bcf612b5d0
This reverts commite3bd422faf
. Reason for revert: Pre-req changes have all landed in other projects at this point. Original change's description: > Revert "Plumb the use of GrBackendRenderTarget throughout Skia" > > This reverts commitfdd77daedb
. > > Reason for revert: Apparently I have a few more build files to update before this can land. > > Original change's description: > > Plumb the use of GrBackendRenderTarget throughout Skia > > > > Bug: skia: > > Change-Id: Ib99a58d9552f5c7b8d77c09dcc72fa88326c26aa > > Reviewed-on: https://skia-review.googlesource.com/14148 > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I984e1909870182474c4c3cce257f01b6a9d8581f > Reviewed-on: https://skia-review.googlesource.com/14531 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Greg Daniel <egdaniel@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: Ib7ab94aada8a7cb80fe38f24daf32f9208c5b169 Reviewed-on: https://skia-review.googlesource.com/14826 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendSurface_DEFINED
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#define GrBackendSurface_DEFINED
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#include "GrTypes.h"
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#include "gl/GrGLTypes.h"
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#include "vk/GrVkTypes.h"
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class GrBackendTexture {
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public:
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// The passed in GrVkImageInfo must live until the GrBackendTexture is no longer used in
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// creation of SkImages or SkSurfaces.
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GrBackendTexture(int width,
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int height,
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const GrVkImageInfo* vkInfo);
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// The passed in GrGLTextureInfo must live until the GrBackendTexture is no longer used in
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// creation of SkImages or SkSurfaces.
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GrBackendTexture(int width,
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int height,
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GrPixelConfig config,
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const GrGLTextureInfo* glInfo);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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GrPixelConfig config() const { return fConfig; }
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GrBackend backend() const {return fBackend; }
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// If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise
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// it returns nullptr.
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const GrVkImageInfo* getVkImageInfo() const;
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// If the backend API is GL, this returns a pointer to the GrGLTextureInfo struct. Otherwise
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// it returns nullptr.
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const GrGLTextureInfo* getGLTextureInfo() const;
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private:
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// Temporary constructor which can be used to convert from a GrBackendTextureDesc.
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GrBackendTexture(const GrBackendTextureDesc& desc, GrBackend backend);
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// Friending for access to above constructor taking a GrBackendTextureDesc
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friend class SkImage;
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friend class SkSurface;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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GrPixelConfig fConfig;
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GrBackend fBackend;
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union {
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const GrVkImageInfo* fVkInfo;
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const GrGLTextureInfo* fGLInfo;
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GrBackendObject fHandle;
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};
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};
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class GrBackendRenderTarget {
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public:
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrVkImageInfo& vkInfo);
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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GrPixelConfig config,
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const GrGLFramebufferInfo& glInfo);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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int sampleCnt() const { return fSampleCnt; }
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int stencilBits() const { return fStencilBits; }
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GrPixelConfig config() const { return fConfig; }
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GrBackend backend() const {return fBackend; }
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// If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise
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// it returns nullptr
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const GrVkImageInfo* getVkImageInfo() const;
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// If the backend API is GL, this returns a pointer to the GrGLFramebufferInfo struct. Otherwise
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// it returns nullptr.
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const GrGLFramebufferInfo* getGLFramebufferInfo() const;
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private:
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// Temporary constructor which can be used to convert from a GrBackendRenderTargetDesc.
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GrBackendRenderTarget(const GrBackendRenderTargetDesc& desc, GrBackend backend);
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// Friending for access to above constructor taking a GrBackendTextureDesc
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friend class SkSurface;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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int fSampleCnt;
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int fStencilBits;
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GrPixelConfig fConfig;
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GrBackend fBackend;
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union {
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GrVkImageInfo fVkInfo;
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GrGLFramebufferInfo fGLInfo;
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};
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};
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#endif
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