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"Points: "));
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this->fInfo.push(SkObjectParser::PointModeToString(mode));
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}
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void DrawPoints::execute(SkCanvas* canvas) {
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canvas->drawPoints(this->fMode, this->fCount, this->fPts, *this->fPaint);
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}
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DrawPosText::DrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
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const SkPaint& paint) {
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this->fText = text;
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this->fByteLength = byteLength;
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this->fPos = pos;
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this->fPaint = &paint;
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this->fDrawType = DRAW_POS_TEXT;
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this->fInfo.push(SkObjectParser::TextToString(text, byteLength));
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// TODO(chudy): Test that this works.
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this->fInfo.push(SkObjectParser::PointsToString(pos, 1));
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this->fInfo.push(SkObjectParser::PaintToString(paint));
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}
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void DrawPosText::execute(SkCanvas* canvas) {
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canvas->drawPosText(this->fText, this->fByteLength, this->fPos, *this->fPaint);
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}
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DrawPosTextH::DrawPosTextH(const void* text, size_t byteLength,
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const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
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this->fText = text;
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this->fByteLength = byteLength;
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this->fXpos = xpos;
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this->fConstY = constY;
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this->fPaint = &paint;
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this->fDrawType = DRAW_POS_TEXT_H;
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this->fInfo.push(SkObjectParser::TextToString(text, byteLength));
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this->fInfo.push(SkObjectParser::ScalarToString(xpos[0], "XPOS: "));
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this->fInfo.push(SkObjectParser::ScalarToString(constY, "SkScalar constY: "));
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this->fInfo.push(SkObjectParser::PaintToString(paint));
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}
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void DrawPosTextH::execute(SkCanvas* canvas) {
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canvas->drawPosTextH(this->fText, this->fByteLength, this->fXpos, this->fConstY,
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*this->fPaint);
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}
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DrawRectC::DrawRectC(const SkRect& rect, const SkPaint& paint) {
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this->fRect = ▭
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this->fPaint = &paint;
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this->fDrawType = DRAW_RECT;
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this->fInfo.push(SkObjectParser::RectToString(rect));
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this->fInfo.push(SkObjectParser::PaintToString(paint));
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}
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void DrawRectC::execute(SkCanvas* canvas) {
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canvas->drawRect(*this->fRect, *this->fPaint);
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}
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DrawSprite::DrawSprite(const SkBitmap& bitmap, int left, int top,
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const SkPaint* paint) {
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this->fBitmap = &bitmap;
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this->fLeft = left;
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this->fTop = top;
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this->fPaint = paint;
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this->fDrawType = DRAW_SPRITE;
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this->fInfo.push(SkObjectParser::BitmapToString(bitmap));
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this->fInfo.push(SkObjectParser::IntToString(left, "Left: "));
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this->fInfo.push(SkObjectParser::IntToString(top, "Top: "));
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}
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void DrawSprite::execute(SkCanvas* canvas) {
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canvas->drawSprite(*this->fBitmap, this->fLeft, this->fTop, this->fPaint);
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}
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DrawTextC::DrawTextC(const void* text, size_t byteLength, SkScalar x, SkScalar y,
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const SkPaint& paint) {
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this->fText = text;
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this->fByteLength = byteLength;
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this->fX = x;
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this->fY = y;
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this->fPaint = &paint;
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this->fDrawType = DRAW_TEXT;
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this->fInfo.push(SkObjectParser::TextToString(text, byteLength));
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this->fInfo.push(SkObjectParser::ScalarToString(x, "SkScalar x: "));
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this->fInfo.push(SkObjectParser::ScalarToString(y, "SkScalar y: "));
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this->fInfo.push(SkObjectParser::PaintToString(paint));
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}
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void DrawTextC::execute(SkCanvas* canvas) {
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canvas->drawText(this->fText, this->fByteLength, this->fX, this->fY, *this->fPaint);
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}
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DrawTextOnPath::DrawTextOnPath(const void* text, size_t byteLength,
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const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) {
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this->fText = text;
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this->fByteLength = byteLength;
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this->fPath = &path;
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this->fMatrix = matrix;
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this->fPaint = &paint;
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this->fDrawType = DRAW_TEXT_ON_PATH;
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this->fInfo.push(SkObjectParser::TextToString(text, byteLength));
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this->fInfo.push(SkObjectParser::PathToString(path));
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if (matrix) this->fInfo.push(SkObjectParser::MatrixToString(*matrix));
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this->fInfo.push(SkObjectParser::PaintToString(paint));
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}
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void DrawTextOnPath::execute(SkCanvas* canvas) {
