c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
206 lines
6.7 KiB
C++
206 lines
6.7 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPath.h"
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#include "include/private/SkTArray.h"
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class ConicPathsGM : public skiagm::GM {
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protected:
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SkString onShortName() override {
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return SkString("conicpaths");
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}
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SkISize onISize() override {
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return SkISize::Make(920, 960);
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}
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void onOnceBeforeDraw() override {
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{
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const SkScalar w = SkScalarSqrt(2)/2;
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SkPath* conicCirlce = &fPaths.push_back();
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conicCirlce->moveTo(0, 0);
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conicCirlce->conicTo(0, 50, 50, 50, w);
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conicCirlce->rConicTo(50, 0, 50, -50, w);
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conicCirlce->rConicTo(0, -50, -50, -50, w);
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conicCirlce->rConicTo(-50, 0, -50, 50, w);
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}
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{
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SkPath* hyperbola = &fPaths.push_back();
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hyperbola->moveTo(0, 0);
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hyperbola->conicTo(0, 100, 100, 100, 2);
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}
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{
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SkPath* thinHyperbola = &fPaths.push_back();
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thinHyperbola->moveTo(0, 0);
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thinHyperbola->conicTo(100, 100, 5, 0, 2);
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}
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{
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SkPath* veryThinHyperbola = &fPaths.push_back();
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veryThinHyperbola->moveTo(0, 0);
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veryThinHyperbola->conicTo(100, 100, 1, 0, 2);
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}
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{
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SkPath* closedHyperbola = &fPaths.push_back();
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closedHyperbola->moveTo(0, 0);
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closedHyperbola->conicTo(100, 100, 0, 0, 2);
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}
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{
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// using 1 as weight defaults to using quadTo
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SkPath* nearParabola = &fPaths.push_back();
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nearParabola->moveTo(0, 0);
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nearParabola->conicTo(0, 100, 100, 100, 0.999f);
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}
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{
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SkPath* thinEllipse = &fPaths.push_back();
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thinEllipse->moveTo(0, 0);
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thinEllipse->conicTo(100, 100, 5, 0, SK_ScalarHalf);
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}
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{
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SkPath* veryThinEllipse = &fPaths.push_back();
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veryThinEllipse->moveTo(0, 0);
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veryThinEllipse->conicTo(100, 100, 1, 0, SK_ScalarHalf);
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}
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{
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SkPath* closedEllipse = &fPaths.push_back();
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closedEllipse->moveTo(0, 0);
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closedEllipse->conicTo(100, 100, 0, 0, SK_ScalarHalf);
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}
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{
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const SkScalar w = SkScalarSqrt(2)/2;
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fGiantCircle.moveTo(2.1e+11f, -1.05e+11f);
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fGiantCircle.conicTo(2.1e+11f, 0, 1.05e+11f, 0, w);
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fGiantCircle.conicTo(0, 0, 0, -1.05e+11f, w);
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fGiantCircle.conicTo(0, -2.1e+11f, 1.05e+11f, -2.1e+11f, w);
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fGiantCircle.conicTo(2.1e+11f, -2.1e+11f, 2.1e+11f, -1.05e+11f, w);
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}
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}
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void drawGiantCircle(SkCanvas* canvas) {
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SkPaint paint;
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canvas->drawPath(fGiantCircle, paint);
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}
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void onDraw(SkCanvas* canvas) override {
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const SkAlpha kAlphaValue[] = { 0xFF, 0x40 };
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const SkScalar margin = 15;
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canvas->translate(margin, margin);
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SkPaint paint;
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for (int p = 0; p < fPaths.count(); ++p) {
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canvas->save();
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for (size_t a = 0; a < SK_ARRAY_COUNT(kAlphaValue); ++a) {
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paint.setARGB(kAlphaValue[a], 0, 0, 0);
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for (int aa = 0; aa < 2; ++aa) {
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paint.setAntiAlias(SkToBool(aa));
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for (int fh = 0; fh < 2; ++fh) {
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paint.setStyle(fh ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
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const SkRect& bounds = fPaths[p].getBounds();
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canvas->save();
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canvas->translate(-bounds.fLeft, -bounds.fTop);
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canvas->drawPath(fPaths[p], paint);
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canvas->restore();
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canvas->translate(110, 0);
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}
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}
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}
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canvas->restore();
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canvas->translate(0, 110);
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}
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canvas->restore();
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this->drawGiantCircle(canvas);
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}
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private:
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SkTArray<SkPath> fPaths;
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SkPath fGiantCircle;
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typedef skiagm::GM INHERITED;
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};
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DEF_GM(return new ConicPathsGM;)
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//////////////////////////////////////////////////////////////////////////////
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/* arc should be on top of circle */
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DEF_SIMPLE_GM(arccirclegap, canvas, 250, 250) {
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canvas->translate(50, 100);
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SkPoint c = { 1052.5390625f, 506.8760978034711f };
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SkScalar radius = 1096.702150363923f;
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawCircle(c, radius, paint);
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SkPath path;
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path.moveTo(288.88884710654133f, -280.26680862609f);
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path.arcTo(0, 0, -39.00216443306411f, 400.6058925796476f, radius);
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paint.setColor(0xff007f00);
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canvas->drawPath(path, paint);
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}
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/* circle should be antialiased */
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DEF_SIMPLE_GM(largecircle, canvas, 250, 250) {
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canvas->translate(50, 100);
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SkPoint c = { 1052.5390625f, 506.8760978034711f };
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SkScalar radius = 1096.702150363923f;
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawCircle(c, radius, paint);
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}
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/* ovals should not be blurry */
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DEF_SIMPLE_GM(largeovals, canvas, 250, 250) {
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// Test EllipseOp
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SkRect r = SkRect::MakeXYWH(-520, -520, 5000, 4000);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(100);
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canvas->drawOval(r, paint);
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r.offset(-15, -15);
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paint.setColor(SK_ColorDKGRAY);
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// we use stroke and fill to avoid falling into the SimpleFill path
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paint.setStyle(SkPaint::kStrokeAndFill_Style);
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paint.setStrokeWidth(1);
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canvas->drawOval(r, paint);
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// Test DIEllipseOp
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canvas->rotate(1.0f);
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r.offset(55, 55);
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paint.setColor(SK_ColorGRAY);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(100);
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canvas->drawOval(r, paint);
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r.offset(-15, -15);
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paint.setColor(SK_ColorLTGRAY);
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paint.setStyle(SkPaint::kStrokeAndFill_Style);
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paint.setStrokeWidth(1);
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canvas->drawOval(r, paint);
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}
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DEF_SIMPLE_GM(crbug_640176, canvas, 250, 250) {
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SkPath path;
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path.moveTo(SkBits2Float(0x00000000), SkBits2Float(0x00000000)); // 0, 0
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path.lineTo(SkBits2Float(0x42cfd89a), SkBits2Float(0xc2700000)); // 103.923f, -60
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path.lineTo(SkBits2Float(0x42cfd899), SkBits2Float(0xc2700006)); // 103.923f, -60
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path.conicTo(SkBits2Float(0x42f00000), SkBits2Float(0xc2009d9c),
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SkBits2Float(0x42f00001), SkBits2Float(0x00000000),
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SkBits2Float(0x3f7746ea)); // 120, -32.1539f, 120, 0, 0.965926f
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->translate(125, 125);
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canvas->drawPath(path, paint);
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}
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