c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
147 lines
4.9 KiB
C++
147 lines
4.9 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkSurface.h"
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#include "include/utils/SkRandom.h"
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static sk_sp<SkImage> make_image() {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(319, 52);
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auto surface(SkSurface::MakeRaster(info));
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SkCanvas* canvas = surface->getCanvas();
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canvas->drawColor(0xFFF8F8F8);
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setStyle(SkPaint::kStroke_Style);
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for (int i = 0; i < 20; ++i) {
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canvas->drawCircle(-4, 25, 20, paint);
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canvas->translate(25, 0);
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}
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return surface->makeImageSnapshot();
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}
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DEF_SIMPLE_GM(mipmap, canvas, 400, 200) {
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sk_sp<SkImage> img(make_image());//SkImage::NewFromEncoded(data));
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SkPaint paint;
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const SkRect dst = SkRect::MakeWH(177, 15);
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SkString str;
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str.printf("scale %g %g", dst.width() / img->width(), dst.height() / img->height());
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// canvas->drawString(str, 300, 100, SkFont(nullptr, 30), paint);
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canvas->translate(20, 20);
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for (int i = 0; i < 4; ++i) {
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paint.setFilterQuality(SkFilterQuality(i));
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canvas->drawImageRect(img.get(), dst, &paint);
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canvas->translate(0, 20);
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}
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canvas->drawImage(img.get(), 20, 20, nullptr);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// create a circle image computed raw, so we can wrap it as a linear or srgb image
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static sk_sp<SkImage> make(sk_sp<SkColorSpace> cs) {
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const int N = 100;
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SkImageInfo info = SkImageInfo::Make(N, N, kN32_SkColorType, kPremul_SkAlphaType, cs);
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SkBitmap bm;
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bm.allocPixels(info);
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for (int y = 0; y < N; ++y) {
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for (int x = 0; x < N; ++x) {
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*bm.getAddr32(x, y) = (x ^ y) & 1 ? 0xFFFFFFFF : 0xFF000000;
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}
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}
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bm.setImmutable();
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return SkImage::MakeFromBitmap(bm);
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}
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static void show_mips(SkCanvas* canvas, SkImage* img) {
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SkPaint paint;
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paint.setFilterQuality(kMedium_SkFilterQuality);
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// Want to ensure we never draw fractional pixels, so we use an IRect
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SkIRect dst = SkIRect::MakeWH(img->width(), img->height());
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while (dst.width() > 5) {
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canvas->drawImageRect(img, SkRect::Make(dst), &paint);
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dst.offset(dst.width() + 10, 0);
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dst.fRight = dst.fLeft + dst.width()/2;
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dst.fBottom = dst.fTop + dst.height()/2;
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}
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}
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/*
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* Ensure that in L32 drawing mode, both images/mips look the same as each other, and
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* their mips are darker than the original (since the mips should ignore the gamma in L32).
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*
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* Ensure that in S32 drawing mode, all images/mips look the same, and look correct (i.e.
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* the mip levels match the original in brightness).
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*/
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DEF_SIMPLE_GM(mipmap_srgb, canvas, 260, 230) {
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sk_sp<SkImage> limg = make(nullptr);
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sk_sp<SkImage> simg = make(SkColorSpace::MakeSRGB());
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canvas->translate(10, 10);
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show_mips(canvas, limg.get());
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canvas->translate(0, limg->height() + 10.0f);
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show_mips(canvas, simg.get());
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// create a gradient image computed raw, so we can wrap it as a linear or srgb image
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static sk_sp<SkImage> make_g8_gradient(sk_sp<SkColorSpace> cs) {
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const int N = 100;
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SkImageInfo info = SkImageInfo::Make(N, N, kGray_8_SkColorType, kOpaque_SkAlphaType, cs);
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SkBitmap bm;
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bm.allocPixels(info);
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for (int y = 0; y < N; ++y) {
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for (int x = 0; x < N; ++x) {
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*bm.getAddr8(x, y) = static_cast<uint8_t>(255.0f * ((x + y) / (2.0f * (N - 1))));
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}
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}
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bm.setImmutable();
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return SkImage::MakeFromBitmap(bm);
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}
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static void show_mips_only(SkCanvas* canvas, SkImage* img) {
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SkPaint paint;
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paint.setFilterQuality(kMedium_SkFilterQuality);
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// Want to ensure we never draw fractional pixels, so we use an IRect
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SkIRect dst = SkIRect::MakeWH(img->width() / 2, img->height() / 2);
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while (dst.width() > 5) {
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canvas->drawImageRect(img, SkRect::Make(dst), &paint);
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dst.offset(dst.width() + 10, 0);
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dst.fRight = dst.fLeft + dst.width() / 2;
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dst.fBottom = dst.fTop + dst.height() / 2;
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}
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}
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/*
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* Ensure that in L32 drawing mode, both images/mips look the same as each other, and
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* their mips are darker than the original (since the mips should ignore the gamma in L32).
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*
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* Ensure that in S32 drawing mode, all images/mips look the same, and look correct (i.e.
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* the mip levels match the original in brightness).
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*/
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DEF_SIMPLE_GM(mipmap_gray8_srgb, canvas, 260, 230) {
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sk_sp<SkImage> limg = make_g8_gradient(nullptr);
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sk_sp<SkImage> simg = make_g8_gradient(SkColorSpace::MakeSRGB());
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canvas->translate(10, 10);
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show_mips_only(canvas, limg.get());
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canvas->translate(0, limg->height() + 10.0f);
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show_mips_only(canvas, simg.get());
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}
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