c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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DEF_SIMPLE_GM(b_119394958, canvas, 100, 100) {
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// The root cause of this bug was that a stroked arc with round caps was batched with a filled
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// circle. The circle op code would choose a GeometryProcessor configuration that expected round
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// cap centers as vertex attributes. However, the tessellation code for the filled circle would
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// not put in dummy round cap centers and then didn't advance the pointer into which vertex data
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// was being written by the expected vertex stride.
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SkPaint paint;
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paint.setColor(SK_ColorBLUE);
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paint.setAntiAlias(true);
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canvas->drawCircle(50, 50, 45, paint);
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paint.setColor(SK_ColorGREEN);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(5);
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canvas->drawCircle(50, 50, 35, paint);
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paint.setColor(SK_ColorRED);
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paint.setStrokeCap(SkPaint::kRound_Cap);
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canvas->drawArc(SkRect::MakeLTRB(30, 30, 70, 70), 0, 110, false, paint);
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}
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