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canvas->drawTextOnPath(this->fText, this->fByteLength, *this->fPath,
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this->fMatrix, *this->fPaint);
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}
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DrawVertices::DrawVertices(SkCanvas::VertexMode vmode, int vertexCount,
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const SkPoint vertices[], const SkPoint texs[], const SkColor colors[],
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SkXfermode* xfermode, const uint16_t indices[], int indexCount,
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const SkPaint& paint) {
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this->fVmode = vmode;
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this->fVertexCount = vertexCount;
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this->fTexs = texs;
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this->fColors = colors;
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this->fXfermode = xfermode;
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this->fIndices = indices;
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this->fIndexCount = indexCount;
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this->fPaint = &paint;
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this->fDrawType = DRAW_VERTICES;
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// TODO(chudy)
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this->fInfo.push(SkObjectParser::CustomTextToString("To be implemented."));
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}
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void DrawVertices::execute(SkCanvas* canvas) {
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canvas->drawVertices(this->fVmode, this->fVertexCount, this->fVertices,
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this->fTexs, this->fColors, this->fXfermode, this->fIndices,
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this->fIndexCount, *this->fPaint);
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}
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Restore::Restore() {
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this->fDrawType = RESTORE;
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this->fInfo.push(SkObjectParser::CustomTextToString("No Parameters"));
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}
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void Restore::execute(SkCanvas* canvas) {
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canvas->restore();
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}
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Rotate::Rotate(SkScalar degrees) {
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this->fDegrees = degrees;
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this->fDrawType = ROTATE;
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this->fInfo.push(SkObjectParser::ScalarToString(degrees, "SkScalar degrees: "));
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}
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void Rotate::execute(SkCanvas* canvas) {
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canvas->rotate(this->fDegrees);
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}
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Save::Save(SkCanvas::SaveFlags flags) {
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this->fFlags = flags;
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this->fDrawType = SAVE;
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this->fInfo.push(SkObjectParser::SaveFlagsToString(flags));
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}
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void Save::execute(SkCanvas* canvas) {
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canvas->save(this->fFlags);
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}
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SaveLayer::SaveLayer(const SkRect* bounds, const SkPaint* paint,
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SkCanvas::SaveFlags flags) {
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this->fBounds = bounds;
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this->fPaint = paint;
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this->fFlags = flags;
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this->fDrawType = SAVE_LAYER;
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if (bounds) this->fInfo.push(SkObjectParser::RectToString(*bounds));
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if (paint) this->fInfo.push(SkObjectParser::PaintToString(*paint));
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this->fInfo.push(SkObjectParser::SaveFlagsToString(flags));
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}
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void SaveLayer::execute(SkCanvas* canvas) {
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canvas->saveLayer(this->fBounds, this->fPaint, this->fFlags);
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}
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Scale::Scale(SkScalar sx, SkScalar sy) {
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this->fSx = sx;
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this->fSy = sy;
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this->fDrawType = SCALE;
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this->fInfo.push(SkObjectParser::ScalarToString(sx, "SkScalar sx: "));
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this->fInfo.push(SkObjectParser::ScalarToString(sy, "SkScalar sy: "));
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}
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void Scale::execute(SkCanvas* canvas) {
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canvas->scale(this->fSx, this->fSy);
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}
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SetMatrix::SetMatrix(const SkMatrix& matrix) {
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this->fMatrix = &matrix;
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this->fDrawType = SET_MATRIX;
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this->fInfo.push(SkObjectParser::MatrixToString(matrix));
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}
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void SetMatrix::execute(SkCanvas* canvas) {
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canvas->setMatrix(*this->fMatrix);
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}
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Skew::Skew(SkScalar sx, SkScalar sy) {
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this->fSx = sx;
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this->fSy = sy;
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this->fDrawType = SKEW;
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this->fInfo.push(SkObjectParser::ScalarToString(sx, "SkScalar sx: "));
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this->fInfo.push(SkObjectParser::ScalarToString(sy, "SkScalar sy: "));
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}
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void Skew::execute(SkCanvas* canvas) {
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canvas->skew(this->fSx, this->fSy);
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}
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Translate::Translate(SkScalar dx, SkScalar dy) {
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this->fDx = dx;
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this->fDy = dy;
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this->fDrawType = TRANSLATE;
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this->fInfo.push(SkObjectParser::ScalarToString(dx, "SkScalar dx: "));
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this->fInfo.push(SkObjectParser::ScalarToString(dy, "SkScalar dy: "));
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}
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void Translate::execute(SkCanvas* canvas) {
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canvas->translate(this->fDx, this->fDy);
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}
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