skia2/include/utils/SkShadowUtils.h
Jim Van Verth 2103cf0ff0 Split ShadowMaskFilter into separate ambient and spot mask filters
This does not change the public API.

BUG=skia:6119

Change-Id: Ibdcd2f8611bc2eec332d8a65e5d51246b89a0a90
Reviewed-on: https://skia-review.googlesource.com/7083
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-01-16 18:40:59 +00:00

28 lines
764 B
C++
Executable File

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkShadowUtils_DEFINED
#define SkShadowUtils_DEFINED
#include "SkColor.h"
#include "SkScalar.h"
#include "../private/SkShadowFlags.h"
class SkCanvas;
class SkPath;
class SkShadowUtils {
public:
// Draw an offset spot shadow and outlining ambient shadow for the given path.
static void DrawShadow(SkCanvas*, const SkPath& path, SkScalar occluderHeight,
const SkPoint3& lightPos, SkScalar lightRadius,
SkScalar ambientAlpha, SkScalar spotAlpha, SkColor color,
uint32_t flags = SkShadowFlags::kNone_ShadowFlag);
};
#endif