skia2/include/private/GrRenderTargetProxy.h
Robert Phillips e2f7d1899d Add a deferred copy surface (take 3)
This CL forces all GrSurface copies to go through a GrSurfaceContext (rather than GrContext).

There is a bit of goofiness going on here until read/writePixels is also consolidated in GrSurfaceContext and a proxy-backed SkImage/SkSurface is added.

This is a reland of https://skia-review.googlesource.com/c/5773/ (Add a deferred copy surface)

Change-Id: Ib8fd96d0569274ef781366eb900ed8ee839ae9bd
Reviewed-on: https://skia-review.googlesource.com/6109
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2016-12-15 15:07:39 +00:00

86 lines
2.9 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrRenderTargetProxy_DEFINED
#define GrRenderTargetProxy_DEFINED
#include "GrRenderTarget.h"
#include "GrSurfaceProxy.h"
#include "GrTypes.h"
class GrTextureProvider;
// This class delays the acquisition of RenderTargets until they are actually
// required
// Beware: the uniqueID of the RenderTargetProxy will usually be different than
// the uniqueID of the RenderTarget it represents!
class GrRenderTargetProxy : virtual public GrSurfaceProxy {
public:
GrRenderTargetProxy* asRenderTargetProxy() override { return this; }
const GrRenderTargetProxy* asRenderTargetProxy() const override { return this; }
// Actually instantiate the backing rendertarget, if necessary.
GrRenderTarget* instantiate(GrTextureProvider* texProvider);
bool isStencilBufferMultisampled() const { return fDesc.fSampleCnt > 0; }
/**
* For our purposes, "Mixed Sampled" means the stencil buffer is multisampled but the color
* buffer is not.
*/
bool isMixedSampled() const { return fFlags & GrRenderTarget::Flags::kMixedSampled; }
/**
* "Unified Sampled" means the stencil and color buffers are both multisampled.
*/
bool isUnifiedMultisampled() const { return fDesc.fSampleCnt > 0 && !this->isMixedSampled(); }
/**
* Returns the number of samples/pixel in the stencil buffer (Zero if non-MSAA).
*/
int numStencilSamples() const { return fDesc.fSampleCnt; }
/**
* Returns the number of samples/pixel in the color buffer (Zero if non-MSAA or mixed sampled).
*/
int numColorSamples() const { return this->isMixedSampled() ? 0 : fDesc.fSampleCnt; }
int maxWindowRectangles(const GrCaps& caps) const;
GrRenderTarget::Flags testingOnly_getFlags() const;
// TODO: move this to a priv class!
bool refsWrappedObjects() const;
protected:
friend class GrSurfaceProxy; // for ctors
// Deferred version
GrRenderTargetProxy(const GrCaps&, const GrSurfaceDesc&, SkBackingFit, SkBudgeted);
// Wrapped version
GrRenderTargetProxy(sk_sp<GrSurface>);
private:
size_t onGpuMemorySize() const override;
// For wrapped render targets the actual GrRenderTarget is stored in the GrIORefProxy class.
// For deferred proxies that pointer is filled in when we need to instantiate the
// deferred resource.
// These don't usually get computed until the render target is instantiated, but the render
// target proxy may need to answer queries about it before then. And since in the deferred case
// we know the newly created render target will be internal, we are able to precompute what the
// flags will ultimately end up being. In the wrapped case we just copy the wrapped
// rendertarget's info here.
GrRenderTarget::Flags fFlags;
typedef GrSurfaceProxy INHERITED;
};
#endif