skia2/gm/shallowgradient.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

84 lines
3.0 KiB
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/effects/SkGradientShader.h"
typedef sk_sp<SkShader> (*MakeShaderProc)(const SkColor[], int count, const SkSize&);
static sk_sp<SkShader> shader_linear(const SkColor colors[], int count, const SkSize& size) {
SkPoint pts[] = { { 0, 0 }, { size.width(), size.height() } };
return SkGradientShader::MakeLinear(pts, colors, nullptr, count, SkTileMode::kClamp);
}
static sk_sp<SkShader> shader_radial(const SkColor colors[], int count, const SkSize& size) {
SkPoint center = { size.width()/2, size.height()/2 };
return SkGradientShader::MakeRadial(center, size.width()/2, colors, nullptr, count,
SkTileMode::kClamp);
}
static sk_sp<SkShader> shader_conical(const SkColor colors[], int count, const SkSize& size) {
SkPoint center = { size.width()/2, size.height()/2 };
return SkGradientShader::MakeTwoPointConical(center, size.width()/64, center, size.width()/2,
colors, nullptr, count, SkTileMode::kClamp);
}
static sk_sp<SkShader> shader_sweep(const SkColor colors[], int count, const SkSize& size) {
return SkGradientShader::MakeSweep(size.width()/2, size.height()/2, colors, nullptr, count);
}
class ShallowGradientGM : public skiagm::GM {
public:
ShallowGradientGM(MakeShaderProc proc, const char name[], bool dither)
: fProc(proc)
, fDither(dither) {
fName.printf("shallow_gradient_%s", name);
}
protected:
SkString onShortName() override {
return fName;
}
SkISize onISize() override {
return SkISize::Make(800, 800);
}
void onDraw(SkCanvas* canvas) override {
const SkColor colors[] = { 0xFF555555, 0xFF444444 };
const int colorCount = SK_ARRAY_COUNT(colors);
SkRect r = { 0, 0, this->width(), this->height() };
SkSize size = SkSize::Make(r.width(), r.height());
SkPaint paint;
paint.setShader(fProc(colors, colorCount, size));
paint.setDither(fDither);
canvas->drawRect(r, paint);
}
private:
MakeShaderProc fProc;
SkString fName;
bool fDither;
typedef skiagm::GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
DEF_GM( return new ShallowGradientGM(shader_linear, "linear", true); )
DEF_GM( return new ShallowGradientGM(shader_radial, "radial", true); )
DEF_GM( return new ShallowGradientGM(shader_conical, "conical", true); )
DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep", true); )
DEF_GM( return new ShallowGradientGM(shader_linear, "linear_nodither", false); )
DEF_GM( return new ShallowGradientGM(shader_radial, "radial_nodither", false); )
DEF_GM( return new ShallowGradientGM(shader_conical, "conical_nodither", false); )
DEF_GM( return new ShallowGradientGM(shader_sweep, "sweep_nodither", false); )