skia2/gm/b_119394958.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

28 lines
1.1 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
DEF_SIMPLE_GM(b_119394958, canvas, 100, 100) {
// The root cause of this bug was that a stroked arc with round caps was batched with a filled
// circle. The circle op code would choose a GeometryProcessor configuration that expected round
// cap centers as vertex attributes. However, the tessellation code for the filled circle would
// not put in dummy round cap centers and then didn't advance the pointer into which vertex data
// was being written by the expected vertex stride.
SkPaint paint;
paint.setColor(SK_ColorBLUE);
paint.setAntiAlias(true);
canvas->drawCircle(50, 50, 45, paint);
paint.setColor(SK_ColorGREEN);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(5);
canvas->drawCircle(50, 50, 35, paint);
paint.setColor(SK_ColorRED);
paint.setStrokeCap(SkPaint::kRound_Cap);
canvas->drawArc(SkRect::MakeLTRB(30, 30, 70, 70), 0, 110, false, paint);
}